Category Archives: Opinions and Hearsay

A Fire Emblem Bonanza

I started watching yesterday’s Fire Emblem Direct expecting news about Fire Emblem Warriors and the new mobile Fire Emblem game. So imagine my delight when we got news of no less than FOUR upcoming Fire Emblem games – and some sweet, sweet new Amiibo to boot.

Fire Emblem Echoes: Shadows of Valentia is a remake of the Japanese exclusive Fire Emblem Gaiden, the second game in the series. And – surprise, surprise – it’s being released in May, just a few short months away. Even better, it’s coming with two lovely-looking Amiibo featuring the two main characters, Alm and Celica. I spent much of last night searching in vain for somewhere I could preorder them – goddamn I need these so bad. And just when I thought I had my Amiibo addiction under control.

I NEED THIS.

I NEED THIS.

Echoes looks like an interesting departure for the series, which sounds like an odd thing to say when it’s actually a remake. But Gaiden was unique in that it had free-roaming and dungeon elements, whereas later games stuck to turn-based battles and mostly linear maps. I can’t wait to give it a go.

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The other unexpected game was a new Fire Emblem title coming to the Switch, which marks the first time since Fire Emblem: Radiant Dawn on the Wii that the series has been released on a home console. The release of that game alone will probably be enough to push me into buying a Switch, I reckon. No real details on it yet, save for the tentative 2018 release window.

Fire Emblem Warriors is looking pretty slick, and the franchise seems like the perfect fit for Koei Tecmo’s musou stylings. The big news is that it’s coming to the New Nintendo 3DS as well as Switch in the autumn, so I’ll almost certainly be buying the 3DS version. I loved Hyrule Warriors Legends, so this purchase is another no brainer.

Finally, Fire Emblem Heroes on Android is coming out surprisingly soon, at the beginning of February (no date on the iOS version yet). I was a bit concerned about the chibi, big-headed art style at first, but it’s already growing on me, and the large character artwork is beautiful.

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I’m a bit concerned about the small play area though – each map is just a tiny one-screen grid. This makes sense in that play sessions can be short, but I feel like it might torpedo the tactical depth of the main series. Also, the free-to-play elements could prove annoying: you can buy orbs that randomly give you a new hero, but the orbs can also be acquired through playing. Throwing money at a random number generator sounds a bit like gambling to me. But I’ll reserve judgement until I play the damn thing.

Anyway, as a big Fire Emblem fan, I’m pleased as Punch with this unexpected Fire Emblem bonanza. Now could someone let me know when I can preorder all this lovely stuff?

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The Nintendo Switch Presentation – A Bit of a Disappointment

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I didn’t get up at 4am this morning to watch the Nintendo Switch Presentation – I’m not a masochist. But I logged on first thing to devour all the juicy information that Nintendo revealed about their new console. And it left somewhat of a dry taste in my mouth.

The main thing I was hoping for was games, games, games. Nintendo have been pretty quiet in 2016, with only a handful of titles trickling out of their studios for Wii U and 3DS. So I assumed, like many, that they’d been beavering away on Switch games and would reveal a bevvy of titles to launch with their brand new console. This doesn’t appear to be the case.

Super Mario Odyssey looks bloody great, even if the ‘real world’ sections seem slightly odd. Watching the trailer made me salivate at the prospect of playing another 3D Mario game, but it won’t be out until ‘holiday 2017’. It was the same story with many of the other ‘launch’ titles. Most will be coming later this year (or probably next year, or even the year after that in case of Xenoblade Chronicles 2, which I struggle to believe will launch this year), and only five titles will be ready for launch day: 1 2 Switch, Just Dance, Skylanders, Super Bomberman R (hey, Konami still make video games!) and Zelda: Breath of the Wild.

Zelda is of course a must buy, but since it’s also coming out for the Wii U, I don’t really feel like I need to rush out and buy a Switch at launch – especially since the other launch titles are somewhat uninspiring. I’m sure many other people will be feeling the same way. There seems little point in getting a Switch until the number of games is at least in double digits.

In general, the games that were revealed were – apart from Mario and Zelda – fairly underwhelming. Xenoblade Chronicles 2 and Fire Emblem Warriors look great, even if they’re both seemingly very far off. But Splatoon 2 and Mario Kart 8 Deluxe come across as slightly tarted up versions of the Wii U games I already own, so I don’t feel the need to rush out and buy them. Arms looks fun, if a little lightweight. And the rest… well apart from new versions of FIFA and Street Fighter II, that was about everything of note.

It’s not exactly an inspiring list. What the hell have Nintendo been up to for the past couple of years? Where are all the amazing first party games?

And the price! My god. £280 for a Switch with no games included, and £75 for another pair of JoyCon controllers. Yowch. At this selling point, Nintendo have priced themselves out of the casual market, and they’re also charging a good £80 more than it would cost for a PS4 with pack-in game – yet their console is significantly less powerful than Sony’s machine. As a fan of Nintendo games, I will end up buying a Switch at some point – but I wonder who else will.

Anyway, let’s take a look back at my ‘wish list for Nintendo Switch‘ and see which ones we can tick off:

Battery life of at least 8 hours

Nope, nope, nope. They reckon it will have battery life of 2.5 to 6.5 hours depending on what you’re playing. That, frankly, is rubbish.

A new ‘proper’ Metroid game

Uh uh. We got Mario and Zelda, while new entries in other Nintendo franchises were notable by their absence.

One terabyte of storage – minimum

Pffft, definitely not. The Switch will have 32GB of storage. 32GB. I’m starting to wonder whether Nintendo know what the hell they’re doing.

Game saves on the cloud

Possibly. It’s not quite clear at this point, but they’ve certainly announced a new online service. Speaking of which…

A subscription-based Virtual Console service

Well, Nintendo’s new online subscription service promises a free NES or SNES game each month, so that’s something at least, if not quite the ‘Netflix for old video games’ that I was hoping for. But next to Sony and Microsoft’s monthly free game giveaway, it seems positively stingy. And the wording seems to suggest that the games will only be playable for a month before they get deleted from your hard drive, which seems even stingier. Hmmm.

More amiibo

A big fat no. Corrin is still MIA.

Some sort of crossbuy thing

Nope. Although this one might still be a possibility.

GPS-enabled games

Hmmm, there was no mention of GPS. But then again, Nintendo didn’t reveal hard specs for the console either. Put it down as a maybe?

Improved Streetpass

Again, no. At least, not that we know of. UPDATE: The Switch definitely won’t have Streetpass. Or Miiverse, which seems like a bizarre decision, as the social network is one of the Wii U’s best features.

StarFox 2

Nope. Yeah, I know it was a long shot.

To sum up, I think the Nintendo Switch is a great idea. The idea of a home console you can take with you on the move is very appealing, and it has some neat features. The JoyCon controllers in particular look pretty nifty, and the ‘HD Rumble’ they feature sounds like a great innovation. (Apparently they can simulate effects like ice cubes rattling around in a glass in your hand.)

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Other features sound good, but hardly essential. It’s good to hear the console is region free, but that’s only going to appeal to a minority of people who import games. And the fact that you can play with eight players on one console is great, yet will only be utilised by a tiny percentage of the audience. Especially as the JoyCons cost £75 a pair.

Which brings me on to the two big negatives hanging over the whole presentation like the permanent wreath of cloud around Zelda’s Death Mountain: the price and the lack of games.

Really, the Switch needed to be £200, £250 max. At £280 with no games, it’s already put me off buying one at launch, and I’m sure the same is true of many others. A console seen as ‘underpowered’ compared to its (now ageing) rivals shouldn’t cost nearly a third more than them. And the price of the accessories is eye-watering. The infrared camera on the JoyCon is a nifty idea (apparently it can detect hand gestures and will be able to record video in the future), but it’s also a gimmick that is unlikely to be used often, and we could probably do without it for the sake of bringing down the crazily high cost.

But the main reason for buying any console is the games, and I just don’t see enough of them. Zelda: Breath of the Wild remains the big draw, but that’s already coming out for the Wii U, a console I already own. The rest are either ports of old games, niche titles, reworkings of Wii U games or so far in the future that they don’t even have a name yet (like Shin Megami Tensei – New Title).

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It feels like Nintendo are making the same mistakes all over again by launching an expensive console with poor battery life – just like they did with the 3DS, which saw a price cut mere months after release. And it seems like only yesterday that the late Satoru Iwata was publicly apologising for the Wii U games drought, yet here we are again with a Nintendo console that has gaps in its release schedule so big that you could drive a bus through them.

It was only last year that Nintendo of America President Reggie Fils-Aime claimed that the company had learned from its mistakes on the Wii U. Certainly, this time around Nintendo has managed to convey much more clearly what their new console does in comparison to the muddled messaging around the Wii U. But Reggie also said this:

“We have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software.”

Judging by the sparse line up of Switch games for the year ahead, Reggie hasn’t been listening to his own advice.

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A wish list for Nintendo Switch

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We’re only days away from the Nintendo Switch press conference, and I’m very excited to find out more about Nintendo’s next console. In an ideal world, these are the things I’d like to hear.

Battery life of at least 8 hours

The Nintendo 3DS was hobbled at launch by weak batteries – the most you could expect was about 4 hours of gaming, and turning on the 3D feature drained the batteries even quicker. Thankfully, later editions improved the battery life somewhat, but seeing as the Switch is much more powerful than the 3DS, my worry is that it will drain power like nobody’s business. If they can get it to run for around 8 hours off one charge, I’d be more than happy.

A new ‘proper’ Metroid game

Come on Nintendo, you know you want to. After Metroid Prime: Federation Force was released to the sound of a deflating balloon, Metroid fans like me are more determined than ever to play a new, ‘proper’ installment of the seemingly dormant main series. This could be a long shot though, as the Metroid games have never been huge sellers.

Metroid: Other M was the last entry in the main series, but that came out back in 2010.

Metroid: Other M was the last entry in the main series, but that came out back in 2010.

One terabyte of storage – minimum

The ‘deluxe’ version of the Wii U still only came with 32 GB of storage, and the basic edition had just 8 GB. Considering the size of modern games, this is a piddling amount – and if Nintendo want to encourage downloads from the eShop, they’d better up the hard drive size of the Switch considerably. One terabyte would be about right. But if they go down the route of using SD cards, I sincerely hope you don’t have to unscrew the back of the console to switch them, like you have to do with the New Nintendo 3DS.

Game saves on the cloud

The introduction of the Nintendo Account now at least unifies the 3DS and Wii U eShop experience, and Miiverse works the same on both consoles. But with the Switch I’d love to see all of my purchases and saves registered to the cloud, so I can easily switch consoles and don’t have to worry about losing games – which is exactly what happened when my 3DS was stolen. Not to mention the faff I had to go through to upgrade to a New Nintendo 3DS XL.

A subscription-based Virtual Console service

It seems pretty likely that we’ll be getting GameCube games on the Switch, which is great news – I’ve already picked out the games I’d most like to see. But I’d love to get more out of the Virtual Console. I’d love to play through all those old NES and SNES classics on my Switch, but buying them all individually is not only horrendously expensive, it’s also a waste. For every classic game I’ve bought and loved (Gargoyle’s Quest, Fire Emblem: The Sacred Stones), there’s another one I’ve bought and pretty much given up on straight away (Mega Man II, Kid Icarus). If Nintendo charged a subscription fee that allowed access to the entire library for a fixed amount each month, I’d be throwing my money at them – and I wouldn’t keep feeling burned by buying old games that disappoint.

More amiibo

Just more amiibo. I love the damn things, keep ’em coming. Preferably more Fire Emblem ones. Speaking of which, what’s happened to that Corrin one we were promised?

What happened to the Cloud, Corrin and Bayonetta amiibo?

What happened to the Cloud, Corrin and Bayonetta amiibo?

Some sort of crossbuy thing

I’ve bought quite a few indie games on the Wii U and 3DS – the ‘Nindie’ scene has been brilliant on both consoles. But I don’t particularly want to buy them all again for Switch. If games like Severed get rereleased, I’d like the option to download them for free without having to buy them again.

GPS-enabled games

Pokemon Go showed just how effectively GPS location can be used in games, and some patents suggest that the Switch will have in-built GPS. I’d love to see how Nintendo could use this in games like Animal Crossing and, well, Pokemon.

Improved Streetpass

I love Streetpass. It’s a great idea, and seeing a new Mii pop onto my console from the 3DS of a passer by is always a treat. But what if rather than simply say hi to other Switch users, your Mii could invite them to do battle? Perhaps you’d both have to accept within a minute for it to start, but before you know it, you’re playing against someone you’ve only just met in a bus queue. The one big failing of Pokemon Go was that it was too passive – huge crowds assembled, but they were all playing alone. An upgraded version of Streetpass with real-time challenges could make gaming more social.

StarFox 2

Come on Nintendo, we all know you finished the game. Why not go ahead and release it? I mean, it’s been more than two decades now…

starfox2_snes_game_box

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10 GameCube Games I’d Love To See On Nintendo Switch

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Eurogamer recently reported the rumour that the Nintendo Switch will have support for GameCube games on the Virtual Console. If true, this is fantastic news, as the GameCube has an enviable library of titles to draw from, many of which never reached the audience they deserved. Big hit titles like Super Mario Sunshine, Luigi’s Mansion and Paper Mario: The Thousand Year Door are a sure bet for revival on the Switch Virtual Console, but there are loads of excellent GameCube games that are less well known or successful yet nonetheless deserve to see the light of day again. Here are the ten GameCube titles I’d love to play on the Nintendo Switch.

Fire Emblem: Path of Radiance

This was the first Fire Emblem game to embrace 3D and voice acting, and it was the first to feature Ike, now immortalised in Super Smash Bros. and as a rather fetching amiibo. I never got to play it at the time, so I’d really love to get my hands on this one. Seeing as previous Fire Emblem titles have already made their way to the Virtual Console, I reckon there’s a good chance we’ll see this one appear on Switch.

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Doshin The Giant

I’ve written before about how much I love this game. Doshin the Giant is a bit like a cross between From Dust and Black & White – you control a big, friendly, yellow giant called Doshin, and you gain worshippers by clearing land for them so their villages can grow bigger. And YOU grow bigger as more and more people start to love you. But at the start of the next day, you find yourself back to normal size and the process starts all over again. It’s weird, relaxing and utterly, utterly wonderful.

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Skies of Arcadia Legends

Skies of Arcadia originally came out on the Dreamcast, and it’s one of my favourite RPGs of all time. The ship battles were great, and assembling a crew from across the world of floating islands was compelling – plus those famed SEGA blue skies were very much in evidence. The GameCube version adds the ‘Legends’ subtitle, along with lots of extra discoveries and tweaks. Most notably, the only real problem with the original has been fixed: the frustratingly high encounter rate has been reduced, so you can explore in relative peace without being pounced on by enemies every five seconds.

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Lost Kingdoms II

Although it’s not particularly well known, the first Lost Kingdoms was one of the best games for the GameCube – I’ve written about what makes it so good right here. The sequel is even better, but it was released right near the end of the GameCube’s lifespan and is pretty difficult to get hold of now: it currently goes for £30-40 on eBay. Both games were developed by FromSoftware, the folks behind Dark Souls and Bloodborne, although the Lost Kingdom games are a darn sight easier than those later titles. The series’ USP is that you battle enemies using cards, which transform into allies that fight on your behalf. Almost a year later, Phantasy Star Online Episode III (also on GameCube) would go on to use a similar card battling system. Speaking of which…

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Phantasy Star Online Episode III: C.A.R.D. Revolution

The third Phantasy Star Online game switched to a card battling system that divided fans of the series. Now, with the rise of Hearthstone and its ilk, card battling is very much de rigeur, so in many ways this game and Lost Kingdoms II were ahead of their time. In other words, now seems to be an ideal point to re-introduce them to the world. Of course, the multiplayer online element is crucial to Phantasy Star Online Episode III, so any re-release would require those servers to be dusted off and kicked into life again. The sheer expense of this might put paid to any hope of it seeing a second life on Virtual Console, but here’s hoping that SEGA and Nintendo see sense.

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Chibi-Robo!

We’ve seen a few Chibi-Robo games over the years, but generally the sequels have been disappointing and not a patch on the charming GameCube original. You play a tiny household robot tasked with cleaning up after humans, but you’re constrained by having to constantly top up your batteries by plugging into the mains. The real draw though is the domestic drama that plays out in the background as the family weathers a pending divorce. Shigeru Miyamoto had a hand in its development, so perhaps that fact alone will be enough to secure it a Switch rerelease.

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P.N.03

P.N.03 was announced as one of the ‘Capcom Five‘, a bevvy of GameCube exclusive titles that looked set to revive the fortunes of the ailing console. The other four were Killer7, Viewtiful Joe, Resident Evil 4 and Dead Phoenix: but Dead Phoenix was cancelled, and the other three quickly lost their exclusivity and were launched for rival consoles. P.N.03, on the other hand, remained exclusive to GameCube – probably because the game was somewhat of a commercial failure. Yet despite its lack of success, it’s a real cracker of a game from Resident Evil creator Shinji Mikami, and it offers a vibrantly different take on the run and gun shooter. Lead character Vanessa Z. Schneider is balletic but, counter-intuitively, has somewhat restricted movement, leaping left and right, backwards and forwards to precisely measured distances. This movement set in turn demands precise shooting and dodging, and it remains a unique and fascinating game that sticks in the memory.

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Cubivore: Survival of the Fittest

Although this Japanese release was localized for the North American market, it never made it to Europe, so bringing Cubivore to Switch would provide the first opportunity for gamers in the UK to sample its weirdness. You play a carnivorous cube that starts off with one flappy limb, and the idea is to make your cube stronger by eating other cubes, which cause it to mutate. Different colours give different abilities, and you can mate with lady cubes to spawn a new generation with new mutations – as well as an extra limb. Limbs are important because you can only attack cubes with an up to one more limb than you have, so you need to max out your appendages to take on bigger baddies. Oh, and in a rather gruesome twist, you defeat enemies by wrenching off their limbs. How very un-Nintendo.

Battalion Wars

Battalion Wars is a spin-off of the Advance Wars series, but rather than being a turn-based strategy game, it’s a cartoony third-person shooter. However, it still retains some strategy elements, as you control a squadron of troops that you can switch between, ans each can be given specific orders, such as holding position of attacking certain targets. In essence, it’s a bit like the venerable Second World War game Hidden & Dangerous, but without the extremely slow pace, realistic setting and brutal difficulty. A sequel was released for the Wii, but the series has been dormant ever since, so it would be great to see it revived on Switch.

battalion-wars

Eternal Darkness

Despite the best efforts of director Denis Dyack, Eternal Darkness has yet to receive a sequel, which is a crying shame as it was one of the most original and creepy games of its time. Inspired by H.P. Lovecraft’s writings, it tells the tale of attempts to revive ancient gods that are set to wipe out mankind. The game starts with Alexandra Roivas investigating the murder of her grandfather in his mansion, where she comes across the Tome of Eternal Darkness. The book details the many attempts by individuals to thwart the revival of the Ancient Ones, and as Alexandra reads each chapter, you take control of whoever wrote that particular passage. There are 12 playable characters in all, everyone from a Roman centurion to a Franciscan monk, and each chapter plays very differently according to the abilities of your character. But the game is most famous for its ‘sanity meter’ which fills up as you encounter more and more ethereal horrors. If it maxes out, weird, disorienting effects occur that often break the fourth wall – your TV might turn off, or the game will suddenly announce it’s deleting your save file. The magic system is also pretty clever, as you pick out runes to cast a spell: the more runes, the more powerful the spell, but the greater time you’re left vulnerable while casting. If we can’t have a sequel to this wonderful horror game, the least Nintendo could do is revive it on their next console. And there are hints it might be on its way.

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So that’s my wish list for GameCube games that should be revived on Switch – which ones are you looking forward to seeing?

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Will Final Fantasy XV make its development costs back?

Short answer? I doubt it. Although it might just scrape through.

Kotaku has reported that Final Fantasy XV sold 670,471 copies in Japan at retail in its first week. That might sound a lot, but it’s well down on the sales figures of previous entries. Final Fantasy XIII sold 1,516,532 copies in Japan in its first week, Final Fantasy XII sold 1.8 million and Final Fantasy X sold 1.7 million. Meanwhile, the behemoths that are Final Fantasy VII and VIII sold 2.03 million and 2.5 million, respectively, in their first week on sale in Japan.

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Admittedly, the 670,471 figure doesn’t include digital sales, and Square Enix noted that the game has broken the record for first-day digital sales in Japan. But even with those included, it seems unlikely that Final Fantasy XV topped the million mark – which must be worrying for Square Enix, considering that the game cost millions to make and was in development for ten years. And then there’s the huge marketing push in recent weeks, which will no doubt have cost a pretty penny.

There are no official figures on the total cost of development and marketing for Final Fantasy XV, but at a guess it’s likely to be above $100 million. Final Fantasy XV director Hajime Tabata revealed earlier this year that the game needs lifetime sales of 10 million copies to recoup its development costs, which, to quote this Kotaku article, is “more than any Final Fantasy game has ever sold except Final Fantasy VII, almost twice as much as The Witcher 3 has sold so far, and twice as much as Metal Gear Solid V has sold to date”.

Judging by the initial sales in Japan, it seems like it will be hard for them to get anywhere near the 10 million figure needed.

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However, it’s not all bad news. In the UK, Final Fantasy XV was the second-fastest-selling game in the Final Fantasy series to date, and worldwide, the game’s combined shipments and digital sales topped 5 million (note that’s shipments, not sales). So it seems that although the latest Final Fantasy game has seemingly underperformed in its native Japan, it has benefited from a strong following in the rest of the world.

The lower than expected Japanese sales aren’t particularly surprising. The country has seen a shift away from consoles towards mobile gaming in recent years, even though the gaming sector continues to grow in size overall. And it’s seeming increasingly unlikely that PS4 sales in Japan will eclipse Japanese sales of the PS3, even though the PS4 is selling like hotcakes everywhere else – the latest global sales figures put global PS4 sales north of 50 million.

There’s also the waning popularity of the Final Fantasy series as a whole in Japan, as shown by the gradual decline in sales figures through the years. And the switch to real-time combat in Final Fantasy XV could have put off many Japanese fans, even if it might appeal more to gamers in the west – but this is just speculation.

Whatever the reasons behind the sales figures, it will be interesting to see where Square Enix takes the series next – and I wouldn’t be surprised if the next numbered Final Fantasy entry was exclusive to mobile. Square Enix might not go the whole hog and mostly abandon console development, like Konami did, but it would make sense for them to follow the money. The majority of their revenue came from mobile last year, and with mobile development costs so much lower than console, it makes sense to invest less yet make more money.

After the years of development and spiralling costs for Final Fantasy XV, I’d be surprised if Square Enix took such a big risk again for number 16.

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What to make of Final Fantasy XV

I’ve never been a particular fan of the Final Fantasy games.

Don’t get me wrong, I’ve tried to be.  I once collected pretty much all of the Final Fantasy games from I up to VIII with the intention of playing through them all. But I never did it.

I played through about half of IV and quite enjoyed it, but I couldn’t get more than an hour or two in to Final Fantasy VII before giving up. The same happened for Final Fantasy X. The bum-numbingly long cut scenes killed a lot of the enjoyment for me – the same reason that I drifted away from Metal Gear Solid (another game I really wanted to like). I ended up giving the games to my sister in the end.

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Now, a decade since its inception, Final Fantasy XV is finally on shop shelves. And from the viewpoint of an outsider looking in, it’s really bizarre. The cover depicts what looks like a Japanese boy band, who appear to be sponsored by Brylcreem. They clutch what surely must be foam swords, judging by the way they’re flinging them about. Of course, massive swords are a hallmark of the series, but they just look so odd in the hands of the members of SMAP.

The cast of Final Fantasy XV, a.k.a. SMAP.

The cast of Final Fantasy XV, a.k.a. SMAP.

Even more bizarrely, according to the trailer, they seem to be using swords against enemies with guns. What’s that old adage about bringing a knife to a gun fight? And they seem to be in a modern setting, but there’s dragons.

What the fuck is going on in this game?

Still, it does look pretty.

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The No Man’s Sky Rebirth

After happily pottering around No Man’s Sky for weeks, I finally hit a plateau and decided to check out the end game. It turns out it’s utter balls.

I whizzed through all of the Atlas stations, as I’d already hit all of the Journey Milestones to access them, and after visiting the tenth and final one… well, not much happened. I won’t give it away, but it was underwhelming to say the least. After that disappointment, I thought I’d research the other questline – the journey to the centre of the universe – to see whether it was worth the hours of my time it would take to get there. According to this vitriolic article, which reveals exactly what you find, it most definitely isn’t.

So I popped the game back onto The Mantelpiece, and I was just considering whether to sell it when the announcement of a huge update appeared last weekend. And I mean huge. The so-called Foundation update, which is a pleasing nod to the Isaac Asimov book series, comes in at more than 2GB and adds huge amounts of stuff. Check out the video below to see what I mean.

I’m impressed by the sheer amount that they’ve added to the game in this update, and it has met with a glowing reception in write ups from Eurogamer and Kotaku. There’s also promise of plenty more in future tweaks, not least the rumoured addition of land vehicles. The end game may still be underwhelming, but the scope for cosmic pottering has been amplified enormously.

Last week, I wrote that one of the joys of No Man’s Sky is that it’s essentially a giant space shed in which I can dawdle about and generally pass the time in a pleasantly unguided fashion. But now, thanks to the addition of base building, I can now ACTUALLY BUILD A GIANT SPACE SHED. And a greenhouse, too. It’s like they read my mind.

Sheds in space! Bring. It. On.

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