Review is this. Puzzler is good. Confused is reader. Game is genius. Baba is brilliant.
Think of that bit in Indiana Jones and the Last Crusade, except with rats that can strip a man to the bone in 30 seconds.
James once again bravely plunges into the Steam new-release list, and resurfaces clutching an excellent horror point-and-click adventure. He is also covered in anime girls.
Forget bridge-building games – ski-gondola construction is far more fun. And hilarious.
The follow-up to Sunless Sea is much bigger, prettier and more forgiving than its illustrious forebear.
James Keen, Esq. has been trawling Steam’s new releases in search of fresh delights – but mostly turns up rotten stinkers.
The latest game from the lead designer of Civilisation V takes things down to a more human level – but it’s… very… S-L-O-W.
The wholesome story of three friends deciding to get together and make their dream game: a multiplayer competitive RPG.
It’s a brutally hard XCOM-style game with mutant ducks and pigs! Just like you always wanted!
On the eve of the FA Cup second round, one man looks deep inside himself and wonders why on earth he is so addicted to an ageing parade of spreadsheets.
I previewed the latest game from the makers of The Signal of Tolva for Kotaku UK. Let’s see how that went.
It’s like Stardew Valley, but with more highly suspicious meat products of dubious provenance.
I got a new gaming PC. And now I want to DESTROY IT UTTERLY.
Who the hell launches a new game a week before Red Dead Redemption 2?
EVE Online has a reputation for being a scary place for newcomers. But what’s it actually like to play this venerable MMORPG for the first time?
After years of avoiding the faff of building your own PC, I’ve had a Road to Damascus moment.
Ahead of the release of Life is Strange 2 this week, James Keen Esq. revisits the original.
Boundless is a pretty cool looking Minecraft style MMOG. And frankly I’m never going to have the time to play it.
Set in the Cold War, this XCOM-a-like strategy game spins a complicated, sometimes bewildering web of espionage, intrigue and layers of game systems.
My preview feature on Night Call is in issue 322 – and I’m very excited to see my words in print.