Tag Archives: the witcher

Spiffing Reads: Geralt in Real Life, Trump vs Final Fantasy VII and Bye Bye Wii U

This week on Spiffing Reads, we start with a look at who Geralt is in real life…

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The voice behind The Witcher (Eurogamer)

Even though I’ve never played any of the Witcher games (except the board game), I found this a fascinating read. Partly because it turns out that Geralt lives in Bournemouth. It was also fascinating to read about the divorce between Geralt as perceived by the game-playing public and the actual nature of the voiceover job – just a few days in a sound studio that was quickly forgotten about as the actor moved on to other projects.

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Punching Nazis (Eurogamer)

Last week I featured a well-written article from Mr Biffo about his uncomfortable feelings surrounding the internet celebration of the smack in the face received by neo-Nazi Richard Spencer live on TV. This article by Alexis Kennedy covers the same topic with some excellent, well backed-up points. It turns out that Nazis really WANT to be punched – because it means you’ve given up arguing against their skewed world view.

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Love, Loss and the Human Threads of The Banner Saga (Kotaku UK)

This article passed me by last week, but I’m glad I discovered it – it’s another very well written piece by Sam Greer, who wrote an excellent article on Shadow of the Colossus a while back. This time she muses on what makes The Banner Saga so damn good – and after reading it, I’m itching to sample the game for myself.

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20 years after its release, Final Fantasy VII’s Trumpian dystopia has arrived (A.V. Club)

At first glance, this article seems like a very stupid idea – a comparison of the Donald Trump administration with the imaginary world of Final Fantasy VII. But if you ignore that and read on, the author makes some really interesting points and covers some political ramifications of Trump’s presidency that I hadn’t even considered. Splendid stuff.

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Video games don’t love or hate you – they’re just built that way (Eurogamer)

RIP Wii U: Nintendo’s glorious, quirky failure (The Guardian)

And finally, we have a couple of great articles by Keith Stuart. The first pulls back the veil on video games and reveals the simple programming tricks that can fool us into thinking computer opponents in games have some kind of personality. The bit about how AI racers are programmed in Micro Machines is fascinating – it turns out there’s no AI at all.

The second is a bittersweet look back at the Wii U, a machine that no one seemed to understand, yet still had some of the best games released in the past five years. Bye bye Wii U, I for one will miss you.

Sob.


Spiffing Reads is a regular feature where we pick out the best gaming articles of the week. If you’ve read anything interesting, please let us know in the comments.

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Video game-themed board games

I pitched an article on board games based on video games months and months ago, but it’s only just been published on Eurogamer. It turned out to be a much bigger undertaking than I thought.

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My confused face sums up XCOM The Board Game.

 

My initial idea was to do a round up of all of the video-game-themed board games on the market, but a bit of reasearch revealed that there are far more of them than I realised – the board game scene really has exploded in recent years. So I revised my goals, and instead decided to pick just a handful of the more well known ones. But even this proved tricky.

The trouble with board games is that you need a group of people to play them with, as well as someone who knows the rules, not to mention a full evening or two spare to play them thoroughly. As hyou’ll see in the article, fulfilling these criteria wasn’t always easy:

Video games remade in cardboard

I ended up reviewing three games in the end – XCOM, Street Fighter II and The Witcher – but there are plenty more that I could have done, like the Civilization and Portal board games. Hopefully I can cover them in a follow-up article…

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