It had all gone wrong. After making my way through the cruise ship incognito, taking out my targets in silence in the process, I had finally reached the top deck where the remaining members of the Gator Gang, and their leader, were awaiting their execution. Disguised as a waiter, I had made my way to the Captain’s quarters carrying a cake and placed it on the table and waited. Shortly thereafter a blood bath ensued. Caught strangling the Captain as he ate the cake-bait, I fired upon his entourage. One by one they went down until four bodies were on the floor. I had to cover my tracks, and one by one I dragged the dead bodies of three of the men to the rear of the boat and threw them overboard. The end was in sight, but while dragging the body of the fourth and last man, an unsuspecting witness carrying refreshments emerged from the stairs. I froze. There was no darkness to run to, or flash bang to blind the man. Like a deer in headlights I was faced with a choice – run and leave a witness, or end an innocent man’s life.
I dropped the body of my target, raised my gun and shot the man dead and threw his body into the river too.
Believe me when I say that wasn’t how it was supposed to happen.
Hitman:Blood Money is about amazing moments like these. When things go right you feel like a god, able to take out any target no matter the level of security and walk away without witnesses and no trace of your kill. There are no fancy gadgets to aid you, or darkness to hide in. But when things go wrong its about split second decisions to save your life, or the mission. Because unlike the obvious comparisons in Sam Fisher or Solid Snake, if Agent 47 makes even the smallest mistake, it will likely be the last mistake he makes. At least that is until you reload from your last save.
For a game that is ultimately about killing people, Hitman: Blood Money, like it’s predecessors has precious little killing in it. Sure there is the occasional collateral damage, but that is a last resort rather than a premeditated plan. Even incapacitation isn’t a viable way to make your life easy – unlike other stealth games where incapacitation essentially equates to death providing you are prudent in covering your tracks – with the game placing an effective restriction on the number of people you can stealthily incapacitate with sedative. It is design decisions like this that make Hitman feel incredibly deliberate in its design, which in conjunction with the intel that can be purchased with Blood Money , are how the developers try and push the player toward a style of play that shows off the sheer creativity of the game’s level design. And that’s when Hitman: Blood Money is at its best.
And because of all of these very deliberate decisions, Hitman: Blood Money feels like a simulation with an action game wrapping. The gameplay is no-frills utilitarian video game design, which makes it unforgiving. But it also encourages you to experiment, know the game’s rules, and solve the intricate assassination puzzles the developers have carefully laid out for you Sure, you could play and finish the game by killing everything in sight. But you’d be missing out on what makes Hitman: Blood Money so spectacular.