TOEM! Deathloop! Eastward! Sable! More! It’s hard to keep up.
A tribute to the man who revolutionised British home computing.
I interviewed the people behind it for The Guardian.
I spoke to the creator of the original Simpsons game for Retro Gamer.
Lock-On and A Profound Waste of Time are supremely beautiful publications.
Metroid Dread! Advance Wars! Guardians of the Galaxy! Metal Slug Tactics! Take a look at my picks of the show.
And her life story is fascinating.
What do Sony, Microsoft and Nintendo have in store?
How Chris Crawford managed to simulate the Cold War.
You wait for months, and then five come along at once…
And I got to interview the wonderful Violet Berlin.
Read all about Sensible Software’s weirdest game in Retro Gamer 217.
Here’s a list of 22 games we can’t wait to play this year.
A look back on a year of personal triumphs mixed with utter despair.
I spent the best part of a year researching the history of this 1990s mail-order company for Retro Gamer magazine.
All good games come to those who wait.
It’s been a difficult year, but there have been some fantastic games.
I get all misty-eyed at seeing my first ever cover feature.
A tale of nefarious deeds that will strike at your soul.
This farming-RPG from Chibig is a peaceful counter to the world’s chaos.
Twenty years on from the last game, hopes are high for Larian Studios’ stab at continuing the beloved series.
To celebrate the 25th anniversary of the PlayStation’s European debut, I spoke to the creators behind the console’s most iconic launch game.
With the start of a new generation imminent, we look back on our favourite games from the current crop of consoles.
I spoke to the man behind it all in a feature for Eurogamer.
I talked to Charles Cecil about Revolution’s first game for Retro Gamer.
It’s-a-me, a hybrid toy!
In an exclusive for Nintendo Life.
Career set to hard mode.
Sega’s wonder machine was just too good for this world.
My whopping eight-page feature on Blue Byte’s series is in issue 209.
I spoke to the developers behind the series for a feature in issue 208.
Watch closely because, remember, the clues are there, as we go through… the keyhole.