Grab your ‘Tuxado’ it’s wedding time


I cringed when I spotted this – I mean a game about Wedding Planning?  Those Germans do they ever rest in their quest to develop the PERFECT video game?   But wait I hear you say, give it a chance.  It may be a really great business simulator – the Football Manager that we can all relate to I hear you say.  You may be making important investment decisions, mediating cost conflicts with your suppliers and trying to navigate the poison chalice that is inflation and falling wages in a strained economy. Well  let me just tantalise your senses with a little description from the publisher:

Charlotte is thrown into business – her pregnant sister Mary must go preliminary [Sic] to hospital and she asks Charlotte to finish the wedding preparations for one of her clients.

With the help of Mary, Charlotte organizes the wedding. In the beginning Charlotte is asked to visit just three places (the rest was already done by Mary) and make proper decisions. Later on she decides to become a wedding planner herself.

In a role of the wedding planner Charlotte the player prepares lots of beautiful weddings. She will first meet the couples in her office, where the style of the wedding is defined. Then she needs to prepare the wedding – this includes visiting different places and people, like the printing office, the jewelry, the dressmaker, the florist … and much more! She will have to design a wedding invitation, dress up the bride and the groom, decorate and prepare the party.

In the grand finale, the wedding planner herself will become the bride. Finally she can design the wedding of her own dreams…

  • 3 wedding parts: preparations, wedding ceremony and wedding party
  • 25 different weddings
  • Story mode and free mode (accessible when story mode is over)
  • Business simulation combined with the topic every girl dreams about
  • Integrated love story (own marriage at the end)
  • Many different minigames integrated in the story (meeting the couple, invitation cards, rings, dress…)

Wow I hope her sister and the baby are okay (play this spin-off game and you find out exactly what happened to the sister, Mary).  But what a conundrum Charlotte has on her hands.  Not convinced?  I wasn’t either until I sought out the trailer.

Of course once you’ve planned the wedding, you should play the spiritual successor which allows you to actually play out the wedding reception.  Rule number 8: Be the life of the Party.



  1. Oh man, finally a way I can become a wedding planner without ever actually becoming a wedding planner. Next up, I hope they do one about being a trash collector. I’m sure we could all stand to respect those people a little bit more.

  2. I keep seeing games like this at Gamestop and such, so I can only assume that someone buys these kinds of games. That or the parent company has higher-ups with no understanding about the differences between the video-game market and more traditional markets. Both are possibilities, the latter I know so.

    1. These guys would ultimately be responsible to shareholders so I would have to imagine that given the repeated cycle of this type of software being relased – particularly toward the end of a console’s life cycle – means that it is selling. I also imagine it wouldn’t cost much to develop so recouping those costs wouldn’t take much.

      There is also the absolutely possibility that we, as older people, have a fundamental misunderstanding in the appeals of this software to its target demographic.

      1. Both are probably true. I imagine that there’s a demographic not recognized by hardcore or even interested gamers; the kind that gets hand-held systems for games like these. I don’t think it’s a coincidence that these “less hardcore” games show up all over hand-held devices and PC but never for the floor-consoles. Personally, I’m expecting these sorts of games to shift over to the touch phones and touch screen devices, since the interested demographic likely possesses an i-phone, i-pad, or the like.

        As for the jibe against companies, I’m mostly condemning the typical corporate practice of ditching top-end talent that demands top-end pay in favor of more cost-effective personnel. Makes sense on paper, but in the video-game industry, innovation, creativity, and vision are much rarer than they should be. These top-end game designers that have these traits are WORTH the money, because unlike other industries, the big-boom products that reap huge rewards can’t be created without innovation, creativity, and vision.

        EA in particular has a tendency to buy up small developers that have made success through innovation despite lack of resources, and then proceed to butcher their personnel when they ask for increased pay according to their increasing success (due to increased access to resources, and thus expanding the creative realm of possibilities).

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