Racing to 31: 31 racing game greats – #24 Super RC Pro-Am (1992)

It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years.  Enjoy!

SuperRCProAMThe Game Boy, huh?  That little brick was a pretty amazing piece of hardware, and one that if I was asked, would probably say I’m the most fond of.  As a young chap it gave me an excitement for the technology side of video games, blown away that something so small could let me play something so big.  Sure there were compromises – the games weren’t as grand and the graphics not as great – but it was worth it just for the freedom and wonder that the system granted anyone who owned it.

But Super RC Pro-Am was probably one of the first games that made me feel like I wasn’t missing anything from playing on the Game Boy.  It looked and sounded fantastic, and from a game play standpoint, played just as well as anything i’d have been playing on big boy systems.  I’m sure if there were Game Boy doubters out there, seeing Super RC Pro-Am in motion would’ve well and truly silenced them.

Probably most impressive though is how chock-a-block full of content the game was.  For what is
ostensibly one of the first racers for the system, and an portable cartridge at that, RC Pro-Am is surprisingly fully-formed racing game at times in spite of its arcade trappings.  But the key to any racing game’s success is the handling of the vehicles, and in that respect Rare quite simply created a masterpiece.  While the cars turn like they’re spinning on a central axis, the cars have a real kinetic feel to them, making them in some ways drive more like rally cars on a dirt surface than road cars on asphalt.  It is close to the best arcade handling in a game of its type, made doubly impressive by the fact that it’s running on what is ostensibly 1970’s technology.  Super RC Pro-Am was unmatched in the racing game stakes on the system, and by today’s standards, still feels good enough by modern standards to make close to being a near must-play.

It also happened to have one of the greatest results screens I’ve ever seen in video games.

SuperRCProAMResults

Have fond Super RCPro-Am memories, or memories about the Game Boy in general?  Share them!  And be sure to check out #31-#25 in the countdown below.

#31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

RCProAMCars

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