Speaking of nineties shooters, how about Blood? Published by 3D Realms and developed by gaming legends Monolith Productions, Blood answers the question that no one asked; ‘What if Duke Nukem 3D was a comically violent horror game’?
Created with the Build Engine not long after Duke Nukem 3D, it’s impossible to not see the strong similarities between the two on the surface. From the weapon and items systems, to the structure of the levels, to the mini-map, it almost feels like a high-end mod. However, where Duke took his cues from sci-fi and action pop culture of the eighties and nineties, Blood instead found its inspiration in the horror movies of the same era.

Blood‘s story is pretty negligible. You’re Caleb, an evil undead guy who is betrayed by his even more evil undead master, and so you must wreak bloody vengeance upon him. That is literally the entire plot right there. The many levels between you and your master have little to no relation to each other and are mostly made up of a random selection of set-pieces ripped straight from popular horror movies. This is all Blood is, really, just a big crazy quilt of all the developers’ favorite horror movies. You’ll travel to sinister temples, grimy slaughterhouses, Camp Crystal Lake, zombie filled malls, and more, and find Easter eggs ranging from The Shining to A Nightmare on Elm Street.
Along Caleb’s journey you’ll battle quite the menagerie of foes, some of which will surely be quite familiar, such as the robed midgets that look suspiciously like the ones from the Phantasm series or aggressive severed hands that taunt you with ‘I’ll swallow your soul’! Caleb’s dialogue is also entirely and unapologetically made up of direct movie quotes, mostly consisting of lines by Ash Williams of Evil Dead fame.

Naturally, in the process of this journey you will commit many a violent atrocity upon your fellow undead. Shooting, stabbing, igniting, and exploding your way through them in ways that would make Shang Tsung blush. Assuming you can survive that long, anyway. This is one tough game. Blood‘s baddies are incredibly aggressive, prone to ambushes, and dish out damage like it’s on clearance sale. Luckily the game offers manual saving, because you are going to die, a lot. Any given corner turned without care can easily end in a swift death. You’ll need to familiarize yourself with your enemies’ weaknesses too, as certain weapons are much more effective on some enemies than others.
Fair warning, there are some aspects of Blood‘s design that tarnish the experience a bit. The controls are terribly archaic, forcing you to go back to the ancient ways of putting your right hand on the arrow keys and your left hand on Ctrl, Alt, Space, and etc. There is a mouse look feature that can be enabled, but it’s too jerky and imprecise to be relied on. The lack of identification of locked doors on the mini-map and overabundance of key types (there are SIX of ’em!) can make some of the larger, more labyrinthine levels quite the exercises in patience too.

That said, while it doesn’t quite live up to my seventeen year old self’s belief that it was the greatest game of all time, twenty years later it still holds up well enough to live up to its legend of being a classic game that can be enjoyed by fans of challenging, over-the-top nineties shooters and of old-timey horror movies.