
GamesRadar asked me to write an in-depth feature on the future of video game streaming, and it made for some fascinating research. I’ve been sceptical about game streaming for a while, not least because of the high-profile failure of OnLive, but a lot has changed since the launch of that service in 2010.
The most important change is that broadband speeds are shooting up across the world, and they’re going to get even higher as fibre-to-the-premises (FTTP) becomes more widespread. In other words, for most people, it’s now becoming more feasible to play a game running on a server hundreds of miles away rather than on a console right in front of you. And the convenience of being able to play hundreds of games for a nominal fee is a massive selling point.
Check out the finished article below:
Is streaming the future of video games? And can it even work?
The one big worry, however, is how creators will get paid from a streaming service. The potential royalties could be miniscule if Spotify’s lead is anything to go by, so how can it be made to work from a financial point of view? That’s still an unsolved question…
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