I spoke to Jon Hare about the making of Wizkid

I absolutely adored Wizkid on the Amiga. It was an utterly bizarre game, full of absurd humour and unexpected shenanigans, like finding a creepy clown running a pawn shop inside a tree, or breaking out of a tortoise jail with a can opener. I love it so much I’ve even got a poster of Bob Wakelin’s brilliant cover art for Wizkid on my wall.

So I was absolutely delighted to finally get a chance to speak to Sensible Software’s Jon Hare about the making of Wizkid for the latest issue of Retro Gamer. At the very least, it gave me the opportunity to clear up a few longstanding mysteries surrounding the game, like who exactly is Dog Girl, and what the hell is the deal with that creepy clown?

The answers were illuminating to say the least – but you’ll have to read the magazine to find out more. Issue 217 should be hitting the shops on Thursday, or you can buy single issues from Magazines Direct.


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2 responses to “I spoke to Jon Hare about the making of Wizkid”

  1. Graham Avatar
    Graham

    Great article! First pages I turned to after this issue of Retro Gamer arrived through the post. I loved this game as a kid with all its weird, anarchic humour and toilet jokes. I never managed to make it to the boat race at the end with all the kittens in tow, so it was good to read about the big reveal. And the explanation about Dog Girl. I wonder how she felt about her Amiga fame…

    Liked by 1 person

    1. Lewis Packwood Avatar
      Lewis Packwood

      Haha, yeah, I wonder whether she knows she’s famous? Glad you enjoyed the article!

      Liked by 1 person

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