Month: January 2016

  • Dontnod Entertainment is clearly a developer to watch. They scored a well-deserved hit with 2015’s Life is Strange, as noted in my end of year list, but it’s worth looking out 2013’s Remember Me to get a glimpse of the studio’s early brilliance. The game struggled to find a publisher at first – infamously, several…

  • The world of Mad Max is a disgustingly grotesque and decrepit wasteland. But despite the apparent vicissitudes that a fecund Earth gives rise to, there is something strangely comforting about the desolate world, and amongst the death and despair there is an overwhelming beauty to the wastes. As the belching roar of the mechanical gods…

  • I don’t play tabletop Warhammer, but whenever I walk past a Games Workshop retail store, I feel like I’m never more than a well-aimed fart away from blowing in there and blowing my money away. Not that it’s really my cup of tea mind, what with all the painting small figurines and general socialising with people who…

  • Here was the pitch I made for the Star Wars article I just wrote for Kotaku UK: Every Star Wars game ever, from worst to best Exactly what it says, complete with many, many snarky comments. Particularly about Star Wars Kinect. It seemed a simple enough pitch, an article that would involve a fun stroll…

  • Better late than never. Following Sir Gaulian’s rundown in the middle of December, here’s my list of the creme de la creme of 2015 – a year in which I found myself playing my 3DS and Wii U more than anything else, despite all of the exciting goings on elsewhere. Indeed, 2015 felt like the…

  • One morning just before Christmas I was in full-on pre-Xmas deadline panic. I had a seemingly never-ending article due in and no end to it in sight, plus the usual pre-Chrimbo anxiety about unbought presents and uncooked turkey. But despite being pressed right up against a deadline, I just had to take some time out…

  • Forget all of that internet spurred groupthink nonsense about whether Killer Instinct was actually a good game or not for a minute and you’ll see the game as a fantastic insight into the wonderful decade that was the 1990’s.  At a time where the arcade was a king (about to be dethroned) and arcade conversions…