Redout is flippin’ fast

I got sent a code for Redout the other day, and blow me this game is fast. My near 40-year-old brain struggled to keep up with the swirling images on screen, as my futuristic hovercraft looped the loop and whooshed over enormous jumps. It’s like the extreme sports of racing games.

I’m probably not the best person to be giving opinions about these sorts of things, seeing as the last game like this I played was WipeOut on the original PlayStation (and I didn’t even like it that much – Ridge Racer FTW every time). But I definitely like Redout much more than that decades old Sony game – for a start, if you hit a barrier, your ship doesn’t come to a crushing stop, which is nice.

I played a bit of Redout’s career mode, and it’s pretty fun. I like the way that your ship takes damage but repairs slowly if you don’t hit any barriers – it makes a nice risk/reward mechanic whereby you balance going all-out with driving carefully. And did I mention it’s really fast?

The only real negative I have is that the game’s menu screens are a bit bland – would have been nice to see a bit more personality in the course selection screens in between races. But yeah, I think that’s something we can all live with.

Anyway, I won’t be doing a full review because this kind of thing isn’t really my cup of tea, but if you like racing games – and going really, really fast – then Redout is certainly worth a look.


Redout was developed by 34BigThings and is published by Nicalis. It’s available for PC, Switch, PS4 and Xbox One. I looked at the Switch version.

Disclosure statement: Review code for Redout was provided by Nicalis. A Most Agreeable Pastime operates as an independent site, and all opinions expressed are those of the author.

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