Megaton Rainfall is a game I’m often seeing described as a superhero game, where you have to fly around and defend cities from deadly alien invaders. This is only partially true. In reality, you actually play as a mysterious divine being, the son of a strange talking magical box that seems to be alluding to the possibility that it is God. So basically you’re space-Jesus. Sure, why not?
As the mighty space-Jesus, you start out with the abilities to fly and shoot basic energy blasts out of your hands, and the game begins with a tutorial that shows you the basics of the flight controls and takes you on a brief tour around the planet, which gives you a little taste of the massive scale of this game world. You’ll find that you can shoot up into space to cover greater distances around the world more quickly, then zip back down as you watch a tiny speck in the distance expand into a massive city that’s suddenly surrounding you.
The ease of navigating this enormous universe, especially with no loading times, is pretty impressive. There will be times where you’ll be in a battle in one city and the remaining invaders will decide to run away and try for a different city, so you’ll suddenly have to fly up into space to do a quick chase halfway around the world, then shoot back down into a different city to resume the battle, and it’s all such a simple, organic feeling process.
The combat on the other hand, that gets a little more complicated. On the plus side, space-Jesus is impervious to damage, but on the other hand, the poor, puny Earth cities are extremely vulnerable to attacks, including your own. Things start out simple enough with you having to blast away at basic enemies with your starting energy blast in a very arcade-action kind of way. Each successful mission grants you a substantial new power though, and of course, the invaders aren’t going to take that lying down so their forms and tactics immediately evolve to force you to make quick and clever use of your new abilities.
Some enemy types will be invincible to everything except their own bombs, which you have to grab and throw using your telekinetic ability. Others will burrow underground or cloak themselves in various ways. All of them are doing their best to wipe out humanity, so you’ll need to act and think quickly to save them in time, especially when even bigger, nastier threats start showing up. I don’t want to give too much of it away, so let’s just say that there are a lot of surprises in store that make for some really intense and fun fights.
I did experience slight motion sickness early on in the game, but that probably has something to do with me turning all the anti-motion-sickness options off, because I’m just not into all that quarter-turning and teleporting business. There are many preventative options for those of a queasier nature though. More anti-motion-sickness options than I’ve seen in any other VR game, actually. The game is also playable without VR too, but I feel like that would really dampen the experience.
Since this is more of an arcade-action kind of game, it’s naturally also a pretty short game, clocking in at around three hours, but I’d say that it’s still well worth the price of admission. It’s a very unique VR experience, with very solid controls and gameplay, and an impressive debut for Pentadimensional Games.
Megaton Rainfall is available now digitally for PS4 and is coming soon to Windows.
Disclosure statement: Review code for Megaton Rainfall was provided by Pentadimensional Games. A Most Agreeable Pastime operates as an independent site, and all opinions expressed are those of the author.