My attempt to work out what makes Zelda tick

I was playing Death’s Door a few weeks back – my review of the game will appear in the next issue of Wireframe – and I was struck by just how much it reminded me of the Zelda games. Which got me thinking: what exactly makes a game feel like Zelda? What exactly IS the Zelda formula?

It’s quite a hard thing to put your finger on. Sure, sword combat is a part of it, but plenty of games feature sword combat and feel nothing like Zelda. The same goes for elements like dungeons and stylized, cartoony graphics. But perhaps there’s a combination of factors that create a Zelda-like game? A ‘secret sauce’, if you will.

With that in mind, I had a chat with David and Mark from Death’s Door devs Acid Nerve in an attempt to thrash out a list of ingredients that, when combined, result in a recipe for Zelda. You can read the results in this Nintendo Life feature – see what you think!


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2 responses to “My attempt to work out what makes Zelda tick”

  1. Matt Avatar

    It’s a pretty tough question to answer, but you guys did a great job.

    Liked by 1 person

  2. Death’s Door is a brilliant Zelda-like – A MOST AGREEABLE PASTIME Avatar

    […] Still, although it has the feel of a Zelda game, this is very much Hyrule on hard mode. Combat is slick and enjoyable, but incredibly hectic in places, and downright frought in others. Yet despite the difficulty – or perhaps because of it – I found Death’s Door to be utterly compelling. I liked it so much that I made a point of going back to collect every single item in the game, unlocking the intriguing secret ending along the way. And I also sought out the developers to ask them just how they managed to create such a brilliant homage to the Zelda games. […]

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