• XMASinfectedI love Christmas time.  Where I live it brings unbearably hot weather and the sound of leather on willow.  For those of you not on this end of the world it brings snowmen and open fires.  Opposite seasons aside, one thing we share in common though, assuming you’ve found your way to this blog intentionally, is that the holidays are a time to enjoy playing video games, and lots of them.  But while there are plenty of amazing games that will have you playing day until night, sometimes its good to just power through a whole stack of ’em, and marvel at just how great your hand-eye coordination is.  Or how few friends you have.

    Whichever one of those is true, let me help you sit in a dark room either in as little or as much clothing as possible depending on your hemisphere, square eyed and away from your family. Over two installments, i’ll bring you twelve games that are short enough to play through all of them in their entirety over your christmas break, or even Christmas day if you’re ultra keen.  These first six games will at least get you to your annual luncheon feast, but whether you play games or not, I hope you have a very Merry Christmas!

    And on the family thing – you’re absolutely welcome.

    1. Syndicate

    (Playstation 3 / Xbox 360 / PC)

    Short but sweet, Syndicate follows the rather welcome trend of shooters becoming condensed but absolutely spectacular bullet fests, and doing it with such style that the hours will fly by. Syndicate is easily the longest game on this list, but still short by any measure, taking me just under five hours to plough through from beginning to end.  And if you can get past the fact that it’s not an isometric squad-based strategy game, you’ll probably be so caught up in the corporatised world Starbreeze created, and the brilliant firefights that you’ll have in it, that five hours will feel like five minutes, and before you know it you’ve missed Christmas lunch, and your share of fresh prawns and oysters has been devoured by your uncle John.

    SyndicateScreen

    2. Limbo

    (Xbox 360 / Playstation 3 / Playstation Vita / Xbox One / PC)

    Limbo isn’t very Christmassy, in fact is pretty much the antithesis of joy and festivity the holidays bring, so if you’ve got a sensitive disposition maybe save this one until the end of the day.  But bleak content aside, it is still one of the best puzzle platformers experiences around, and one that can be had on pretty much every modern console known to man.  I don’t want to spoil anything – experiencing the journey for yourself really is a big part of the game – so just know that you’ll leave Limbo with a new appreciation for, well, everything.

    LimboSC

    3. Under Defeat HD

    (Xbox 360 / Playstation 3)

    It’s kind of endearing that despite waning significantly in popularity since the 32-bit era, shoot ’em ups are still hanging around on the periphery. Even more adorable, and equal parts awesome, is that publishers are willing to put their collective dicks on the line to put them out on discs for store shelves.  Under Defeat HD is one such game, with someone at original developer G.Rev deciding that the very late 2006 Dreamcast game needed some modern day loving, sprucing it up with fancy new graphics and plonking it on a disc.  I didn’t play the original, but the HD re-release was a reminder that the genre was still every bit as relevant as it was ten years ago, and that G.Rev were as good of a company to keep the genre alive as anyone.  The fact that the team was also responsible for Raystorm in the Taito days was just further proof in the pudding.

    UnderDefeat

    4. Sonic Advance

    (Game Boy Advance)

    The great thing about the early day of handhelds is how brief the games were.  Whether it was a function of the limitations of the hardware, or a conscious decision to make games that were perfect for playing on-the-go, it means that finding a game to play start to finish in a couple of hours on a rainy afternoon was usually as easy as closing your eyes and pulling a random game from the shelf.  If you were lucky, that game was Sonic Advance, marking the first time Sega’s blue blur appeared on a Nintendo console.  And it was a mighty fine debut and one that saw Dimps, who co-developed the game, take the reigns of the portable entries in the series which, for those who aren’t still paying attention to Sonic, are by far the best post-16-bit Sonic games around.

    Egg Man Sonic Advance

    5. Super Mario Land

    (Game Boy / 3DS Virtual Console)

    Super Mario Land will always be a Christmas game for me.  On Christmas day 1990 I was well and truly surprised when the big bearded fella in red left a Gameboy, Radar Mission and Super Mario Land in my sack (hehe).  In a cruel twist it was actually my sister that had asked for it, but once I’d had a taste of Nintendo’s monochromatic masterpiece, I was hooked.  The Game Boy quickly became the cornerstone of my gaming repertoire, and for the first few months, it was Super Mario Land that was cemented in the handheld.  Unlike those of you from the US, though, Super Mario Land was my first foray into the world of Nintendo’s mascot, and for that reason its the Land series that holds a special place in my as Mario’s – and then Wario’s – finest moments.

    SuperMarioLand

    6. Gitaroo Man

     (Playstation 2 / Playstation Portable)

    I never got into Rock Band or Guitar Hero, aside from finding my inner beatlemaniac in Beatles Rock Band (I could play And Your bird Can Sing all day long), but despite that admission I’m still quite the fan of the rhythm game genre.  While Space Channel 5 is a classic, at the very least for its amazing soundtrack, Gitaroo Man is the better of the two classic japanese story-driven rhythm games, and the game I cut my music game teeth on.  It has a great and incredibly diverse soundtrack, taking you from J-pop and power ballads, to acid jazz and samba, all playing over some of the most bananas action sequences you’re ever likely to see in any video game.  The heavy duel with the deathly pale Gregorio III in a church is a particular highlight.  And the best thing, no plastic instruments required.  Whether you can stomach japanese craziness or not – personally I have a stomach of steel for the stuff – Gitaroo Man‘s simple but compelling gameplay makes it worth tracking down if you have any semblance of an interest in music-based video games.

    GitarooMan

     

     This is the part one of a two part blog post.  Tune back tomorrow, Christmas day, to read the second and final installment! And be sure to leave your short game suggestions below.

  • I got my first Amiibo this week, and just look how happy it made me. Gosh darn they’re charming little things, aren’t they?

    Amiibo photo 1
    Lucius and Link, hanging out together.

    Like me, you may have been pondering whether to buy one of these little figurines. Like me, you may have been reasoning to yourself that they’re quite expensive for little lumps of plastic that don’t do very much. You might have been thinking that the functions they add to games are superfluous at best, pointless at worst. You might be thinking that they’re, you know, just for kids, right?

    But if you’re anything like me, the lizard part of your brain will also be screaming: “OYMYGODOHMYGOD THEY’RE SO COOL BUY THEM NOW I NEED THEM ALL!”

    Eventually the lizard won. In fact, he won on two counts, because not long after I bought Link, I spotted Marth on GAME’s website in a small window of availability before the figure was discontinued. The reasoning part of my brain was telling me that I’d already bought one figure, and that Link was the one I really wanted, and that perhaps the only reason I wanted Marth was because it was rare, but by the time it had thought all that the lizard had pressed “BUY NOW”.

    Marth, the second, hastily purchased Amiibo. "Where is this going to end?", I wonder.
    Marth, the second, hastily purchased Amiibo. “Where is this going to end?”, I wonder.

    So do I regret my purchases? Not for one second, chiefly because they’ve made me very happy (see above photo). The actual figures themselves are superb, and Link in particular has an impressive level of detail. Marth too looks brilliant, although I noticed that the paint job around his sword hand wasn’t quite as neat as on Link. But apart from this very minor quibble, I’m overjoyed with both.

    There's a slight bit of overlap of paint on Marth's sword hand, but otherwise the detail is excellent.
    There’s a slight bit of paint overlap on Marth’s sword hand, but otherwise the detail is excellent.

    The reasoning part of my brain is still standing there with arms folded, a look of disapproval on his face. But he can’t argue with that massive grin o’ mine as I look upon my new purchases like a kid in a sweet shop. And it is like being a kid again, which is what’s so intoxicating – I have a lifelong attachment to these characters that began when I was a child, so stuff like this reaches right out to the little kid inside me.

    But reasoning brain does have a point, and that point is: when will this all end? With wave after wave of Amiibos being prepared for release, there’s no way I can afford even a fraction of them. More to the point, I’m still not even sure where to put them. Lizard wants them all though, so we’ve come to a compromise – I’m going to get a maximum of one figure from each set, and only ones I really want – Ike and Mega Man are already looking appealing. One thing we’re all agreed on, however, is that we’re not going to be suckered into buying ‘rare’ figurines for the express purpose of selling them later for a profit. To emphasise this point, here’s the packaging for Marth, which has been gleefully destroyed and discarded. I mean, these things are meant to be played with, right?

    Collectors, look away now.
    Collectors, look away now.
  • Blimey, is it that time of year already? 2014 has flown by for me, mostly thanks to lots of travelling and working in various places, culminating in a move from London to Edinburgh at the end of the year. All that to-ing and fro-ing left me with very little time to play this year’s video games in the end. And when I have had time to play games, I’ve mostly been attempting to whittle down my games backlog – this year I finally got to the end of the Mass Effect trilogy and caught up with a ton of great 3DS games, as well as sinking dozens of hours into Monster Hunter 3 Ultimate, a game I’m still hooked on a year and a half after its release.

    But having said that, 2014’s harvest of games has left a little to be desired, certainly compared with last year’s bumper crop. I’ve still yet to buy a PS4 or Xbox One, but there’s not a lot out there to tempt me right now. Most of the handful of 2014 games that have peaked my interest are still available on the Xbox 360 and PS3, and many of the big hitters for the PS4 and Xbox One have been delayed to 2015. Then there’s the fact that a whole litter of AAA games have met with mixed receptions, or have even been released in an embarrassingly broken state – Assassin’s Creed: Unity, DriveClub and Halo: The Master Chief Collection to name a few. Perhaps the biggest success story of the year is Nintendo, which is rather surprising considering the poor state in which it began 2014. With a slew of brilliant new games under its belt (Mario Kart 8 and Smash Brothers to name two), a fantastic E3 presentation and a rock-solid reputation for quality, bugless releases, Nintendo has ended the year on a high. I’m even thinking about buying an Amiibo. [Update: I finally caved in and bought one – Link, natch. Although a few others are tempting, too…] [Update 2: OK, I bought Marth as well. I mean come on, it’s Marth!]

    The Best Games of 2014 That I Actually Played

    Mario-Kart-8Mario Kart 8

    Undoubtedly the best Mario Kart game ever. This was one of a handful of games I’ve rushed out to buy on day one, and it’s barely left my Wii U since I bought it. The track design is amazing (particularly Mount Wario), the music is sublime and it looks simply stunning. Plus the DLC was reasonably priced and actually offered a lot of extra content, not least of which was the ability to play as Link – Nintendo showing other companies how DLC SHOULD be done.

    South-Park-The-Stick-Of-TruthSouth Park: The Stick of Truth

    Flippin’ hilarious – I haven’t laughed so much while playing a game since Monkey Island back in the nineties. If you’re at all a fan of South Park, you need to play this game – it’s one of those rare TV tie-in games that’s actually good. Very good in fact. Some criticised it for being short for an RPG, but after finishing the Mass Effect trilogy this year, I was crying out for a game of manageable length for people who, you know, have to work for a living.

    threesThrees

    When I got my iPhone a few years back, I played through dozens of mobile games. But over the last year or two, my mobile gaming has dwindled to nothing with the realisation that most games on offer are either incredibly repetitive and shallow or have dreadful controls that don’t really work on a touch screen. Oh, and they try to get you to buy things every five flippin’ minutes. But Threes isn’t like that – there’s no hard sell, just wonderfully deep strategy that’s also perfect for playing in short periods. So there are good games on mobile after all…

    The Best Games of 2014 That I Would Have Played If I’d Had The Time

    Alien-IsolationAlien: Isolation

    This one is winging its way to me as we speak – a little Christmas present to myself. I love the idea of the game – recreating the 1970s sci-fi feel of the original Alien film but with an unpredictable AI xenomorph that’s constantly hunting you. The idea of being hunted by an unstoppable monster has cropped up a handful of times in gaming – 3D Monster Maze on the Spectrum was probably the first one to do it – but the idea of merging that mechanic with the Alien universe was genius.

    wolfenstein the new orderWolfenstein: The New Order

    As Sir Gaulian said on his list, this one took many people by surprise by actually being very good indeed, especially after the last few Wolfenstein games have been a bit sub-par. The idea of setting it in an alternative 1960s is brilliant: it reminds me of one of my favourite PS2 games, Ring of Red.

    hyrule-warriorsHyrule Warriors

    I’ve only ever played a couple of Dynasty Warriors games, and even then only for a very short while, but I really liked what I saw. They’re criticised for being repetitive, but there’s a lot of fun to be had in ploughing your overpowered characters through armies of assailants, and I have a soft spot for Chaos Legion, which is in a similar style. Hyrule Warriors seems like the perfect introduction to the Warriors series: can’t wait to play it.

    Bayonetta-2Bayonetta 2

    Another Wii U game on my list of must plays – the Wii U has really had a brilliant year. The original Bayonetta was a non-stop rollercoaster ride of bizarreness and surpisingly deep fighting mechanics, and by all accounts the sequel is even better. I wonder what the end-game sequence will be like this time? Surely it can’t top the last one…

    super-smash-bros-wii-u-marth-mega-man-largeSuper Smash Bros. for Wii U

    This should actually be in my house right now, but annoyingly it’s currently lost somewhere in Post-Land. Hopefully it will turn up in time for New Year so I can soothe the January blues by punching Nintendo characters in the face. When this game was first announced I wasn’t particularly bothered about playing another Smash Bros., but I’ve been truly impressed by the level of detail and fan service they’ve put into this. And it’s got the Dog from Duck Hunt in it! Didn’t see that one coming.

    BUBBLING UNDER: Professor Layton vs. Phoenix Wright Ace Attorney, The Banner Saga, Shovel Knight, Child of Light, The Wolf Among Us, Destiny (although the more I read about Destiny, the more it sounds like a slightly broken, never-ending cycle of joyless grinding: feel free to correct me if I’m wrong).

    [As written by Lucius Merriweather while preparing manically for Santa’s arrival. Merry Christmas everyone!]

  • StreetFighterVOne of the things that is so interesting about the video games industry is how businesses curate their own identities.  From the games they make and publish, all the way down to their slogans and advertising, games companies are out to convince someone in particular that they are something in particular.  The argument around exclusives almost always centres around capturing market share by both gaining a critical mass of saleable properties and convincing people to buy into your ecosystem that perhaps otherwise wouldn’t have.  But while that is undoubtedly a significant motivator for the men and women signing contracts, its as much about curating a brand and image than software sell through.   During the 16-bit era it was all out marketing war, as Nintendo and Sega went all out to out ‘tude each other, in campaigns that could only have come from the hypercolour-fuelled 1990’s.  It was a marketing blitz for the ages, and one aimed at building long term brands, that most people that were paying attention at the time remember fondly.

    Even more fascinating though, were the efforts made by Sony in the mid-nineties and Microsoft in the early noughties to carve out their own identities, and appeal to the millions of fans that had already chosen sides between Sonic the Hedgehog and Super Mario Bros.  Everyone remembers Sony’s ultra cool and classy-marketing campaign, followed up by a slate of releases which were quite obviously aimed at the older demographic, relatively speaking.  And Sony caught that market and held it, even tried to launch the overly expensive Playstation 3 off the back of its reputation, with varied success.  Hits and misses aside, there is no doubt that Sony redefined what the typical video game company wanted its identity to be.

    But if Sony caused an earthquake with its seismic shift in approaching the market, Microsoft’s Xbox efforts culminated in the big bang, but one thats shrapnel missed more than it hit.  As a new-comer, Microsoft came out all guns a blazing, stitching up exclusives left right and centre.  It was the jack-of-all-trades approach that saw exclusives like Grabbed by the Ghoulies and Blinx: The Time Sweeper sitting alongside Brute Force and Halo at the launch of the console.  Microsoft’s branding was attempting to be the bleeding edge of cool, employing the likes of The Rock to announce the console, and designing a console that was built to turn heads.  From original Duke controller, to the industrial design of the console itself, Microsoft didn’t pull any punches to let the market know they were the cool new kid on the market.  Whether it worked or not is debatable, but Microsoft wanted the world to know they had arrived, and they could be all things to all men.  If only they could get consoles into peoples homes.

    While Nintendo has been pretty consistent in its messaging about what they stand for, not even they are immune to wanting to give their persona a bit of a spruce up, and perhaps raise the average age of its fan base in the process.  During the Gamecube period in particular they were hellbent on giving their identity a bit of a spruce up, signing on Capcom to muster up five games aimed squarely at consumers with hair down there.  The Capcom Five as it became known didn’t quite pan out the way the Kyoto giant probably envisaged, it certainly gave the console a tad more street cred than it otherwise would’ve had.  Even if Resident Evil 4, Killer 7 and Viewtiful Joe did eventually make their way to Sony’s market leading Playstation 2.

    And exclusives have made a concerted comeback this generation.  While details are scant, the announcement of Street Fighter V notionally being exclusive to Playstation 4 on the console side of things, is Sony curating its most lucrative brand’s identity in disguise.  In response to Street Fighter V‘s exclusivity, Microsoft were very quick to point out that they were the owners of the Killer Instinct, another fighter that rode the wave of the genre’s popularity in the 90’s.  And what a reboot it is.  Despite not having the now Microsoft owned Rare on the project, who were responsible for the original game, Killer Instinct manages to capture the spirit of the original game while at the same time representing a serious step forward and maturation of its fundamental fighting mechanics.  Whether or not Killer Instinct is in Microsoft’s long term future, they should be incredibly proud of the risks they have taken spending the money to bring a game which, let’s be honest time has been less kind to than its competition.

    SNES KillerInstinct

    But let’s stop for a moment and Let’s go back a step and marvel at the fact that a war is being fought on the fighting game front.  Sure there is precedent for it, and for many of us, the pursuit of arcade perfect fighters was practically pre-programmed into our brains.  That was a long time ago, and by modern standards fighting games are the last place I think anyone thought Sony and Microsoft would go to battle, in light of the relative wane in popularity the genre has had since its heyday.

    But what for Nintendo?  Despite having an incredible stable of very marketable properties and characters, they’ve really struggled to get traction with the market the generation, and have been languishing in the sales stakes with its follow up to the sales machine that was the Wii U.  But in a sign of confidence in its own identity, one that it has worked hard for upwards of 30 years to create, Nintendo hasn’t fought fire with fire and instead has stayed true to its own path.  And one can’t fault them for this approach, after all, its games sit proudly at the top of most aggregator websites, rating consistently highly.  But with the war being fought on the fighting game front, could Nintendo step up to the plate and return fire?  Super Smash Bros aside, Nintendo hasn’t really pursued the genre aggressively since the Super Nintendo, when Street Fighter II made its way into homes first via the company.  The question is, should they?

    Whether they decide to or not, any surge directly from Nintendo into the genre would have to be on the back of nostalgia.  After all the popularity of both Street Fighter and Killer Instinct are built off of the foundations set by their predecessors.  But it’d also have to fit with Nintendo’s curated image, one steeped in playfulness and whimsy, and one that doesn’t take itself too seriously.  Even at their most violent, their most dark, their most mature, Nintendo is still a throughly playful company, and one that has never been known directly for the brutality associated with the fighting genre.  They’ve been home to the games – Tekken, Mortal Kombat, Street Fighter, Dead or Alive – you name it they’ve had it.  But they’ve seldom been the one pulling the trigger.

    But what if they did?  What if they decided to put their hat in the ring and go toe to toe with Sony and Microsoft?  Where would they star?  How about Clay Fighter?  It fits the mould perfectly, and in the hands of a company known for its focus on gameplay, could be turned from a crude and simplistic fighting game, to something very special, something very Nintendo.  Clay Fighter may not have been the greatest fighting game even in its day, but it was memorable. People expecting Nintendo to change and follow the competition are wasting their competition, but if they do decide to follow the leader, they should do it on their own terms.   Bringing back Clay Fighter may just be their own terms.

    The mere thought of the two market leaders facing off in a thoroughly nineties manner sends shivers of excitement up my spine, and i’ll be watching with keen interest as the two square up and take blows from each other, both clearly wanting to be known as the king of fighters (pardon the pun).  It’s Microsoft vs Sony in a battle for the ages.  But I for one would love to see Nintendo throw their hat in the ring, and see what chops they could bring to the fighting game arena.  But only in a Nintendo way.

    Clayfighter 2

  • DOOMlogo

    I’m feeling old. I don’t know my Iggy Azalea from my Ariana Grande and have no idea what the kids of today think is cool. I mean I still think Faith No More and Mr Bungle are cool, but i’m becoming painfully aware that to the modern generations, they’re basically their versions of what the Ramones and the Clash were when I was growing up. Basically i’m totally out of touch with the youth of today.

    Case in point, do kids still draw logos of their favourite games?  Being a thoroughly nostalgic chap that I am, I have kept a lot of the drawings (and many of the scribbles) from my childhood, and looking through some of them the other day I found pages upon pages with little DOOM (and id Software) logos scribbled all over the place.  It was such a simple logo that, as with any good branding or marketing, captured the spirit of the game perfectly.  It was edgy, it was modern, and with one word it said all that needed to be said. But most importantly, it was ridiculously easy to reproduce with a little practice, and before I knew it I was subconsciously scrawling it in the margins of seemingly every page I ruled up.  Or at least writing “Doom Rules” if I was being lazy.  Right next to JS 4 JL 4 EVA.

    DOOMtext

    But that was the 90’s.  In fact DOOM is 21 years old yesterday (Happy Birthday, DOOM!).  That’s more than two whole decades.  Basically, kids have probably changed, and while it’s no secret that DOOM is a special game for many people that grew up playing games at the time, including me, I often wonder what the cultural touchstones are for the kids growing up playing games on modern consoles.  What are the logos kids of today are drawing on their pencil cases and school books?  Do they even still have pencil cases and school books?  Do kids still giggle when someone says the “F word”?  I don’t even know.

    And then I remembered.

    Minecraft.  That MUST be what kids are drawing on their pencil cases.  Or iPads.

    Minecraft-logo

  • Another year gone, and one that will for the most part probably be remembered for its broken games and its things ending with “gate”.  It was also the first full year for the new consoles, with the Xbox One and Playstation 4 vying for that early market lead that, let’s be honest doesn’t really mean a hell of a lot in the long run.  But early kudos are important for their shareholders, and on that front, I think investors on both sides would look something like The Joker at the moment.

    On the Nintendo side of things, i’m not sure it’d be all smiles for those with financial interests in the company, but strong performances from Mario Kart 8 and Super Smash Bros showed that there’s life in the Wii U yet.  More importantly sentiments toward the company have certainly improved, and ridiculous memes like the Luigi death stare in the middle of the year certainly kept the japanese giant in the headlines.  This may not directly translate into sales this generation, but providing Nintendo doesn’t take any unnecessary risks in the design of their next piece of hardware and rather focus on competing on the service and content level, it’s certainly not outside the realm of possibility that Nintendo will have an enormous rebound with whatever comes next.  For now, it’s fair to say that while PS4 and Xbox One sales have dominated the year, you can’t help but feel Nintendo’s lack of sales success isn’t reflective of just how excellent its business strategy, and the quality of its software offerings, has been.  Bayonetta 2, anyone?

    What about the games?  There weren’t a lot of them, honestly, with new generation titles few and far between until the last quarter, and the last generation hardware not terribly profound either, despite not being in any rush to take their last collective breath.  But while there hasn’t been the quantity one has come to expect from the last few years of the old consoles’ prolific release schedule, the quality has been for the most part, a bouncer right at the noggin of our collective wallets.  That is to say, it’s been bloody fantastic.

    Sadly as a working professional and contributor to overall society, I don’t have the time to play them all, so this list represents only a fraction of the great games that hard-working developers have brought to market over the last 12 months.  Keep that in mind as you notice the likes of Alien IsolationBayonetta 2 and Sunset Overdrive missing from this list, which I have absolutely no doubt I would’ve loved and played to death. So with that out of the way, read on to see what were my most agreeable games of 2014 (that I actually played).

    Forza Horizon 2

    FH2I think we’d be doing ourselves and Playground Games a disservice if we didn’t come out and explicitly say that, by any reasonable measure, Forza Horizon 2 isn’t just the best racing game of the year, it is quite possibly the best racing game ever made.  Following on from the already brilliant Forza Horizon, Playground Games took the ‘if it ain’t broke don’t fix it’ approach to the sequel, instead focusing on making everything bigger and more beautiful.  The driving is so absolutely superb and the Southern European setting a stunning realisation of places that many of us living in the southern hemisphere would have to pay top dollar to see, that its hard to see Forza Horizon as anything but a very very cheap way to experience some of the fastest cars in some of the most beautiful environments on the planet.

    Watch_Dogs

    WatchDogsPS4Watch_Dogs well and truly got its teeth into me.  As someone who didn’t find a whole lot to like from the marquee open world games of last year, I was a hair’s breadth away from coming to the conclusion that perhaps the open world genre had worn thin, and that I was well and truly ready to focus my attention elsewhere.  Well that all changed with Watch_Dogs, which not only did I play to conclusion, but wrung every drop of gameplay out of until there was almost literally nothing left to do.  The combination of hacking and extreme firepower led to some truly amazing passages of play, and while unravelling the game’s plot wasn’t the main driver for me, the nice little allusions to current concerns around governments compromising privacy tied a neat little bow around issues that society is tackling all around the world right now.

    Wolfenstein: The New Order

    WolfensteinNewOrderI didn’t expect Wolfenstein to be anything more than a solid, if derivative, run and gun shooter that was running on the fumes of nostalgia more than the strength of its gameplay.  Boy was I wrong, because not only was the new Wolfenstein a brilliantly designed first person shooter, but it was also an at times touching, but always intelligent and thoughtful, look at what the world could’ve been like had the allies’ World War II campaign gone awry.  Nazis have been Enemy #1 in videogames since what seems like the dawn of time, but I think Machine Games’ ode to shooters of yore is the only one to ever give a second’s thought to what nazism and the rise of the far-right really meant for the world.  And it is an absolutely brilliant piece of interactive fiction.  Oh yeah, and double-barrelled shotguns.

    Middle-Earth: Shadow of Mordor

    ShadowOfMordorBoxartShadow of Mordor is pretty much how I imagined Middle Earth to be when I first read Tolkien’s works as a little fella.  Perhaps it was my overactive imagination, or my penchant for gritty and violent works of sci-fi and fantasy fiction and video games, but in my mind the world inhabited by hobbits and elves was a dark one full of cruelty and suffering.  Whether the world envisioned by Tolkien was like that at all – although its allusions to real historical struggles would indicate that it was – Monolith capture this sense of struggle between and within races perfectly in a world that is far bleaker and more deadly than anything Peter Jackson put to film.  The much lauded Nemesis system really is all that, giving real weight to what would otherwise seem like the mindless maiming of orcs across a condensed Middle-Earth.  I’m not sure there’s been any moment in any game this year has topped the satisfaction of taking down an orc captain who had killed and then eluded you for a frustratingly long time.  Revenge is worth it though, and the moment you catch them off-guard after taking down their henchmen is one of the sweetest victories you’ll have.

    Special Mention: Best Portable Game of the Year – Demon Gaze

    DemonGazeI am shocked as to just how little i’ve played in the way of portable games this year.  Not because they’ve been particularly good this year per se and i’m feeling like I’ve missed out, but more because traditionally, they’ve been the meat and potatoes of my gaming diet.  But with the upswing in the quality and quantity of seriously compelling titles on big boy consoles toward the end of the year – despite travelling incessantly for work – it’s been hard to find the right time to strain my eyes looking at a small screen.  But when I did find time, usually right before bed, it was Kadokawa Games’ Demon Gaze that had me pulling out the Playstation Vita for a taste of good ol’ fashioned dungeon crawling.  The popular(?) Etrian Odyssey series may be confined the Nintendo’s handheld for the moment, but as a serious alternative to those hardcorest of hardcore role playing games, Demon Gaze more than holds its own.

    So that’s a wrap, although I think i’ll be playing the 2014 games I didn’t get to – like Bayonetta 2 and Alien Isolation well into next year! Have a favourite game of 2014 that didn’t make it?  Tell me in the comments!  And stay tuned for Lucius’ most agreeable games of the year sometime soon [UPDATE 20 December: now live!].

  • We made it!  After 31 great racing games, the countdown has come to a close, with Codemasters’ F1 2013: Classic Edition closing a list of games spanning a period covering  the Amiga 500 to just before the launch of the Xbox One and Playstation 4 last year.  I hope you’ve enjoyed the journey, because I’ve had a blast digging through my gaming past!

    Xbox360_F12013If I’ve learnt anything over the almost four years of this blog, it’s that people don’t like reading about Formula One.  Sorry, that’s probably not going to stop, but I’ll keep this short: F1 2013: Classic Edition is the best game based on the sport ever made.  It is a slavish recreation of the sport, that not only gave you the keys to the modern cars and drivers, but allows you to live some of the greatest and most memorable moments across the long and storied history of Formula One spanning over 60 years.

    And it had some great scenarios, all harvested from the era I grew up watching in the 1980’s and 1990’s, driving the cars driven by legends such as Nigel Mansell such as the iconic Williams FW14 around the tracks that no longer host the sport.  While the ommission of Adelaide’s street track, which was home of the Australian Grand Prix until 1995, was disappointing, it was this welcome trip down memory lane that made F1 2013 a pretty special experience.

    I’ve written before about how important the personalities and rivalries are to the sport – something that games have yet to really capitalise on – but Codemasters took the first step in the right direction with F1 2013 by looking off the track for what would make their games more compelling. But change is needed, and while I was over the moon to take the reigns of  this years newly super-charged V6  powered field in F1 2014 and while the racing was as top-notch as its ever been, I couldn’t help but be disappointed by ommission of its predecessor’s classic content.  It may not be enough to stop me at the cash register, but as an idiot that will buy the game through hell or high water, finding new ways to tickle that nostalgic itch would make handing over $70 a lot easier to stomach.

     That’s all folks!  Thanks for joining me on this trip through some of the best racing games ever made.  Feel free to check back through the countdown by following the links below.  Think I missed something? Be sure to share your views and opinions with us in the comments section!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon #1 F1 2013: Classic Edition

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  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    FH-Boxart

    Forza Horizon 2, huh?  It’s pretty great.  I’ve made no secret of the fact that I think the Xbox One exclusive is a breathtakingly good open-world racer, and one that is odds on to be my favourite game of 2014.  And while the scope of the game was greatly extended with its next-gen debut, the basic facets that make it such a joy to play were set down in 2012 with the studio and series’ debut on the Xbox 360.  In short, even though now it has the shadow of a bigger and prettier sequel, the original Forza Horizon is no slouch.

    I loved the first game, spending nights after work for weeks on end racing around stunning representation of the State of Colorado, United States.  In 2013  I wrote that:

    Forza Horizon is a big game and you’ll need to dedicate a significant proportion of time if you want to see everything Horizon Racing Festival has to offer. And that’s great because when the rubber hits the road, the racing is for the most part excellent. Underpinned by an accessible but deep driving model, you’ll find yourself moving from race to race absolutely oblivious to the passage of time in the real world.  The progression of the game encourages long play sessions as you earn points in order to level up  in pursuit of earning wristbands and climbing your way up the popularity ladder opening new, often faster, events in the process.  It is a simple premise that keeps you going through the game and moving up from the slower hatchback racers to the ultimate in super car rides, a progression that is more than worth the time you invest on the track.

    It’d be remiss of me to try and make a case that case that Forza Horizon is better than its greatly expanded sequel.  It’s quite simply not.  But together, the games make a pretty clear case that Playground Games is a developer with not only pedigree but also vision.  With the United States in the first game, and Southern Europe in the second, the world is their oyster for any future sequels, with plenty of scope to expand to other continents.  Africa, New Zealand, Australia, who knows where we’ll be racing – and while that it a rather superficial way of looking at things, trivialising the years of planning and hard work that go into making these works of art, providing they continue to refine the experience, I can’t see any reason not to think a Forza Horizon 3 based on the same foundations of its predecessors would be anything less than brilliant.  And rather selfishly, the sooner I get more Forza Horizon, the better.

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon #F1 2013: Classic Edition

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  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    SASRTBoxI can hear the cries now.  “What!  No Mario Kart?!  Why?”.

    Look, I love Mario Kart as much as the next guy.  Its combination of fast racing, its whimsical take on racing, and its beautifully crafted Nintendo fan-service, have made it into the enduring household name that it is.  I’ve played ’em all, and have enjoyed almost every minute of it.  Blue Shells and aggressive rubber-banding aside, it’s the perfect go-to game to boot up on a hot summer day, sitting under the AC, enjoying an ice cold beveragini, glad you’re not outside sweating balls.  And many a great time was had doing just that with Mario and friends.

    At least it was the perfect go-to game until 2012, when Sonic All-Stars Racing Transformed took its place.  British workhorse, Sumo Digital, seems to be the kind of studio that you can throw anything at and they’ll make a meal of it, and no moreso than in the racing genre where they have proven their chops time and time again, with solid game after solid game.  From their work on the Playstation Portable port of Outrun 2006: Coast 2 Coast, to Codemasters’ first go at the Formula 1 license with F1 2009, the good people at Sumo have always impressed with plenty of first-rate titles to their name.  Arguably though, their best work has been on Sega’s answer to Mario Kart, with the first game laying a solid foundation for the brilliance of Transformed.

    Solid or not, the real golden ticket inside Transformed‘s gem of a package it its fan-service, its nostalgia, and its balls to the wall approach to paying respect to Sega.   Strangely, while i was never much of a Sega lad growing up, I found its treatment of the company’s long and storied history more reverent than Nintendo’s efforts ever have been, digging deep into the well of nostalgia and perfectly capturing the look and feel of Sega games past.  Sure, Sonic is a great mascot, but I was more excited to see the the bucket-hat wearing bloke from Crazy Taxi, and the Dwarf chap from Golden Axe making an appearance.  It may be fan-service, but as far as video games paying due respect to the brands that old farts like me remember reading about in Mean Machines Magazine goes, Sumo Digital absolutely hit the nail squarely on the noggin.

    I reviewed the game last year, after playing through both the Wii U and the Playstation Vita versions in their entirety, concluding that while they were rock-solid kart racers, they were best looked at as magnificent trips down memory lane.  And that’s not a criticism because, well, if it ain’t broke don’t fix it.  And I don’t know if you heard, but kart racers as a genre are still mighty fun, and Transformed right now stands as the best in its class.

    Should I have included Mario Kart instead?  Let me know in the comments!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon

    SAllStarsTransformed

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    I’m sure most publishers would kill to have a versatile brand name like Need for Speed within its stables.  To think it launched in the same year the Smashing Pumpkins’ Disarm single was playing on Radios, Paul Keating was still Prime Minister of Australia, and Allan Border was still captaining Australia’s cricket team, is testament to the brand’s strength.  It’s easy to be at odds with EA’s treatment of the brand at times, but its equally as easy to recognise that as a pillar of the racing game genre, its been magnificent more than it’s been mediocre.  It’s been the gift that keeps on giving, and EA’s willingness to ‘relaunch’ it whenever they feel its getting a bit stale, has made it the enduring franchise its hard not to be in awe of.

    The launch of Need for Speed: Shift represented probably the most radical departure from what the game has been known for, veering toward a more realistic take on racing, with a pretty overt aim to create the most immersive racing game around.  “You are the driver” urged the taglines and publicity material.  I’m not sure anyone could have believed how close to accurate that would be.

    To put it plainly developer Slightly Mad made a game that felt like you were in the driver’s seat, with the game’s camera planted firmly on his or her helmet capturing every movement of their head, for better and for worse. And playing Shift in cockpit view was the only way to experience the game.  Feeling what its like speeding at 300 km/h as the game’s depth of field trickery was exhilarating, and seeing first hand the kinds of  G-force a driver experiences in every turn, every crash, and every spin out, was a sight to behold.  It took a big exhaust pipe to go after the big boys of the simulation genre (using that term loosely), but Shift signaled EA’s willingness to approach the genre and their brand differently, a move that paid out in spades.  Shift may not have majorly disrupted the order of things, but I’m sure it had people sitting around the table at Turn 10 and Polyphony Digital with a whiteboard, a few pots of tea and coffee and some gourmet sandwiches, thinking about how they could learn from EA’s racer.

    Need for Speed: Shift was a great but not perfect game in 2010, and while Shift 2: Unleashed wasn’t a far sight different from its predecessor released a couple of years before, it dropped the first game’s bare bones career mode for a more guided and personal rise through the ranks, taking you from an almost amateur driver of sorts, to the top of the race driver pile as FIA GT1 champion.  Well, top of the pile if you don’t consider open-wheel racing like Formula One, at least.  I’m not the kind of guy that begs and pleads for a meaningful career in a racing game, but Shift 2‘s certainly got its hooks into me, and saw me through the cold Canberra winter.

    The Shift series wasn’t the best racing game on the market, but it sure as hell came close to being the best racing experience on the market.  It was a hard sell for EA, by the time Shift 2: Unleashed hit the market was well and truly saturated, with Forza Motorsport entering its third entry of the generation and Gran Turismo 5 still well and truly in rotation for most Playstation 3 owners.  But developer Slightly Mad carved out its own identity among the crowd, creating an experience that just could not be had anywhere else. And in a lot of ways, that’s kind of become Need for Speed‘s calling card.

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon

     

    Image: ea.com

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    Need for Speed: Hot Pursuit (2010/XBOX360/ENG/DEMO/RegionFree)For a game that is an dynamic as Criterion Games’ take on Need for Speed: Hot Pursuit, it feels a bit strange to say that it feels like the work of an expert choreographer.  It is a stunning technical showpiece that proved the studio as masters of their craft, that simply had to be seen to be believed.  Conceptually it was a proven concept, and one that Electronic Arts knew was appealing, but even while working within a well-worn theme and gameplay, the talented people in Guildford managed to inject their own personality into the game, and truly make the long-in-the-tooth series their own.

    It’s no surprise that Hot Pursuit has those perfect car chase moments, speeding down the highway away from high-powered cop cars or in pursuit of exotic supercars, but the canvas created by the house that Burnout built to paint those amazing moments on is the perfect backdrop for those “you wouldn’t believe” moments. Lightning strikes at the opportune time, illuminating the wet road as the red and blue reflection from police lights draw ever closer to your battered up super car, getting your adrenaline pumping for the skirmish that will follow.  All the while your opponents are splayed across the road as their tyres burst on top of road spikes, as you fly past at very high speed, procession of cop cars in tow.

    The mental snapshots the game affords players are works of art, perfectly framed moments that capture the thrill and unlikely beauty of a high speed crashes or a near miss timed to the millisecond.  It is a testament to the artistry and design that a game that never stops to take a breath is also one that I have an almost mental photo album of, filled with memories of the beautiful scenery or watching a storm slowly roll in over a breathtaking of mountains and hills.  And that’s not to take away from the racing – which is easily best in class.  But its Criterion Games’ pitch perfect execution that makes it feel like more than the sum of its part, like an Ornette Coleman record that manages to create order and beauty amongst what seems like chaos.  The idea high powered and violent car chases isn’t high art, but the masterpiece Criterion put together gets mighty close to making it so.

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Image: Eurogamer.net

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    Dirt2BoxartIt’s hard to believe that Dirt 2 turned five this year.  I don’t tend to recognise how many years its been since the release of my favourite games, but Dirt 2 is different.  Even when it was released I can remember Melbourne’s seasons passing, with Codemasters’ off-road masterpiece always sitting in the Playstation 3 ready for the next race.  Time passes more quickly than i’d like, and the realisation that a game I still consider new is half a decade old, is a terrifying thought.  The fact that it still every bit as good as it was back then is slightly more terrifying, because despite numerous shots at the title – including from Codemasters itself with the game’s follow up – Dirt 2 still stands at the top of the dusty mountain as king of its genre.

    It was so great that it was just too easy to lose hours, even days to.  I’d start playing with the intention of playing a race or two early in the morning, and before I knew it, my stomach was rumbling after a Vegemite Sandwich, and the afternoon sun was peering in through the gaps in the blinds.  It was the kind of game that never gave you a reason to stop, offering enough in the way of variety to keep things fresh, and always dangling the carrot of a new car of livery just out of reach to make you want to keep going.  To say its more than just a racer would be overstating it, but as far as racing games go, it’s one of the more friendly  and welcoming out there, due in no small part to Codemasters’ clever in-world menus, which has become a Codemasters Racing trademark since.

    But one thing that was introduced in Dirt 2 and didn’t stick around was the EXTREME WITH AN X attitude that was bleeding out of every one of the game’s orifices.  It was all “dude” this, and “bro” that, with Travis Pastrana and Ken Block taking on the role as spiritual guides, egging you on to your next victory.  It was certainly jarring, but while the Americanisation of the series rubbed some people up the wrong way, I didn’t find it quite so intrusive, even if I’d prefer to be spoken to in my native tongue.  I guess “She’ll be right mate, no bloody worries, have another crack” doesn’t have quite the same worldwide appeal.

    There’s not much to say about playing Dirt 2 other than it was a fine-tuned racing game that seemingly built upon everything Codemasters had learnt from making racing games for the past 20 years.  The physics was amazing, the presentation top-notch, and its carefully designed options for both tuning and gameplay made it easy for it to get its hooks into anyone regardless of their racing game experience.  From a tyres on road perspective, there is not a better all-round experience than Dirt 2, period.

    But i’ll be honest, the game really won me over the moment it let me put a minion bobblehead from the woefully underrated Overlord, on my virtual dash.

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Dirt2Screen

     

  • GTAV

    For me Grand Theft Auto V‘s first-person mode is great.  But it’s not immersive.

    I’ve historically liked the Grand Theft Auto games.  Strangely though, while the internet hailed them as brilliant social commentaries and parodies on Western culture, that definition never quite gelled with me.  The faux advertisements and radio shows were funny, perhaps topical at times, I never felt as though the game was taking the piss but more so just breaking free of the shackles of the overly serious tone that is pervasive throughout the crime genre in pop-culture.

    I never felt truly immersed in the worlds Rockstar Games either, with the characters serving simply as plot devices more than people I was supposed to empathise with, even if the game mustered up some level of sympathy for these mostly pathetic human beings.  The commentary was subtle, and from my experience missed by many down here, but for me it didn’t detract from the experience because I was happy being taken along for a ride with these people, rather than sitting in the driver’s seat.  And I was mostly okay with that – I never much wanted to be a gangster anyway.

    Because of that the changes to the approach of the games left me wanting.  Last year, I didn’t much care for what Grand Theft Auto V brought to the table, and after a solid five hours or so the idea of spending anymore time with the morally bankrupt characters the game follows was not one I was willing to entertain.  Being able to separate myself from the characters was a godsend, because I felt no compulsion to see how their story ended, and so I put the controller down, filed the disc away and never looked back (at least until I plonked the money down the the shiny new Playstation 4 version).   It wasn’t the violence, the mass slaughter, the drugs or the sex that had my running for the hills, it was the lack of humanity and humility shown by the characters that at times had my stomach churning and physically shuddering at how they were written.

    It was a similar situation with its predecessor, Grand Theft Auto IV, which because it took a realistic and gritty take on the American Dream, had a story that was simply lost in translation for people like me that didn’t grow up with such a notion.  There was still parody and humour present, but it was so outward looking, attempting to be a greater social commentary, that it was impossible to view it just as a crass and cleverly devised world willing to make fun of itself that I had taken it to be in the past.  It is a social commentary first and foremost and revels in its ‘cleverness’ more than it had in the past.  Sure, there are films that are heavily centered around flaws in western culture, but unlike most of those films, both GTA IV‘s and GTA V‘s characters fail to resonate on a personal level, instead having them carry the weight of the games’ greater themes.  And that left me entirely disconnected from what was going on  onscreen in both cases.

    It may be surprising to know, particularly to those that follow the political rhetoric spewed by our respective leaders, but Australia and the United States don’t have that much in common.  Sure, like most of the world, we are a net importer of American entertainment, with most of the films, television and music people listen to originating in the ‘land of the free’.  But  economically, politically, socially, and most importantly, culturally, we don’t share most of the same values as nations.  It is nice in many ways, because watching shows that either parody or seriously tackle the many social and political issues that country has, its nice to be able to sit back and appreciate how Australia differs as a nation.  Sure we have our problems, but compared to the broader institutional and social problems Americans often complain about, life is a cakewalk down under.

    But it has its downsides too across the whole pop culture spectrum.  I enjoy HBO’s Veep as a sitcom rather than a reverent look at the US political system that it is, because I quite simply don’t understand how the American political system works (or perhaps doesn’t work).  It  probably takes away from the experience to some extent, but without familiarity with the subject matter, its cleverer parts are lost on me.  It’s the reason similar shows like Australian-developed Hollowmen and Utopia, and the UK’s Thick of It and Yes, Minister and its follow-up Yes, Prime Minister, may not resonate with American audiences.  There is a cultural divide that, at times, is hard to overcome.

    Which is why Grand Theft Auto V‘s first-person mode, for me at least, isn’t providing a more immersive experience.  That’s not to take anything away from the developer’s achievements, like many others I bought into the game for a second time, with the prospect of playing the game in first-person getting me unjustifiably excited for a game that last year I couldn’t pull myself through.  And so far it’s worked – I am enjoying the game significantly more than last year’s version, to the point where I’m pretty sure i’ll get through to the end.  Simply put, while Los Santos may still the despicable place it was on the Playstation 3 and Xbox 360 last year, not having to look at the characters for hours at a time takes me far enough away from them that I can ignore the story beats and enjoy the game from a mechanical point of view.

    The new perspective is mechanically brilliant, and Rockstar obviously wants you to feel like you’re in the game, but immersion this is not.  The city of Los Santos is still a foreign place, and even though i’m looking through the eyes of the character, whether i’m killing innocents, being serviced by a sex worker, or engaging in gang warfare, there is a fundamental disconnect that will always be a barrier to putting myself into the character’s shoes.  The way the characters speak, from the incessant “homeys” to the obligatory n-word is jarring enough, and hearing people speak in a way i’m just not personally familiar makes the game’s world and its characters foreign.

    It may in some ways be an indications of my naivety, but the fact is that unlike those of you living in the US, I live in a country that has no semblance of a gun culture.  I’ve never seen a gun not being carried by a police officer, never held a gun, and sure as hell never shot a gun, and so imagery of virtual citizens being shot by virtual guns may be shocking, but I automatically distance myself from it because it’s not one I know.  In a lot of ways, what made Call of Duty 4: Modern Warfare‘s emotional story beats  so poignant was that global conflict is the one situation in which I can somewhat justify the existence of guns, which made it easy to understand and empathise the motivation of characters and the situations they found themselves in, even if I had no personal touchstones to compare it to.  In an almost uncanny valley-esque twist, the familiar settings of a developed western city make its differences from what I’ve experienced living in Australia’s big capital cities a real liability for its attempts to immerse and, in many cases, shock. And as long as the game takes place in America, that will always be the case.  It is incredibly clichéd , but it is the perfect case of “it’s not you it’s me”.  Sorry Rockstar.

    Los Santos may as well be a fairy tale, because while the game may create a wholly consistent and believable world in the context of how the United States is or is not, its foreignness will always prevent me from fully understanding the gravitas of mass shootings or drive-by shootings. And seeing how horrible the world Rockstar Games has created is, I’m not sure i’m losing out.

    GTA V First person Screenshot

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    MCLA_coverBy Jove I played a hell of a lot of Midnight Club: Los Angeles. For a game that came out in mid-2008, it is truly a testament to how much I enjoyed Rockstar Games’ open-world racer that I was still playing it pretty heavily to keep myself awake during the rather inconveniently time-zoned 2010 FIFA World Cup.  Checking my achievements, its even more telling that the last achievement I got for the game was in December last year.

    Perhaps even more important though, is I was able to look past the incessant underground racing ‘tude and American college-boy sass, despite the game trying its absolute hardest to do make me do otherwise.

    To put it plainly, Midnight Club: Los Angeles is an open world game, built around an unbelievable racing game.  While being able to cruise around a city that I can only guess resembles Los Angeles is great, it plays only a bit role, with the jostle between heavily tuned and ‘hotted-up’ cars taking centre stage.

    Not to take away from the artistry that went into creating the world, because the city truly is a beautiful playground, with a stunning day-night cycle, and some incredible scenery that is almost worthy of an in-game bus tour.  But while its visually stunning, its no more than a backdrop for some tense street races, as you barrel through alley ways and buildings in the city, tear up the steep and windy hills of the rich and famous in Beverly Hills, and weave your way through traffic to edge your nose ahead of your smack-talking opponents.  Who, by the way, are some of the hardest computer-controlled opponents I’ve ever come across.

    Oddly, although the races are tense and winning will come less often than you’re used to, I found Midnight Club: Los Angeles‘ pace oddly relaxing.  For me, racing games aren’t relaxing experiences, perching myself on the edge of the lounge and grip with controller to within an inch of its life.  So it was a strange experience having a racing game that I could just lay down, relax, have a few races and, for all intents and purposes, wind-down before bed.

    I may never step back into Rockstar Games’ rendition of Los Angeles, but there is something about the game that is a constant pull telling me to put it in for just one race. Which more often than not is where the rather impressive Playstation Portable Midnight Club: Los Angeles Remix comes in.  Okay, maybe just one more race.

    Play Midnight Club, or perhaps you have another favourite open-world racer? Let me know in the comments, and be sure to check out past games in the 31 racing game greats countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Midnight Club LA screen

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    Motorstorm pacific RiftLast generation’s push into the world of high definition one was a marked on, but it wasn’t well into the generation that games started to look like the jumps most of us were expecting from what new hardware had brought before.  There were differences for the better, sure, but they weren’t the sorts of things you’d write home about, or drag your uninterested relatives into the room to see-to-believe on Christmas day.   We’d heard about how powerful the Playstation 3 was throughout the first year of its life – developer Naughty Dog even went as far as to say that it was only using 30 per cent of the console’s cell-processing power with Uncharted.  I started to believe that the first time I played the Evolution Studios’ sequel to their launch game, Motorstorm: Pacific Rift, because wow did it look pretty.

    Simply put, Motorstorm: Pacific Rift looked like real life .  The trees sported realistic foliage that brushed aside as you moved at high speeds through rain forests.  The ultra bright sunlight reflecting off of the snow blinded you as you climb the highest peaks.  Water moved realistically, splashing up onto your car, as you burst through streams to cool off your overheating engine after a long boost past your opponents.  And speaking of boosts, I swear I could feel the wind in my face and hear low-hanging objects brush pass my ears, travelling at light speed through volcanoes and up mountainous peaks.  At least that’s how I remember it in my mind’s eye.  Of course it doesn’t look like real life, but for a six year old game it still looks artistically and technically amazing.

    But who really cares how it looks when the game was as fun as Motorstorm: Pacific Rift? Y’know, apart from everyone.

    I am being a little bit facetious really, because the game is still striking today, owing in most part to the game’s titular pacific theme. One of Motorstorm: Pacific Rift‘s strengths was that it took the ‘variety is the spice of life’ approach that Nintendo has always taken to designing its worlds throughout the various Super Mario series – fire levels, ice levels – and transposed it onto a racing game.  Which was a godsend in a lot of ways, because while the first game was a great off-road racer in its own right, its brown and same-y track design made it seem a little uninspiring. But it also gave the series a great sense of ‘personality’ that most racing games don’t have.  The racing was fan-bloody-tastic, and the cars were an absolute riot to drive, but the real stars of the show were the game’s lovingly crafted environments and pitch perfect tracks.

    You’d think balancing races between motorbikes and monster trucks would be impossible, but Motorstorm achieved it, cleverly plotting out multiple paths through any one track.  Taking the high road was almost always best for the lighter, faster vehicles, avoiding the deep and boggy mud or water, while the reverse was true for the more serious off-road vehicles.  It was a clever way around the design challenges that the games’ central concept of having such a breadth of vehicle types presented, and one that made for thrilling racing online and off, with  the amazing art direction making clever work of disguising these often discreet paths through the courses, making it feel much more open than it actually was.  Did i mention how great the environments are? Because cruising through erupting volcanoes and jumping over flowing lava really truly never gets old whether on a bike or in a mudplugger.

    Motorstorm: Pacific Rift is in some ways the perfect sequel.  Yes it improves vastly on the first game, but more importantly, you can’t help but feel that Evolution Studios really listened to, and addressed most of, the criticisms of the first game and considered if not implemented them when making this one.  It was a matter of perfect execution across all facets of the game that made the game work, but it was the way they all seamlessly worked together that made it near perfect. It was a bigger, better game, and one that benefited from its distance from the launch of the Playstation 3, and the expectations both in terms of timing and graphics, that came with it.  If anything that alone gives me hope for how any eventual DriveClub sequel will turn out.

    Have any memories of JUST HOW GOOD Pacific Rift looked?  Let me know in the comments, and be sure to check out past games in the 31 racing game greats countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Pacific Rift Screen

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    Forza2For me Forza Motorsport 2 was where Microsoft’s consoles became the home of racing.  The first game, released in the dying days of the Xbox, was an admirable but flawed attempt at capturing Gran Turismo’s crown, and while I played it it didn’t quite ‘gel’ with me. But I wasn’t ready to give up on the series, and so with no Playstation 3 version of Polyphony Digital’s Gran Turismo in sight, I hung all my 2007 racing game hopes on a cool little $10 preorder for the Collector’s edition Forza Motorsport 2.  On 14 June 2007 I plonked the remaining cash on the table at my local JB Hi-Fi and took the rather hefty little package home.

    Forza Motorsport 2 may have been nothing to write home about in the visuals department, sporting an incredibly utilitarian and rather sterile look, but it had it going on under the hood where it mattered.  Turning off all of the assists would have your brakes locking up and tyres screeching if you entered a corner too quickly, and if you managed to enter the your entry speed right, your car fish-tailing if you accelerated too harshly out of corners.  I know, I know, that’s part and parcel of the realistic racing games, and without all that I’d just be playing Daytona USA, but there was something about Forza Motorsport 2 that made it stand out from the crowd of racing games that had developed over the preceding years.

    The tyre physics, for one, were quite simply the single biggest change to console racers, and a massive step forward from anything we’d seen before it.  But the most important thing was that, and it is an intangible and nebulous thing in some ways, was how the fancy new physics touted by developer Turn 10 felt on the troad.  It is the easiest thing to say and in some ways the biggest cop out when writing about games, that something just feels right,  but there is no other way to describe the connection between controller and screen when playing the developer’s sophomore effort.  It was the first real next-gen racing game and it was every bit as impressive as i’d have hoped.

    I still remember going to work the next day and talking to a friend – who was staunchly anti-Microsoft and a big Gran Turismo fan- about it, trying to convince him just how great .  “It sounds stupid” I said “but the controller makes you feel the tyres on the road”. He shrugged and laughed it as I raved like a rabid fan boy, but from where I was standing it was entirely true.  Every day at lunch I regaled him with tales of miraculous comebacks, of perfect laps, and of my latest lovingly tuned hatch-turned-super car.  And talking about it just got me more excited to go home and play it more, with the game’s set Time Trials absorbing more than a little bit of my time.

    A few days later he came around and tried it for himself.  “You were right”.

    He never did buy an Xbox 360 and probably hasn’t touched the series since, but I’m convinced he was just one button click away from it.  For me though, its been a mainstay of my racing game routine, bustling its way to the top of the pile through both its main series and the equally as brilliant Forza Horizon spin-off.  The year 2007 solidified the Xbox 360’s place as force to be reckoned with by many, and it was games like Forza Motorsport 2 that pulled an imaginary switch in my brain that made me realise that, hey, this Xbox thing is serious and is here to stay.  Turn 10 was established by Microsoft in 2001 to give it an Xbox game to rival Polyphony Digital’s money spinner, and by 2007, it was doing just that.

    Do you prefer Forza Motorsport to Gran Turismo, or is Gran Turismo still your main jam?  Maybe you like both! Let me know in the comments, and be sure to check out past games in the 31 racing game greats countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Forza2 screen

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    Outrun Coast 2 Coast PSPYou’ve got to admire Sega for having the testes to make a direct sequel to an arcade game from the 80’s.  Sure, there were spin-offs and pseudo sequels between the two, but none of them really captured the magic of the original Outrun. So in 2003, almost in an act of defiant redemption, Sega basically came out fighting and announced that: “sod it, we’re making Outrun 2, and it’s going to be the best yet”. After years of laying dormant in Sega’s storied history, they were out to prove they still had the chops, that they were still stood among the pack vying to be kings of arcade racing games.

    And by Jove were they right.  Sega still had some serious racing chops.

    Until the release of its sequel, Outrun 2006: Coast to Coast, it stood as the best entry in the series, and a return to simplistic time-based arcade racing at a time where Burnout 3: Takedown was blowing everything wide open with its take on the genre. But despite the four wheels, there are few points of comparison between the two game, and if anything Outrun 2006: Coast 2 Coast and its predecessor proved that the fundamentals of good game design haven’t changed, even if the new stalwarts of the industry were mixing things up with their offerings.  Gratefully, Sega stayed true to the series’ roots, and while  Outrun 2 may have had a few new modes and some objective based missions, at its core Outrun 2 is the game Sega probably would’ve made in 1988 if it had the horsepower modern machines sport available to it.

    The game is great no matter how you play it, with the Xbox version probably being the best way to play it, I have a special place in my heart for the brilliant down port to the Playstation Portable, something I wrote about last year:

    Outrun 2 is perhaps the perfect video game.  Bite-sized chunks of fast, simple driving around winding courses, all against the clock.  It was excellent in the arcade, it was excellent on the Xbox a few years later, but it was perhaps its best in its portable form on the Playstation Portable.  From a technical standpoint it was mind-blowing that the Sony’s portable could be home to the game, and while it obviously wasn’t as accomplished as other versions of the game, it moved at a cracking pace and looked bloody fantastic in the process.  Part of Outrun’s appeal is its simplicity and for that reason it was a perfect fit for the portable platform.

    Portable or not, though, we should all applaud Sega bringing Outrun back onto the scene without feeling the need to reinvent the wheel.  Imagine if Nintendo came out and announced a Wrecking Crew 2.  Or if the Bitmap Brothers came out with Speedball 3: Explosive Lords.  Whether in fear of disappointing old fans, or underwhelming new ones, a direct sequel to a beloved and age-old franchise is the sort of gutsy move you just don’t see from the old guard all too often.   But Sega’s bold move was a masterstroke that brought to the forefront its storied history as a developer of excellent racing games, and showed that there may not be that much separating what makes a new game great, and what makes an old one a classic.  To paraphrase myself from last year, if you’ve never played Outrun 2, you’re quite simply missing out on one of gaming’s simple pleasures.

    Have Outrun memories?  Let me know in the comments, and be sure to check out past games in the 31 racing game greats countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    OutrunPSP

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    Ridge Racer PSPSony’s Playstation Portable had a bit of strange crisis early on in its life in it simply had too many.  Too many ports of Playstation 2 games.  Too many games that wanted to be Playstation 2 games.  But probably most of all too many racing games.  And while they were by in large a decent bunch, how many racing games do you need on a handheld system that, let’s be honest, wasn’t really swimming in piles upon piles of decent games?  The answer to that question depends entirely on how much you like racing games.  But for me, the definitive answer is one, and that one game is Ridge Racer.

    Ridge Racer also happens to be the only Ridge Racer game you need to own, firstly because its the beginning of the modern template and a good one at that, but secondly because it is essentially a best of compilation of everything Namco had brought to the table to that point.  And let’s face it, apart from the radically different (and quite brilliant) Ridge Racer: Unbounded developed by Bugbear, if you’ve played one Ridge Racer, you’ve played them all.  Not that there’s anything wrong with that, because it is one hell of a series.

    Ridge Racer was an impressive looking game for an impressive piece of kit.  For most, Namco’s shiny racer was the game that popped most of our PSP cherries, and for many was probably the game that sat in their UMD drive for much of the first year of the console’s life in the west.  The drought of decent games for the system probably helped in the latter months, but for me it was the fact that it was easily the best Ridge Racer experience since Ridge Racer: Type 4, a return to form for the series that had really not been at its best since that last Playstation game.  Add to that the fact that it was portable and it was always bound to take up a lot of my gaming hours.

    I played the game obsessively for years, or at least until I picked up the kind-of-a-sequel (aptly titled Ridge Racer 2) in a bargain bin a few years after it was released.  Sure, I could’ve been playing Ridge Racer 6 on the Xbox 360 or Ridge Racer 7 on the PS3, but the novelty of playing what I consider the perfect edition of the game anywhere anytime never wore off.  Until relatively recently I’d always preferred playing games on handhelds, and Ridge Racer fuelled that fire, perfect for just one race or twenty, constrained only by the not-so-great battery life of the PSP.  While that fascination with all things handheld eventually died down – now only really resurfacing during the hot summer months while I lounge about like a potato watching as much cricket as humanly possible – anytime I pick up and dust off my PSP I have this sudden urge to dive right back in and rekindle that old flame.  It may have started as a big hulking arcade machine, but for me, Ridge Racer is most at home (and at its best) on portables.

    There has always been something special about the Ridge Racer series that is almost inexplicable to people that either haven’t played it or just don’t get the appeal.  It is almost like a symphony, a perfectly sequence of crescendos played out as you drift through corners and speed down straights, building up to the crescendo of the finish line.  There is nothing mechanically sophisticated about Ridge Racer, but it has a certain musical nature of playing the game, lulling you into spending hours elegantly drifting around the track, that makes it almost comforting.  You know what you’re going to get with a Ridge Racer game, and the first PSP game is a perfect execution of a brilliant formula, which stands out almost a decade later as still the best in its brand.

    Have a favourite Riiiidge Raaacer?  Let me know in the comments, and be sure to check out past games in the 31 racing game greats countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    RidgeRacerPSPScreen

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    BurnOut3TakedownPlaying the demo of Burnout 3: Takedown it was pretty obvious Criterion Games had a hit on its hands.  I’d played Burnout and its critically acclaimed sequel, and while they were both excellently destructive games in their own right, they were minnows compared to what the fabled developer had set out to achieve with the third entry.  In the years since everything Burnout 3 introduced to the world  become part of the gaming vernacular, with seemingly every racing game since its release adopting all or part of the language used to describe the daredevil driving the designers encouraged players to pursue.  Everyone who played Burnout 3 remembers their first takedown, their first boost, and their first crash. But perhaps more importantly, everyone remembers seeing the game in fluid motion for the first time.

    And fast doesn’t even begin to describe the sheer pace at which the game moves. I’m not sure whether a game has ever been as technically impressive as Burnout 3 was at the time, with everything running at a solid click despite being packed to the brim full of some of the most unbelievably visceral effects I think we’ve ever seen in an arcade racer, and no compromises being made anywhere visually to accommodate it.  It was impossible for your jaw to not to drop to the ground in disbelief at the way the world moved around your car, debris and opponent cars flying everywhere, at a speed the likes of which we’d never seen before even in the more outrageous futuristic racers.  It was an impressive sight to behold and  for me, Burnout 3 was the very same moment I imagine people walking into the cinema to see Star Wars in 1977 had once the lights dimmed and the film started rolling.  It looked so good, almost too good, that I can imagine scores of people were pinching themselves worldwide to make sure it was real.  It was.

    The greatest testament to the game’s quality, though, is something a little less tangible than its wonderful graphics.  I can remember seeing the game in action as a friend played it prior to my first hands-on and thinking “there is no way I can play this, it’s way too fast”.  It was all a flash as the car slips between oncoming traffic, narrowly avoiding concrete uprights supporting train tracks above, all at what seemed like light speed.  It all seemed impossible, that the electrical impulses travelling between eyes and my hands would never be able to keep up with what was going on on screen, that I would be flying into every wall and missing every corner.

    Three seconds with the controller in my hand though, all of those fears were dispelled, and I was left with the sense that every game before and after would be spoiled by just how fine-tuned the controls were.  Within minutes I was sliding around corners easy as you like, taking to the road like a seasoned pro, sending my opponents flying into the side of the track in a spectacular show of twisted metal and broken glass.  Within hours I was making my way through race after race, city after city, leaving a trail of destruction in my wake.  Within days and weeks I was wringing out every last bit of content, seeking every star and every signature takedown, in pursuit of absolute perfection.  And then I watched my girlfriend do exactly the same thing.  Burnout 3 wasn’t just a racing game, it was the game everyone wanted to play, that every developer wanted to make, and that every publisher wanted to sell.  It was everything to everyone – and it was absolutely spectacular.

    Burnout 3: Takedown was the rare example of a game coming along and changing what you expected from what you played, a groundbreaking experience that looked amazing and felt just right from the moment you had the controller in your hand, and the last game I can remember absolutely everyone I knew – gamers or not – talking about.  Burnout 3 was a real industry phenomenon and one that made Criterion Games the household name and lovingly followed developer it is today – praise and accolades that that team of women and men absolutely deserve.  For many it wasn’t just a faster and prettier arcade racing game – for one for some it was an introduction to the thrill of racing games – but it was also the kind of game that, once you’d seen it, sat somewhere in your brain eating at it until your next encounter.  I don’t know what those left at Criterion – or those that left to form Three Fields Entertainment – have in store for us next, but I for one can’t wait for that next jaw-dropping “Star Wars moment” only they have been able to bring.

    Was Burnout 3 your “Star Wars Moment”? Let me know in the comments, and be sure to check out past games in the 31 racing game greats countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Burnout3Screen

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    MashedBAMashed is the best multiplayer game of its generation.  And there is a good reason for that because at its heart, Mashed is Micro Machines – which makes infinite sense once you go back and notice that SuperSonic Software were, in fact, the chaps responsible for the franchise in its early days (and more recently with Micro Machines V4).  Sure it does without the license and the cute environments, but it successfully pulls everything from the core of those game that made them spectacular throughout the nineties, covered them in a bit of grit, and threw them out to the world.  Sadly, they were thrown almost directly into bargain bins, and the game fell into relative mainstream obscurity.

    Consumers may be by in large idiots, but even if I was little Johnny walking into JB Hi-Fi, I probably wouldn’t have looked twice at Mashed, despite the giant NINE OUT OF TEN sticker prominently placed on the packaging.  The box art was colourful but a bit low-rent, and I’ll be the first one to admit that sitting on store shelves next to the like of Burnout 3 probably didn’t help it win any consumers over.  But despite of all of that, I took the plunge on it, plonking down $30 on the counter and taking this little gem home.  Needless to say, for those of us that could look past the garish logo and uninspiring box art, Mashed became an  instant classic.

    I simply adore Mashed, so much so I included it in last November’s 30 Years of Video games countdown, where I regaled readers with tales of sibling multiplayer, writing that:

    The competition between us ten years on  was fierce and with both of us now men, the testosterone fueled challenges that would prove us as men were violent and aggressive altercations.  Of course once the game was over it mattered little but when controllers were in hand it was go hard or go home.  Many games made their way through the systems during the era of the Playstation 2, but none struck our competitive bones quite like Supersonic Software’s  budget racer Mashed.

    …Races are won by winning points by extending your lead over the other players by a screen, and your opponents’ attempts to do so can be thwarted by weaponry found throughout the track or by knocking them off of the track.  Sure its a great feeling to win by way of excellent driving, but I’d be lying if I said employing dirty tactics wasn’t more satisfying.  And it is this mechanic that practically mandates grudge matches between players, which in itself is a sign that the designers got something very, very right.

    Rarely has a developer had such an impact on the gaming habits and memories of so many people, over so many generations of hardware over 25 years, and not become a household name.  But Supersonic Software is that rare breed of game developer that honed its craft in the early days of the industry, and have never looked back.  In my mind, the UK is the spiritual home of racing video games, and next to the big ticket developers like Criterion Games and Evolution Studios, it’s nice to know that these guys are still around, in a small boutique office somewhere in Leamington Spa, making consistently great multiplayer games with a sole focus on fun and social experiences.  Now its our job to support them by buying their games.

    Were you a Mashed tragic?  Perhaps another game got its multiplayer claws into you.  Let me know in the comments, and be sure to check out past games in the 31 racing game greats countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    MashedScreen2

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    F-ZeroGXCube

    Nintendo’s GameCube is often derided for its lack of depth and breadth of its software catalogue – a notion that I think the fullness of time can proven perhaps more than a little unfair.  Of course it didn’t have the sheer number of games as its competitors, and its best games were those from Nintendo itself, but despite popular opinion Nintendo at that time had an incredible catalogue of properties across almost each and every genre.  You don’t associate Nintendo with racing games, but between the internally developed Wave Race: Blue Storm  and Sega’s F-Zero GX, Nintendo managed to cut out an interesting proposition for would-be GameCube owners, by delivering two almost must-play racing games that could only be found on the third-placed system.

    It’s funny, because alongside the Mario Kart series, Nintendo’s racing game chops include two of the most brutally difficult franchises ever to hit consoles.  It won’t be surprising to hear that a lot of F-Zero GX difficulty comes from just how ridiculously fast it can be, requiring split second reactions and an almost photographic memory of its tracks to succeed.  But with the fine-tuned precision of its controls, the game encouraged the dedication to perfect it, knowing that the game could be ‘beaten’ once you’d gotten your head (and hands) around the swift pace at which it moved.

    It is surprising how few games have come out to challenge for the title of king of futuristic racing.  But while the obvious point of comparison is Wipeout , functionally it is more akin to arcade games like Rush 2049, putting less emphasis on complex corners and more emphasis on maintaining the straightest line possible through tracks that simply aren’t straight.  That may sound nonsensical but once you get a feel for the airbrakes it will become apparent that this is an entirely different beast to Wipeout, and that despite fighting the same war, they are fighting on entirely different fronts.  And it comes off better for it.

    Despite predating Wipeout Even though we haven’t seen a new entry in the F-Zero series in over a decade, Nintendo seems to understand the gravitas the franchise has with fans.  It was one of the first virtual console games to hit the 3DS handheld way back in 2011, and Captain Falcon has appeared in every Super Smash Bros game there’s been.  But with no home-console entry in the series since early in the GameCube’s life you’ve got to wonder whether the kids – of whom Smash Bros is immensely popular with – have any idea where big ol’ Falcon is from.  Perhaps its high time Nintendo reacquainted the world with the series that made him a star.

    Did F-Zero have you throwing GameCube controllers around the room in frustration?  Let me know in the comments, and be sure to check out past games in the 31 racing game greats countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    F-ZeroGX Screen

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    PGR2Microsoft and its suite of developers aren’t given the credit they deserve for the influence that the Xbox had on console racing games.  At the start of the generation, Sony’s exclusives were, by default, the kings of racing games. From the likes of the driftastic Ridge Racer V, to the ultra hardcore physics-heavy Gran Turismo, the market leader had solidified its place as the ultimate console for racing games.  Not that it had much competition.  But  Microsoft changed that, proving that they had the wherewithal to take the fight to the incumbent on all fronts, with racing being a clear focus for the Redmond-based tech giants.  It was a concerted effort from day one, and one that by most measures, was a pretty successful push, with games like the late generation Forza Motorsport and the series that launched beside the Xbox, Project Gotham Racing, making enormous splashes upon their release.

    The impact of these splashes and the influence the Microsoft published games had on racing games is pervasive. Throughout my entire time playing the recently released DriveClub, I couldn’t shake the feeling that the developers were channeling the  Project Gotham Racing series so hard that they forgot to forge an identity for themselves.  Everything from the relatively realistic arcade handling of the cars, to the emphasis on driving with style, the PGR blueprint was everywhere you looked.  While DriveClub was only a poor imitation of Bizarre Creations’ classic racers, I can’t fault them for trying to be the next PGR, because as far as entertaining racers go it ticks all the boxes.

    Project Gotham Racing 3 may have been one of the poster children for the power of Microsoft’s now old and underwhelming Xbox 360, but i’m not sure it met the very high standards set by its predecessor, released for the original Xbox in 2003.  And it wouldn’t be fair to hold it up to that high benchmark, after all  Project Gotham Racing 2 is easily one of it not the best racing game of its generation. It may not necessarily have been Microsoft’s answer to Sony’s Gran Turismo behemoth, but what it lacked in enormity and realism, Project Gotham Racing 2 made up for in the sheer magnitude of enjoyment one gets from driving its virtual vehicles.  Bizarre Creations clearly weren’t taking the competition to the Japanese giant, and its decision to carve out its own little niche worked entirely in their favour, because in the end they gave Xbox owners a real gem to flaunt.

    You’ve got to wonder though, with all the fascination with resolution and framerate, if Project Gotham Racing 2 would’ve been as well received if it were released today.  It was graphically a good showpiece for the Xbox, moving away from the utilitarian look of the first game, to a more detailed and technically impressive that at its time was probably the best looking console game around.  But the increased ambition, came the sacrifice of frame rate, and the sequel ditched the first game’s silky smooth 60 fps, for a paltry 30 fps.  Of course I’m joking, and most console gamers at the time couldn’t have cared less what a game’s framerate was, but it is an interesting contrast to just how different the market developers and console manufacturers are selling into now is compared to only a couple of generations ago.  In some ways Bizarre Creations settled the frame rate argument over a decade ago by proving that, no matter the framerate, a good game is a good game.  And 30 frames per second or not, Project Gotham Racing 2 was a bloody good game.

    We want to hear from you, so leave your Project Gotham Racing memories, or Bizarre Creations tributes in the comments section.  And be sure to check out games #31-#16 in the countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    PG2_2_screen

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!


    F1 Grand Prix Challenge
    Formula One games have been a staple of video games since the figurative beginning of time.  While a handful have tried to slip down the arcade lane, the underrated F1 Race Stars comes to mind as an extreme example of this, most have stayed true to the reality of the sport.  Even during the glut of F1 games in the late 1990’s and early 2000’s before Sony scrambled to get exclusivity over the licence, developers weren’t terribly interested in straying too far from the well-worn path, and so what we ended up with is a sort of video game industry example of Hotelling’s law playing out.  So it was probably for the best that the approach to the licence has been one of exclusivity ever since.

    But there were rare gems among the pile.  While some of the big-guns of the industry had admirable attempts at making the ultimate F1 game, Electronic Arts’ career-focused F1 Career Challenge comes to mind, it was a small developer in the heart of the greatest city in the world that stood head and shoulders above the pack.  Melbourne House’s Grand Prix Challenge was not only a stunning game, it was the rare example of getting the mix of realism and arcade-style racing right, earning itself a place next to the likes of Psygnosis (later known as SCE Studio Liverpool) and Codemasters, as purveyors of fine Formula One racing games.  As is too often the case though, Grand Prix Challenge fell into relative obscurity, along with the scores of me-too F1 games it shared store shelves with.  Sadly as a result,  the Aussie workhorse never got the chance to dip its toes deeper into the racing game well, and prove it had the chops to go head to head with the best in the business.

    There is something about going back to old Formula One games that excites me.  For one, it’s a great sport with a great history, and a history that video games for the most part have done well by.  But going back and driving as the drivers of past seasons in the cars of past seasons offers a proposition .  In much the same way Gran Turismo gives car lovers a way to revisit and appreciate the classic (and not so classic) cars of yesteryear, digging through old F1 games is a way to be a participant in some of the great rivalries in history and try to recreate the moments and races that have defined the sport.  While it would be nice to have a one-stop shop for this nostalgia, and F1 2013: Classic Edition came pretty close, we have to resort to going back and playing games of the era.  It’s not perfect, but when some of these games still play as well as Grand Prix Challenge does, it makes waiting for the Gran Turismo of Formula One games that we may never get just that little bit easier.

     Have a favourite Formula One game?  Tell us in the comments!  And make sure you check out previous games in the countdown through the links below.

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Grand Prix Challenge Screen

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    WR_BluestormI refuse to believe its been 13 years since Wave Race: Blue Storm was released.  Being wowed by the impressive wave physics and weather systems as a squall moved in on over the ocean as I vie for first place seems far from a distant memory, as does throwing the work of industrial design art that is the GameCube controller across the room in frustration.  Yes, Wave Race: Blue Storm was ridiculously punishing, but in a Ninja Gaiden kind of way – you’ll fail miserably to begin with but that practice makes perfect.  And you’ll want to practice, because if you’re anything like me, you’ll want to see everything this brilliant jet ski racer has to offer.  That is when you’re not staring at the still impressive water physics.

    Roads don’t move.  “Of course they don’t, idiot” you say.  But hear me out: it may be stating the obvious but its what separates Wave Race from any other racing games, making it such a special experience in the process.  It’s the racing game equivalent of having to multitask, not just having to slot your jet-ski through buoy checkpoints, but  also constantly struggling with the elements which change ‘dynamically’ through the course of the race.  And if that’s not enough, wrestling with controls that are unlike anything else you’ve probably played and certainly less ‘precise’, will at times have you falling well behind the pack.  But when things go well and you’re literally riding the wave of success, you’ll be glad you stuck with the game despite its ridiculously steep learning curve.

    Wave Race: Blue Storm is a bit of an anomaly in the Nintendo stables in that it is one of only a handful of Nintendo developed GameCube exclusives not to have a sequel on any console since.  But if going back and playing Wave Race 13 years on tells me anything, it’s that perhaps there should be.  I’m not holding by breath.

     We want to hear from you, so be sure to leave your Wave Race: Blue Storm memories in the comments!  And if you haven’t be sure to check back at previous games in the countdown below.

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Wave Race Blue Storm GameCube

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    Colin McRaeCMcRae20 Rally 2.0 was Codemasters’ first step in streamlined and sexy presentation.  From the moment you hit the language select screen you’ll know you’re in for a thoroughly modern and incredibly sophisticated ride, in much the same way that GRID and Dirt did two generations later.  And as soon as you hit the track you’ll know that ride will be incredibly bumpy. And fast.  And exhilarating.  The first Colin McRae Rally may have sold like hot-cakes, but its sequel took the rally racing genre by the tailpipe, and dragged it kicking and screaming away from its competitors.  And it has owned the genre since.

    There is a certain beauty and unpredictability to rally racing that makes it perfect for video game adaptations.  The uneven surfaces, the winding tracks, and the changes in terrain demand a level of concentration and dare I say skill that stand it apart from your standard tarmac focused racers.  The Colin McRae series has always tip-toed a fine line between simulation and arcade, with handling that was complex yet forgiving, and a simple pre-race tuning mechanic that made tangible differences to how the car handled on the track, all culminating a game that was accessible to anyone with a little bit of practice.  The more friendly approach to how the cars handled, coupled clever and intuitive interface design and game options, is still at the core of Codemasters racers, and they’re absolutely better for it.

    Luckily too, because the game isn’t afraid to throw challenges your way, both in terms of track design and the surfaces they take place on.  Rally is a lot of the time all about being in control of your car on difficult terrain, and Colin McRae rally games have always hit the nail on the head recreating that sense of having a car that is travelling at high speed and on a knife-edge of losing control.  There is a tangible difference between driving your car on gravel and driving on snow – enough so that you’ll more than likely have to change your approach to driving if you want any chance of finishing the stage let alone topping the field.  And with its finely tuned controls and physics, Colin McRae Rally 2.0 was also the greatest advertisement for why Sony were quick to embrace the analogue controller pioneered by Nintendo 64, a lot of the time demanding the subtle control nuances the Dual Shock allowed for.  It wasn’t broken without it, but playing with it made all the difference in the world.

    Colin McRae Rally 2.0 is in many ways your classic late-cycle racing game.  It was held back by the hardware to some extent, but really pushed the technology to its furthest, setting the template and spirit for games of its type for the next generation.  It still feels like a Playstation 1 game, but a bloody good one, and one that certainly doesn’t suffer in comparison to its peers until you creep well into the next generation with 2007’s Colin McRae: Dirt.  “Genius at play” indeed, Codemasters.

    Codemasters

     We want to hear from you, so be sure to leave your Colin McRae Rally memories in the comments!  And if you haven’t be sure to check back at previous games in the countdown below.

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    ColinMcRae2Screen

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    High Stakes AUS coverBy the late 90’s gamers were catching a whiff of what was to come, with the Dreamcast blowing our minds with its impressive graphics, and the Playstation 2 just around the corner.  But while we were all dreaming of those high polygon counts of the future, developers were continuing to push the ageing Playstation 1 hardware to its limits, with impressive results.  Racing games led the charge, with games like Gran Turismo and Colin McRae Rally making the wait for new hardware a relatively easy one.  Unsurprisingly, EA’s almost annual series sat right at the front of the pack, with 1999’s Need For Speed: High Stakes pushing the boundaries

    The internet has a bit of a knack for taking the piss out of the Need for Speed series, but while it may have become a little long in the tooth, there’s no denying its track record as one of the best and most consistent racing series of all time.  And it is games like High Stakes that keep the fire of hope burning that the series will, one day, return to its innovative roots.  It may be hard to believe now, but there was a time where Need For Speed was looked upon as a truly progressive force of the genre, pioneering much of the game play we now consider conventions of the genre.  Need For Speed: High Stakes may have refined more than revolutionised what its predecessors had done, but it was the most fastest and most complete Need for Speed package of its time.  Need for Speed: High Stakes is quite simply the best Need For Speed game not named Hot Pursuit, and certainly the best game in the series.

    There is a simplicity to the most of the games in the series that pushes it very close to pure unadulterated arcade racing, but High Stakes plotted an entirely new path for the series, adding a lengthy and ‘deep’ career mode (at least by genre standards at the time) that was a good foundation for structure of future games.  Thankfully, although making big improvements in how you progress through the game, High Stakes didn’t catch the Gran Turismo virus, and stayed true to its speed-driven roots.  The addition of vehicle damage results in a slightly more deliberate (and challenging) arcade racing game, and incredibly intelligent opponents- seemingly modeled on the aggressive police AI – make High Stakes’ single player a pretty exhilarating ride as you work your way up the tournaments earning medals and paying your way to the most exotic of cars, like the McLaren F1 GTR.

    And speaking of cars, one of the biggest changes to the series and one most likely only relevant to Australian racing fans, was the inclusion of our own homegrown muscle cars, which EA cleverly decided to include on the game’s cover art in Australia.  It was the first time i’d seen the V8 beasts, the VT HSV GTR and the Ford Falcon XR8, appear in a game, and even if novel it was nice to see some of our own sitting alongside their European and American counterparts.  It was particular cool to what were most of our police forces’ Aussie pursuit cars on show for the world to see.

    But if anything playing High Stakes today is a reminder of just how wonderful and sorely missed split screen multiplayer is.   If there is one type of racing game that BEGS for couch multiplayer action, it’s the ‘pursuit games’.  And this is where the game’s subtitle, High Stakes, comes into play.  Being able to wage cars was an awesome idea, and losing races to friends would have the car irreversibly taken wiped from the save on your memory card, and saved onto the winner’s.  It is the sort of thing that although incredibly gimmicky, is still a fascinating mechanic at a system level, and one that adds extra weight to real life multiplayer rivalries – which are really the bread and butter of any good multiplayer game.

    Need for Speed hasn’t always broken new ground, but it has been nothing if not consistent, punctuated by moments of brilliance that set the series up for future years.  Need For Speed: High Stakes was one of those games, and while there were perhaps better games since, I don’t think there was a more important entry in the series for what it brought to the table until more than a decade later.

     We want to hear from you, so be sure to leave your Need For Speed memories in the comments!  And if you haven’t be sure to check back at previous games in the countdown below.

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    HSV Cop Car

     

  • ArmchairWhat-ho, chums!

    A lot has happened since our last tete á tete back in October. I’m currently ‘on tour’, as it were, in deepest darkest Cornwall, so I’m bereft of some the creature comforts I’m so used to in The Manor. However, I did have the presence of mind to bring my PS3 with me. Naturellement.

    I have to say though, when I fired up the old beast last night it caused me naught but frustration and tedium. Thankfully I was spared the bane of a system update, having updated the thing quite recently, but otherwise it did everything in its power to stop me having fun.

    Having owned an Xbox 360 for most of the last generation, I’m not used to having to install games before playing, and my god it’s tedious. After deciding to have ‘a quick go’ on Flow and its semi-sequel Flower, I spent a good ten minutes waiting for each to pop into life. When all the admin was out of the way and I finally got to play the games, both were an utter delight. But then I thought I’d load up Heavy Rain, and that’s when things started to go seriously awry.

    Heavy Rain Origami

    The game immediately decided it wanted to download over a gigabyte’s worth of ‘stuff’ onto my hard drive, which took a goodly while. Once that was done, it decided it then wanted to ‘install’ all the stuff it had downloaded, which meant I had to again watch a green bar crawl across the screen extremely slowly. But this time, just as it was finally getting near the end of the screen, up popped the message that I’d run out of memory. A few expletives may have passed my lips.

    It was at this point that I began to rue my decision to buy a PS3 super slim with a mere 12GB of memory. I justified the purchase with the thought that I’d only be using the PS3 to catch up with a handful of Sony exclusives that I’d missed out on over the years, so 12GB was probably all I’d need. Not so. After playing six games I’ve now used up my allotted memory.

    My only option was to uninstall the newly installed Flower and the previously completed The Last of Us – this seemed to do the trick, and Heavy Rain finally installed… and then wanted to install again when I loaded the game. At  least this time it gave me instructions on how to make the origami thing on the cover of the game (is it a dog?) while I waited, so at least I was being productive.

    Sadly, the origami class was actually a lot more fun than the game itself. After such a lengthy wait to actually play the damn thing, I was astounded by how tedious the opening of the game is. As I guided Ethan through his morning ablutions, I began to wonder what on Earth was going through the designers’ minds when they created this woefully dull segment of game. As I herded the plodding Ethan into the shower, my girlfriend asked whether this game was like The Sims.

    Heavy Rain Brushing Teeth

    “No, it’s meant to be about a serial killer. Apparently,” I replied, while shaking the controller up and down to ‘brush’ Ethan’s teeth and wondering what the point of any of this is. I suspect David Cage was intending this painfully domestic introduction as a way to forge bonds with the characters, but it just made me want to punch the walls. Every prompt to ‘press up to drink coffee’ or ‘wobble controller to shake up orange juice’ served to further distance me from the characters – these instructions do little but scream “THIS IS A VIDEO GAME!!!!” Not only that, I resented being constantly told what to do, and in a minor act of rebellion I ensured Ethan behaved in the most ludicrous way possible within my the restricted confines of the game to show my resentment. So while my game wife was bleating about getting the table ready, I was doing laps of the kitchen and staring at shelves from point-blank range.

    Things picked up slightly with the tragic/comic JASON!-screaming episode in the shopping mall, but really this should have been the opening – the domestic set-up could have easily been portrayed in a 30-second cut scene. While all this was going on, I kept thinking how much better The Last of Us had done with its opening – a beginning that involved very little interaction but that was a hundred times more successful at drawing me into the game than Heavy Rain‘s snooze-a-thon. Fingers crossed the rest of the game picks up a bit.

    Toodle pip for now!

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    GGTran Turismo is more than just the best selling game on the Playstation, it is as cultural zeitgeist that changed car culture in Australia almost overnight.  There had always been an underlying current of appreciation for Japanese sports cars, but in a country where Formula One and our own home-grown V8 Supercars rule the roost, they had never been a mainstay of our car culture.  Polyphony’s game changed that, and over the next few years we saw a significant change to the cars on our roads, as the Subaru WRX  and the Nissan Skyline became the new hotness for car lovers, replacing the roar of Holden’s own OHV V8 engines with the purr of an I6.  Whether Polyphony Digital and Sony intended or not, Gran Turismo was for many people, the gateway into a new appreciation for automotive and the birth of a new type of car enthusiast.

    Its achievements in bringing a more grounded take on racing also gave rise to the popularity of the genre to consoles.  It may be hard to believe now with the significant strides that have been taken since its release, but at the time Gran Turismo was streets ahead of other console racers, both in terms of presenting a photo-realistic (don’t laugh) and physics-heavy driving simulator.  It was the type of game that you’d gather the family around the telly to watch a replay of your victory around the high-speed ring simply just to show off just how good the game looked.  It is the very sort of game that while playing you’d find yourself saying “games can’t get much better than this” while onlookers nod in agreement.  And its beauty is probably a significant part of the game’s success, as word of mouth spread like wildfire, and every man and his dog was talking about the game that looked too good to be true.  The fact that it was probably the best console-racing game to date was a second order issue in the grand scheme of things, which to be honest was the general sentiment of console gamers at the time.  But Gran Turismo changed player expectations, and in doing so opened the floodgates on what have been enormous steps toward realism, as people want more and better physics guiding their way around the track, and in doing so giving rise to a plethora of imitators and innovators vying for Polyphony’s throne.

    I played have played the hell out of every Gran Turismo since the release of the original, making my way through championship over championship, eager to get a feel for how as many cars handle on the tarmac as possible.  I’ve relished driving everything from a 1971 Nissan 240ZG to a 2004 Aston Martin Vanquish to everything in between.  And as the car rosters of the games have increased with every game so has my infatuation and need to experience absolutely everything the developers have stuffed onto the disc.  But while the games have gotten bigger and better, nothing compares to my first few hundred hours with the series over the scorching summer of 1998.

    Have Gran Turismo memories?  Tell us in the comments below, and be sure to look back at past games in the countdown!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    GT_1998_NISMO

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    It was after much deV3 Cover artliberation that I omitted the original Micro Machines, released in 1991, from the countdown. After all it is one of the genre’s greats, living in my memory as one of the defining games of its generation and as a nice little throwback to the eponymous toys of my childhood.

    The truth is I could put every entry in the Micro Machines series in this countdown (yes even the Atari effort in 2001) and not be drawing too long of a bow to explain why they’re important and genre-defining efforts. The concept of driving miniature vehicles through every-day environments is a great one, and add to that the masterful execution of the cars’ handling and track design, it isn’t hard to see where peoples’ reverence for the series comes from. It may be partly grounded in nostalgia for our collective childhoods, but for the most part the Micro Machines games are simply just seriously, SERIOUSLY good racing games.

    But if I had to choose one, just one, from the series that started way back in 1991, it’d be Micro Machines V3.  While perhaps not a dramatic departure from the series, the V3 took advantage of the brand-spanking new(ish) 32-bit – and later 64-bit – hardware, to deliver what are some of if not the most iconic tracks in the series history.  It is a game that nails attention to detail in such a way that the game’s detailed environments inspired imagination, bringing the idea of racing these bit-sized beasts across incredibly familiar locales to life.

    And most of the classics made the transition to the new game, from the classic kitchen table to the pool table tracks, they were largely all there (no bathtubs sadly).  But the then new hardware allowed developer Codemasters to experiment a bit creatively, having environments that were more varied, and tracks that were more complex and ambitious – one of the lab tracks has you shrunken down and looking through a microscope and you race through bacteria in a Petri dish.  My favourite though if only for its ambiance, was the classy restaurant environment and tracks, complete with ambient piano playing and the sound of diners chattering in one great big inaudible murmur as they clink their cutlery and wine glasses.  It is the small things, the little details that give life to these real life environments, which in every way embodies the incredible creativity and attention-to-detail that went into making V3 the classic that it was.

    The Playstation 1 era was undeniably one of the true golden ages of video games, and it was games like Micro Machines V3 that encapsulates the creativity and ambition that made it so.  While the game has lost some of its luster just by the passing of time and advancements in hardware since its release, it has lost absolutely none of its charms, and for me was the poster child for Playstation 3’s backwards compatibility, sitting never more than an arm’s length away from the television ready to boot up for a lap around the garden.  There aren’t many games that can be considered truly timeless, but Micro Machines V3 may just be one of those rare games that in another 17 years time, is still as infinitely playable and enjoyable as it was when it was released.

    Have Micro Machines memories?  Tell us about them in the comments, and be sure to look back at #31-#22 to see what else made the great racing game countdown cut!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    MMV3_restaurant

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years. Enjoy!

    WipEout2097BoxIn a lot of ways the Wipeout series is my moment of realisation a lot of people had with Super Mario Bros way back in 1985.   When I first set eyes on Wipeout it felt like the future of video games, not just because the game looked technically and thematically way ahead of its time, but also because of what it brought to the table in terms of legitimising video games as a thoroughly artistic medium.  The Wipeout series  weren’t just brilliant games, they busted the idea that games were pixelated messes designed and destined to be played by kids, which in some ways is why games like Mortal Kombat and DOOM received such public backlash about ‘what it was doing to our kids’.  But Wipeout in some ways changed that perception by being a game that any adult could look at and appreciate its artistic value.   Back in August I wrote about that very topic, saying that:

    “…Wipeout was quite simply the coolest game that I had ever seen.  Everything about it oozed a sense of style that most games that had come before it could only dream of.  Wipeout took the first steps toward games as art, with everything that padded the simple act of interacting with the screen, feeling like it had come from the advertising campaign for only the hippest of brands.”

    But while the first Wipeout was indeed an excellent game in its own right, it wasn’t until Wipeout 2097 that I think the game got momentum as the truly trailblazing racing game series it is now considered to be.  Most of the changes to the original were minor and on paper don’t amount to much, being refinements more than great leaps forward.  The track design was better, and really seemed to embrace the way the craft handled, and the added sparking effect when you ship brushes the side of the track not only looked cool but gave just enough feedback to make shaving split seconds off your time that little bit easier.  My first experience with 2097 was on a Demo One disc which featured one track – Gare d’Europa – that seemed purpose built to show off just the slight changes developer Psygnosis made to how the ships felt on the track.  I must’ve played that demo a thousand times, and it was the first time I understood the pure joy or perfecting a track’s racing line in pursuit of a best lap time, and a joy that Psygnosis well and truly ‘got’ with its fine tuning from the first game.

    Gare d Europa

    But alongside plenty of minor changes were the big changes that stuck with the game from that point forward.  The grid size was upped from a meagre four to an impressive 12, and much like every other futuristic racer since, the change was made to allow for opponents to be destroyed with weapons rather than just hampered.  They may not seem like much, but these changes effectively cemented in our expectations for what a futuristic racer could and should be, and while future games would improve on Wipeout 2097, it was the 1996 classic that laid the solid foundation for what was to come.  As I’ve written before:

    Wipeout was more than just a technical step forward, it was a serious step forward toward legitimising video games as a pastime, and one that as a brand left its mark on generation after generation of players.

    And raise your hand if Wipeout 2097 was the first time you’d ever heard of Red Bull

    Tell us your futuristic racing memories in the comments, and be sure to check out earlier games in the countdown at the links below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Wipeout2097Screen Shot

  • Zelda-A-Link-Between-Worlds-box-artThe Legend of Zelda: A Link Between Worlds has quickly climbed to become one of my favourite Zelda games. It’s an odd beast really – set up as a sequel to A Link to the Past on the SNES, it’s clearly very traditional, and it marks a welcome return to the top-down Zeldas of old. But it’s also quite revolutionary in the way it approaches the tried and tested gameplay – for the first time (as far as I’m aware), you’re allowed to tackle the dungeons in any order. Not only that, you have access to all of the various weapons and equipment from the outset.

    At first, I regarded this development as a travesty. After all, part of the joy of Zelda is acquiring a new bit of kit and then working out how to use it. Giving you all the weapons straight away is the equivalent of eating all the advent-calendar chocolates on 1st December – there’s nothing left to look forward to. But once I’d let my indignation subside, I actually began to regard it as a canny and brave move, and really the first major shakeup to the perhaps a little-too-staid Zelda formula in years. I liked the freedom to swap between dungeons, and because I was travelling all over the place to search out new levels, I got to know the game map really well – by the end, Hyrule (and its dark equivalent) felt like a second home.

    The fact that you had to buy the weapons and equipment also gave more meaning to the game’s economy – hoarding ruppees has an essential purpose. The only thing I might change is to remove the option to ‘rent’ the equipment for a pittance – this might give you the chance to experiment with the various tools on offer, but it also cheapens them, and thus lessens the excitement of finally managing to buy them. Essentially, it’s diminishing the reward. Also, losing any items you’ve rented when you die is a massive pain.

    Choose a weapon, any weapon.
    Choose a weapon, any weapon.

    I loved the graphical style of this game, and in particular the way you can turn into a painting, an ability that was used masterfully in several puzzles. Just playing the game brought a smile to my face – yes, it’s Hyrule again, but it’s also a Zelda game, and that means quality and a big dollop of fun. And to cap it all off, A Link Between Worlds has hit on the perfect right mix of nostalgia and innovation.

  • It’s that time of year again and I find myself racing toward another birthday and to the ripe-old age of 31. In celebration I thought why the hell not have a racing themed countdown – so here we are, counting down 31 racing games that have defined my enjoyment of the genre over the last 31 years.  Enjoy!

    SegaRallyDaytona USA was the last great game changer for arcades. It was the first time i’d ever seen a machine take $2 coins per play, and the last time I ever saw  lines so long that time limits were enforced by arcade owners to prevent them from snaking out onto the pavement. In fact it is such an enduring classic that even now, 20 years on, you’re unlikely to spot a Daytona USA machine with an empty seat regularly, and the draw of a four-machine link-up is still an incredibly attractive proposition if you come across one with a group of mates. For a lot of us Daytona was the last great game from the era where arcades were king.

    But while Daytona hit the market hardest, it is actually Sega Rally that has my heart as the greatest sit-in arcade machine of its time.  It looked every bit as beautiful as AM2’s classic, and at its core was much the same game, but there was a satisfaction in mastering Rally’s looser handling that for me makes it hit sit and shoulders above anything else.  And like most arcade games of the time, Sega Rally was at its best when you had a shit-talking mate sitting in the driver’s seat next to you.  Whether real or imagined, the more subtle and nuanced skill required made for some of the most frantic races I’ve probably ever experienced in races, which in turn, made for some of the greatest multiplayer banter I’ve had.  Whole trips back to my hometown of Adelaide were organised around plans to play the Sega Rally two-seater that had been sitting in the same Fish and Chip shop for as long as I can remember.

    Anyone who grew up in a time where arcades were seemingly on every corner knows that arcades really were about the people around you.  For anyone who missed the phenomenon (i’m sorry), if you get hold of a mate and can track down a SEGA Rally machine, you can relive what is still for mine probably the pinnacle of the arcade experience (minus the weird smell and flashing lights).  And while the Saturn ports did an absolutely stellar job of bringing the game home, it is very tangible feel and sound of slamming on the pedals, turning the wheel and shifting gears, that makes the cabinet still the definitive way to play Sega’s masterpiece. While it is in part the persistent back and forth  rivalries I had with friends playing Sega Rally that in part has in many ways shaped my fondness for it, it cannot be denied that underneath all of those high subjective and incidental personal experiences, is a thoroughly brilliant rally racer that is as good now as it was in 1994.  Give or take a few pixels.

    Finnnnish! Share your Sega Rally memories with us in the comments below, and make sure to catch up with prior entries in the countdown below!

    #31: Stunt Car Racer   #30: Badlands   #29: RVF Honda  #28: Lotus Esprit Turbo Challenge  #27: Nitro  #26: Super Grand Prix  #25 Super Cars II  #24 Super RC Pro-Am #23 Sega Rally  #22 Wipeout 2097  #21 Micro Machines V3  #20 Gran Turismo #19 Need For Speed: High Stakes  #18 Colin McRae Rally 2.0  #17 Wave Race: Blue Storm #16 Grand Prix Challenge  #15 Project Gotham Racing 2  #14 F-Zero GX  #13 Mashed #12 Burnout 3: Takedown  #11 Ridge Racer  #10 Outrun 2006: Coast 2 Coast #9 Forza Motorsport 2  #8 Motorstorm: Pacific Rift  #7 Midnight Club: Los Angeles  #6 Dirt 2  #5 Need for Speed: Hot Pursuit  #4 Shift 2: Unleashed  #3 Sonic All-Star Racing: Transformed  #2 Forza Horizon  #1 F1 2013: Classic Edition

    Sega Rally (arcade)