Twitch-perfect controls and a sublime learning curve result in a game that’s consistently fun yet challenging.
Ocean’s Heart borrows liberally from the Zelda playbook, but with some varied locales and fun swashbuckling gameplay.
Three issues in, this beautiful, high-quality gaming journal is getting better and better.
Swinging through the trees is a sheer joy, and a wonderful way to highlight the game’s environmental message.
A few highlights from the excellent crop of indie games at London’s newest game show.
A satirical road trip across a dysfunctional, divided country.
Treat yourself for World Book Day.
Let’s go round again. And again. And again.
Have staff, will travel.
Another turbulent year, but with some glittering highlights.
The AMAP team chooses their favourite games of the year.
Featuring a cuter than average Grim Reaper.
It’s been a long time coming.
Read my review in issue 57 of Wireframe.
It’s all getting a bit political down in the woods.
I spoke to the man behind Lowtek Games.
A month after the game hit shop shelves.
Hard as nails.
Specter Knight, Plague Knight and King Knight join the amiibo shelf.
Too many games, too little time.
Read my review of this fantastic game in issue 55 of Wireframe.
A round up of the best games I saw at the 2021 comeback of EGX.
The magic of the stage.
With the help of the developers of Death’s Door.
TOEM! Deathloop! Eastward! Sable! More! It’s hard to keep up.
A tribute to the man who revolutionised British home computing.
I interviewed the people behind it for The Guardian.
This religious-themed Metroidvania may be off-puttingly difficult for some, but it’s also stunningly beautiful and continually rewarding.
I spoke to the creator of the original Simpsons game for Retro Gamer.
A racing game that appeals to petrolheads and pedestrianheads alike.
Pleasant forest pottering.
I reviewed this hybrid dungeon crawler and dating simulator for The Guardian.