Twenty years on from the last game, hopes are high for Larian Studios’ stab at continuing the beloved series.
To celebrate the 25th anniversary of the PlayStation’s European debut, I spoke to the creators behind the console’s most iconic launch game.
A viciously difficult XCOM-alike that encourages repeat attempts.
Love of mine, someday you will die, but I’ll be close behind, and I’ll follow you into the dark…
With the start of a new generation imminent, we look back on our favourite games from the current crop of consoles.
One for the road.
A growing sense of contentment.
Piece together the events to reveal the diverging careers of two country stars.
Charming characters and compelling tales, all based on real-life stories.
The talented indie developer performs a perfect hat trick.
Homicidal puzzling.
I spoke to the man behind it all in a feature for Eurogamer.
Don’t Starve meets The Wind Waker.
At £249/$299, Microsoft’s console will give Sony something to worry about.
Goodwill down the drain.
I talked to Charles Cecil about Revolution’s first game for Retro Gamer.
The Geocity that never sleeps.
Such stuff as dreams are made of.
Was it always this difficult?
Impeccable mechanics combine with a great story.
‘Tis but a scratch.
Cor blimey, guvnor!
HONK HONK!
Like us. Please, please like us. We crave attention.
A rogue-lite with a forgiving streak.
AITA?
I suspect we’ll be seeing Mario’s brother in electronic form soon.
It’s-a-me, a hybrid toy!
In an exclusive for Nintendo Life.
“Wait, are we still in the game?”
Career set to hard mode.
Sega’s wonder machine was just too good for this world.