I bought Monster Hunter 3 Ultimate for the Wii U when it was released back in March 2013, and a year and a half later I’m still playing it. In fact, I even bought the 3DS version as well, so I could play it on the move. And even after all this time, it’s still providing new surprises.
The reason I bought the game in the first place was because my sister had been raving about Monster Hunter for years, so I thought it was about time I gave it a go myself. On loading it up, the appeal of the game was immediately obvious – the graphical style is excellent, and the monsters themselves are superbly designed. Apparently the designers spent many hours studying the movements and behaviour of wild animals and then translated this to their fictional beasts. This level of attention really shows – the monsters feel like living, breathing creatures with individual personalities, and what’s more, they’ll get tired, enraged or scared, just like a real animal being hunted.
The battles themselves can be epic. If you’re facing a beast for the first time, your equipment and weapon might not be quite up to the task, so you’ll find yourself fleeing in panic and frantically attempting to avoid the creature’s attacks. You might eventually manage to slay or capture the monster, but it will take a long time. Yet one of the game’s greatest allures is the way that you can constantly learn and improve, and that’s not just down to gaining better weapons – improvement means learning each creature’s attacks, working out where it’s weakest and experimenting with different configurations of armor. There’s so much to learn and so much depth – if you want to know how much depth, just absorb the fact that the official strategy guide is over 500 pages long.

But all this depth can be a little daunting, and Monster Hunter 3 Ultimate is ludicrously unhelpful to newcomers. There’s barely any tutorial, and the paltry in-game help on offer is buried deep within the pause menu – I only found it by accident when I was about 20 hours in. Even then, it doesn’t really tell you what you need to know. For example, a large part of the game involves hunting monsters and then crafting armour from their body parts, but knowing what this armour actually does is another thing entirely. You’re presented with a screen of baffling numbers for each armour set, with no real idea of what it all means. I just about managed to work out ‘Fire Res’, but ‘Hunger’ and ‘Potential’ left me scratching my head. Only after some exhaustive internet research have I managed to piece together what it all means. Or at least some of it.
After about 60 hours, I still hadn’t even ventured online, as the game demands that you reach a surprisingly high level before you can go and play with the ‘big boys’. In fact, after 60 hours I’d only completed half of the quests available in Moga Village (the solo campaign area) – there is a LOT of game on offer here. And a lot of things to learn too – in fact, I played multiplayer Monster Hunter 3 Ultimate with my sister for the first time last week, and I couldn’t believe the amount of things I learned from her, even after having played the game for over a year. Things like the starting areas have secret shortcuts that take you to different areas of the map, that carving is quicker when you’re crouching and that throwing sonic bombs can cause some monsters like Diablos to pop out of the ground – things that I would never have found out by playing on my own.
And that’s one of the game’s central appeals – the community is extremely helpful, and playing in a group adds another dimension to the gameplay. Plus, because the game is so obtuse about how it works, there’s a real sense of achievement when you learn its systems and how to beat it. And at its core, the mechanic of hunting and trapping ever bigger and scarier monsters is compelling. Every now and then you’ll hit a wall, where you’ll encounter a monster that’s so tough you’ll need to spend time forging more-specialised and more-powerful equipment to fight it. After spending possibly hours patiently collecting the various parts you need for your next bit of kit, there’s huge satisfaction to be had when you go back and finally beat the beast that stopped you. And that satisfaction never gets old.

The Game Boy, huh? That little brick was a pretty amazing piece of hardware, and one that if I was asked, would probably say I’m the most fond of. As a young chap it gave me an excitement for the technology side of video games, blown away that something so small could let me play something so big. Sure there were compromises – the games weren’t as grand and the graphics not as great – but it was worth it just for the freedom and wonder that the system granted anyone who owned it.



not another top down racer? Why yes (…and there’s more to come).









Last year in my 30th birthday countdown, I wrote about 
of racing motorcycles. The high pitched squeal of a 400 cc engine at high revs is a sound your eardrums most likely won’t let you forget, at least so long as they’re still ringing from the experience. But despite this love of the machines and my love of Motorsport in general, I’ve never really been a fan of bike racing.


It makes sense to start where it all began for me as a race fan – with what is to this day still one of the most purely entertaining racing games I think i’ve ever played. I cannot understate how important Stunt Car Racer is both as an influence on my taste in video games, and as a game in its own right.
I’m going to come right off the bat and say I don’t like DriveClub. I’d refrain from calling it a bad game, but it is a confused one that gets very little right. Everything from the handling to the tracks to driver AI feels slightly off kilter to the point where nothing in the game feels as though it was developed by the same team. In the end what we’ve got is a game that seems like a confused mish-mash of a racing game that does nothing particularly wrong, but will probably have most people asking themselves why it exists.










I can’t help but feel that this autopsy culture and academisation of game design is detracting from what drew me into video games as a young lad in the 80’s and 90’s. The sense of wonderment that came with every new game, acceptance of flaws in service of appreciating the broader entertainment, and the ability to incorporate me in stories or sequences taking place in both new and familiar locations, were key factors in capturing my attention as a boy, and maintaining it as a man. But that wonderment and acceptance has fallen away from video game culture and in its place left a general feeling of discontent and unwillingness to overlook sometimes minor complaints in favour of appreciating a game as a whole. As games evolve into big and beautiful opuses, sadly the conversation around them has devolved into a series of technical specs and thinly veiled shit-slinging about what games should be rather than what they are.


Wipeout did a lot of things to progress the world of video games. Aside from being a bloody fantastic futuristic racer, it was a beautiful showcase for just what videogaming in three dimensions was all about – looking not only streets ahead of its contemporaries, but in some ways like it had come from the far flung future. At a significant time of change for the industry, and the disruption caused by the onset of CD-ROM and the potential it unlocked, Wipeout was in some ways a showpiece for the future of video games. It is not an exaggeration to say that Wipeout truly ushered in the next generation of hardware.



[Contains spoilers of Killzone 3]







I am the no one that buys Call of Duty for the single player campaign. Call me part of the problem but I buy every Call of Duty game – and more recently Battlefield game – without exception. While people lament the lack of changes to the perk system and the recycling of old maps I, like millions of other imbeciles, rush out to retailers and plonk their cool hard cash down on the counter. “The newest game where I shoot many people please”.














Growing up I had no idea that video games were viewed as a ‘boy thing’. I was surrounded by girls that played video games – from my sister who would physically fight me or my brother for time on the the home Amiga 500, to girls at school who would trade the latest 


If you’ve been living under a rock for the last few months (or simply don’t care) you wouldn’t know that this Formula One season has breathed new life into the greatest motorsport on Earth. In a similar fashion, Formula One games over the last few years have been given a fresh set of legs by the consistently great Codemasters once they started making annualised entries in the franchise from 2010 onwards, culminating in the excellent homage to racing nostalgia that was F1 2013: Classic Edition.





