Review: Blood 2 – The Chosen

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For some reason I never got around to Blood 2 back in the day, or any day since. Perhaps its bad reputation had been subconsciously swaying my opinion about it? Who can say? Whatever the cause, I figured it was time to finally give it a shot and see if what they say about the game is true.

I literally had not taken a single step in Blood 2 before I ran into my first problem. Upon starting the game, it immediately and unceremoniously dropped me into a subway train and told me to track down Gideon. What? How did I get on this train? Who in the world is Gideon? What is going on?

I felt like I had missed something. Maybe I accidentally skipped an intro cutscene somewhere, so I quit and started again. Still nothing. I tried YouTube and sure enough, an intro scene existed (though it didn’t explain a whole lot more), it just wasn’t playing for me at all for some reason. Oh well, there couldn’t be that much story in a game like this anyway, could there? I continued on.

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I…don’t think that’s how blood works…

As it turned out, there was a good deal more story to this one than the original game, but unfortunately it was almost entirely as vague and incomprehensible as the beginning. Gideon is the new head evil guy, and you have to stop him because…he’s evil and stuff, and then one of his lieutenants, I couldn’t tell you which one since they never bother naming them, tries to shoot you with an experimental singularity gun, which instead of killing you causes a portal to open and this person jumps out. You apparently know this person and call them Gabriel, but she corrects you and says to call her Gabrielle, then immediately runs away. Do I know this person? Did they just change gender for some reason? What the hell is going on?? This is a story?

Characters just pop in and out like this on a semi-regular basis, with no explanation whatsoever of who they are or whose side they’re on or what their motivation is. Once, a new character was introduced by him suddenly teleporting into the scene next to me, where he just started talking to me like we were old friends, yet no name or explanation was ever given, we just shared some cryptic banter for a minute before he disappeared just as suddenly as he had appeared and things carried on like nothing had happened. The only thing these characters seem to have in common is that your character interacts with them as if they’re very familiar to them and as if the audience should be very familiar with them too, but I don’t understand how. Later I finally came to realize that these mystery characters were the other members of the group that you were with in the very first cutscene of the original Blood, one where they all died and were never seen or mentioned again afterwards. Oh. Great.

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“Oh boy, a boss fight!”…is not something you’re going to be saying while playing this.

Other aspects of the game followed in a similarly confusing and frustrating fashion. While the core gunplay was fun enough while it was working, it was often tarnished by bizarre bugs like leaping enemies jumping on your head, and I mean they would literally jump up and stand there on an invisible platform atop your head and just be walking around up there until you finished them off. There was also some really bizarre hit detection going on, with enemies who would sometimes take seven sniper rounds to the head to finish off, but sometimes if you just shoot them once in the leg they’d instantly die.

Then there’s the level design. Boy, I sure hope you like office buildings, warehouses, alleyways, and sewers, because that’s 90% of the game, just the most generic, uninteresting locations imaginable. I would expect this from G.I. Urban Action Force 5 or whatever generic military shooter of the nineties, but not from a sequel to a game that was entirely made up of horror movie references. In fact, there are almost no horror references to be seen here either, and instead of spitting out Evil Dead quotes, Caleb has now taken to making bizarre references (I hesitate to call them jokes) to 1950’s pop culture, such as Howdy Doody and Frank Sinatra.

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This is the head evil guy, Gideon. I don’t even watch wrestling, but I’m 99% sure that that’s just a picture of Ric Flair…

I just don’t know what they were thinking with this game. I had hoped that its bad reputation was exaggerated due to it being a little technologically outdated compared to other shooters of the era, but it seems that history was not wrong about Blood 2. Without all the clever level design and iconic horror references that made the original a classic, all that remains is an unrecognizable, generic mess that’s mediocre at best, if you’re feeling really generous. The developers have apparently long since admitted that this game was rushed out in an incomplete state in order to compete with Half-Life and Unreal and all the other much better shooters coming out in the late nineties, the logic of which is utterly baffling. Fortunately, Monolith survived as a developer and seems to have learned from this mistake, as they’re still around and still producing quality games today, but this misstep would prove to be the death of the Blood series, and a gruesome death indeed. R.I.P. Blood!