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Category Archive: Features

UPDATED: My six-page feature on Genesis LPMud is in the new issue of PC Gamer UK!

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My feature on one of the oldest online multiplayer games is in issue 323 of PC Gamer!

Lewis Packwood 2 November 2018 Features

First Impressions: The Light Keeps Us Safe

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I previewed the latest game from the makers of The Signal of Tolva for Kotaku UK. Let’s see how that went.

Lewis Packwood 26 October 2018 Features

EVE Online: Seven Days In New Eden

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EVE Online has a reputation for being a scary place for newcomers. But what’s it actually like to play this venerable MMORPG for the first time?

James Keen 17 October 2018 Features

Video game streaming is going to change everything

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The ‘Netflix of games’ is just around the corner, as broadband speeds are shooting up across the world. I wrote a feature about how streaming will change video games for GamesRadar.

Lewis Packwood 15 October 2018 Features

Saying goodbye to the Wii U – Part 3: Pandora’s Tower

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Pandora’s Tower is an old Wii RPG I’ve been meaning to play for ages, and one of the many games in my Wii U backlog. And it turns out it’s great.

Lewis Packwood 26 September 2018 Features

Saying goodbye to the Wii U – Part 2: Darksiders Warmastered

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I’ve finished Darksiders Warmastered as part of my quest to finish all of my Wii U games. It’s great! Next up: Pandora’s Tower.

Lewis Packwood 21 September 2018 Features

The games that should be on the PlayStation Classic

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What games would you feature on the newly announced PlayStation Classic? I’ve picked out 15 PS1 games that I’d revive in a heartbeat.

Lewis Packwood 19 September 2018 Features, Opinions

Saying goodbye to the Wii U – Part 1

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Join me as I reminisce about Nintendo’s quirky, innovative and yet much maligned console.

Lewis Packwood 16 September 2018 Features

How to deal with your gaming backlog

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Do you have more games than you can possibly play? Is it stressing you out? I’m here to help.

Lewis Packwood 14 September 2018 Features

Boundless, Minecraft, and not having anywhere near the amount of time a game demands

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Boundless is a pretty cool looking Minecraft style MMOG. And frankly I’m never going to have the time to play it.

Lewis Packwood 10 September 2018 Features, Opinions

The best modern Metroidvanias

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Hollow Knight, Dead Cells, Chasm, Guacamelee 2… there’s a flood of modern Metroidvanias at the moment, but which are worth your time?

Lewis Packwood 30 August 2018 Best-of Lists, Features

The British companies trying to crack the Chinese video game market

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I spoke to Curve Digital, Coatsink and Freejam about their efforts to publish games in China in an article for Kotaku UK.

Lewis Packwood 8 August 2018 Features

The full story of the one-letter bug that broke the AI in Aliens: Colonial Marines

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I spoke to the modder who discovered this tiny, catastrophic bug in Aliens: Colonial Marines as part of his three-year overhaul of the game.

Lewis Packwood 2 August 2018 Features

No Man’s Sky NEXT is confusing but brilliant

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The NEXT update completely transforms No Man’s Sky – I wrote about my experiences with it for PCGamesN.

Lewis Packwood 27 July 2018 Features

The bizarre story of the Casio Loopy console

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I wrote a feature for Eurogamer on the Casio Loopy – a console for girls with a built-in sticker printer.

Lewis Packwood 15 July 2018 Features

I spoke to Mike Pondsmith about Cyberpunk 2077

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I chatted with the creator of the RPG that Cyberpunk 2077 is based on in a feature for PCGamesN.

Lewis Packwood 12 July 2018 Features

I spoke to the developers of Sable about their stunning indie game

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The crazy thing is that this beautiful game is being made in a garden shed by two completely self-taught developers.

Lewis Packwood 27 June 2018 E3 2018, Features

Gaming disorder could lead to addiction warning labels on games

I spoke to academics on both sides of the gaming disorder debate in a feature for GamesRadar – and both sides recognise that gaming addiction is a problem.

Lewis Packwood 20 June 2018 Features

The best games of E3 2018

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Amid all the ultraviolence and samey sequels, a few genuine delights peeked out from behind the curtain at E3 2018. WARNING: THIS LIST DOES NOT INCLUDE CYBERPUNK 2077.

Lewis Packwood 15 June 2018 E3 2018, Opinions

Interview: Suda51 on Travis Strikes Again – No More Heroes

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Superstar designer Suda51 told me all about Travis Strikes Again on Nintendo Switch, as well as remakes of Killer7 and Flower, Sun and Rain – and possibly Michigan: Report From Hell.

Lewis Packwood 14 June 2018 Features

E3 2018: What’s the point of revealing a game title and nothing else?

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All of the E3 press conferences are now over, and I have to say I’m a little underwhelmed. […]

Lewis Packwood 14 June 2018 E3 2018

E3 2018: There’s now a Ridley amiibo and gosh it’s good

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I need this right now. Metroid fans, rejoice!

Lewis Packwood 13 June 2018 Amiibos, E3 2018

Will Ninja Theory maintain their creative independence under Microsoft?

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I wrote down my thoughts on the acquisition of Ninja Theory by Microsoft in an article for Kotaku UK. Will the British developer thrive or wither under its new master?

Lewis Packwood 12 June 2018 E3 2018, Features

The strange story of how Tom Clancy sold his own name

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Tom Clancy died in 2013, but his brand lives on. In fact, Ubisoft has the right to use his name on video games in perpetuity. I wrote a feature on this unusual situation for PCGamesN.

Lewis Packwood 17 April 2018 Features

The best games of EGX Rezzed 2018

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Phogs! Smoke and Sacrifice! Unforeseen Incidents! Dead Cells! Regular Human Basketball! Metamorphosis! Hipster Cafe Simulator! Hyper Sentinel! Roll up, roll up to see the best indie games on offer at Rezzed 2018!

Lewis Packwood 16 April 2018 Features

Developers Long Hat House explain the meaning behind Dandara

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The video game Dandara is full of symbolism and strange references – but what does it all mean? I asked the developers, Long Hat House, about the thinking behind their metroidvania masterpiece.

Lewis Packwood 13 April 2018 Features

When coding goes wrong – amusing bug tales

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Skating horses in Second Life, an unstoppable virus in World of Warcraft and the one-letter mistake that stuffed the AI in Aliens: Colonial Marines – I sought out some funny bug stories for a feature in PCGamesN.

Lewis Packwood 10 April 2018 Features

The closure of Grainger Games – as told by the staff

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I spoke to employees at Grainger Games to find out what they’ve been going through – and what they plan on doing next.

Lewis Packwood 4 April 2018 Features

The BattleTech arcade machines that were years ahead of their time

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In the early 1990s, BattleTech Centers – later redubbed Virtual Worlds – featured fully enclosed mech cockpits that put pilots into 3D deathmatches against players across the world.

Lewis Packwood 23 March 2018 Features

Monster Hunter Stories amiibo: Rathian and Cheval

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I’m obsessed with Monster Hunter right now. Here’s more fuel for the fire. And a secret snack as a bonus.

Lewis Packwood 20 March 2018 Amiibos

Spiffing Reads: Roman Numerals and Giant Beetles

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This week: the definitive ruling on whether it should be Black Ops IIII or IV, a massive mushroom beetle is found in No Man’s Sky, a man plays Nintendo Switch using a 1986 pocket TV, and where it all went wrong for Atari.

Lewis Packwood 16 March 2018 Spiffing Reads

Star Citizen and the legal perils of virtual property

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What are you actually purchasing when you buy virtual property in a game like Star Citizen? I spoke to a lawyer to find out what the legal implications are in a feature for PCGamesN.

Lewis Packwood 15 March 2018 Features

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