I spoke to Curve Digital, Coatsink and Freejam about their efforts to publish games in China in an article for Kotaku UK.
I spoke to the modder who discovered this tiny, catastrophic bug in Aliens: Colonial Marines as part of his three-year overhaul of the game.
The NEXT update completely transforms No Man’s Sky – I wrote about my experiences with it for PCGamesN.
I wrote a feature for Eurogamer on the Casio Loopy – a console for girls with a built-in sticker printer.
I chatted with the creator of the RPG that Cyberpunk 2077 is based on in a feature for PCGamesN.
The crazy thing is that this beautiful game is being made in a garden shed by two completely self-taught developers.
I spoke to academics on both sides of the gaming disorder debate in a feature for GamesRadar – and both sides recognise that gaming addiction is a problem.
Amid all the ultraviolence and samey sequels, a few genuine delights peeked out from behind the curtain at E3 2018. WARNING: THIS LIST DOES NOT INCLUDE CYBERPUNK 2077.
Superstar designer Suda51 told me all about Travis Strikes Again on Nintendo Switch, as well as remakes of Killer7 and Flower, Sun and Rain – and possibly Michigan: Report From Hell.
All of the E3 press conferences are now over, and I have to say I’m a little underwhelmed. […]
I need this right now. Metroid fans, rejoice!
I wrote down my thoughts on the acquisition of Ninja Theory by Microsoft in an article for Kotaku UK. Will the British developer thrive or wither under its new master?
Tom Clancy died in 2013, but his brand lives on. In fact, Ubisoft has the right to use his name on video games in perpetuity. I wrote a feature on this unusual situation for PCGamesN.
Phogs! Smoke and Sacrifice! Unforeseen Incidents! Dead Cells! Regular Human Basketball! Metamorphosis! Hipster Cafe Simulator! Hyper Sentinel! Roll up, roll up to see the best indie games on offer at Rezzed 2018!
The video game Dandara is full of symbolism and strange references – but what does it all mean? I asked the developers, Long Hat House, about the thinking behind their metroidvania masterpiece.
Skating horses in Second Life, an unstoppable virus in World of Warcraft and the one-letter mistake that stuffed the AI in Aliens: Colonial Marines – I sought out some funny bug stories for a feature in PCGamesN.
I spoke to employees at Grainger Games to find out what they’ve been going through – and what they plan on doing next.
In the early 1990s, BattleTech Centers – later redubbed Virtual Worlds – featured fully enclosed mech cockpits that put pilots into 3D deathmatches against players across the world.
I’m obsessed with Monster Hunter right now. Here’s more fuel for the fire. And a secret snack as a bonus.
This week: the definitive ruling on whether it should be Black Ops IIII or IV, a massive mushroom beetle is found in No Man’s Sky, a man plays Nintendo Switch using a 1986 pocket TV, and where it all went wrong for Atari.
What are you actually purchasing when you buy virtual property in a game like Star Citizen? I spoke to a lawyer to find out what the legal implications are in a feature for PCGamesN.
This week: the amazing Papers, Please short film, what Lucas Pope did next, the disco-tastic turn-based tactics game All Walls Must Fall, a secret trick in Super Mario Bros. 3, and Donald Trump targets video games after school shootings.
I couldn’t resist blagging a few more amiibo in a recent Argos sale. My name is Lucius, and I’m an amiibo addict.
I wrote a feature for Kotaku UK on the changes to GAME’s Reward Card and what they say about the retailer’s future strategy.
This week: the Nintendo Switch isn’t breaking records in the UK, Celeste helps out with mental health, Sleep Is Death deserves a reboot, a Twitter bot unearths a lost game, and why cheating was cool.
The very first issue of Edge magazine saw a gaggle of video-game luminaries make predictions about the digital future. How did they do?
Grand Theft Auto V, Forza Horizon 3, Sea of Thieves, Crackdown 3… a surprisingly huge number of amazing games are made by developers in the UK.
This week: the story of the woman in love with Tetris, the most bastard game you’ve ever seen, the XCOM director on Mario + Rabbids, what went wrong with Lair, Arkane’s lost game, and the hubris of Imagine Software.
What will happen to digital-only games in the future? Many have already been lost, pulled from sale as licenses expire – and many more will disappear with the closure of WiiWare in 2019. I went exploring the ‘digital graveyard’ in a feature for Eurogamer.
Hey look, you can even detach the riders and swap them around! Best. Amiibo. Ever.
This week: the unlikely return of Nintendo Power, why ARMS is so good, the regulation that could outlaw loot boxes, a fascinating chat with industry veterans and the genius of Nintendo Labo.
Last year was a really amazing one for quality video games – but there are loads more fantastic games on the way in 2018, including The Last of Us Part 2, Fire Emblem on Switch, Agony and Red Dead Redemption II. Here are the titles we’re most excited about.