I spoke to the developers behind the series for a feature in issue 208.
Shout out to Mark.
I spoke to the folks behind some of the leading retro gaming podcasts for a feature in issue 203 of Retro Gamer.
I wrote about the anarchic 2000s TV show for this month’s issue.
I wrote a feature for Kotaku UK on the crushing disappointment of this much-hyped game back in 1994.
And from TV programmes, too, not to mention a sort of proto-Internet run by the Post Office. The 80s were crazy times. I wrote about it all in a feature for Wireframe magazine.
Skating horses in Second Life, an unstoppable virus in World of Warcraft and the one-letter mistake that stuffed the AI in Aliens: Colonial Marines – I sought out some funny bug stories for a feature in PCGamesN.
In the early 1990s, BattleTech Centers – later redubbed Virtual Worlds – featured fully enclosed mech cockpits that put pilots into 3D deathmatches against players across the world.
This week: the definitive ruling on whether it should be Black Ops IIII or IV, a massive mushroom beetle is found in No Man’s Sky, a man plays Nintendo Switch using a 1986 pocket TV, and where it all went wrong for Atari.
What are you actually purchasing when you buy virtual property in a game like Star Citizen? I spoke to a lawyer to find out what the legal implications are in a feature for PCGamesN.
This week: the amazing Papers, Please short film, what Lucas Pope did next, the disco-tastic turn-based tactics game All Walls Must Fall, a secret trick in Super Mario Bros. 3, and Donald Trump targets video games after school shootings.
This week: the Nintendo Switch isn’t breaking records in the UK, Celeste helps out with mental health, Sleep Is Death deserves a reboot, a Twitter bot unearths a lost game, and why cheating was cool.
This week: the story of the woman in love with Tetris, the most bastard game you’ve ever seen, the XCOM director on Mario + Rabbids, what went wrong with Lair, Arkane’s lost game, and the hubris of Imagine Software.
This week: the unlikely return of Nintendo Power, why ARMS is so good, the regulation that could outlaw loot boxes, a fascinating chat with industry veterans and the genius of Nintendo Labo.
This week: why the fighting game community is so inclusive and a look at the rise, then fall, then rise again of Dance Dance Revolution.
This week: why Monster Hunter World is flipping amazing, how Mario can make pensioners’ brains better, and a list of the funniest games ever.
Floppy disks gradually de-magnetise over time – so-called bit rot. I spoke to groups who are trying to save old Amiga games before they’re lost forever.
Pointless collectibles, gated story content, questionable DLC practices, so-called ‘free to play’… No, just no.
This week: driving a virtual bus for money, the game that can never be remade, Death Stranding, Bayonetta 3, and Little King’s Story. And BAYONETTA 3.
Wouldn’t it be amazing if Nintendo made a Game Boy Mini? If they did, here are the games they should definitely put on it…