I spoke to the developers behind the series for a feature in issue 208.
Features
Shout out to Mark.
I spoke to the folks behind some of the leading retro gaming podcasts for a feature in issue 203 of Retro Gamer.
I wrote about the anarchic 2000s TV show for this month’s issue.
I wrote a feature for Kotaku UK on the crushing disappointment of this much-hyped game back in 1994.
And from TV programmes, too, not to mention a sort of proto-Internet run by the Post Office. The 80s were crazy times. I wrote about it all in a feature for Wireframe magazine.
Skating horses in Second Life, an unstoppable virus in World of Warcraft and the one-letter mistake that stuffed the AI in Aliens: Colonial Marines – I sought out some funny bug stories for a feature in PCGamesN.
In the early 1990s, BattleTech Centers – later redubbed Virtual Worlds – featured fully enclosed mech cockpits that put pilots into 3D deathmatches against players across the world.
This week: the definitive ruling on whether it should be Black Ops IIII or IV, a massive mushroom beetle is found in No Man’s Sky, a man plays Nintendo Switch using a 1986 pocket TV, and where it all went wrong for Atari.
What are you actually purchasing when you buy virtual property in a game like Star Citizen? I spoke to a lawyer to find out what the legal implications are in a feature for PCGamesN.
This week: the amazing Papers, Please short film, what Lucas Pope did next, the disco-tastic turn-based tactics game All Walls Must Fall, a secret trick in Super Mario Bros. 3, and Donald Trump targets video games after school shootings.
This week: the Nintendo Switch isn’t breaking records in the UK, Celeste helps out with mental health, Sleep Is Death deserves a reboot, a Twitter bot unearths a lost game, and why cheating was cool.
This week: the story of the woman in love with Tetris, the most bastard game you’ve ever seen, the XCOM director on Mario + Rabbids, what went wrong with Lair, Arkane’s lost game, and the hubris of Imagine Software.
This week: the unlikely return of Nintendo Power, why ARMS is so good, the regulation that could outlaw loot boxes, a fascinating chat with industry veterans and the genius of Nintendo Labo.
This week: why the fighting game community is so inclusive and a look at the rise, then fall, then rise again of Dance Dance Revolution.
This week: why Monster Hunter World is flipping amazing, how Mario can make pensioners’ brains better, and a list of the funniest games ever.
Floppy disks gradually de-magnetise over time – so-called bit rot. I spoke to groups who are trying to save old Amiga games before they’re lost forever.
Pointless collectibles, gated story content, questionable DLC practices, so-called ‘free to play’… No, just no.
This week: driving a virtual bus for money, the game that can never be remade, Death Stranding, Bayonetta 3, and Little King’s Story. And BAYONETTA 3.
Wouldn’t it be amazing if Nintendo made a Game Boy Mini? If they did, here are the games they should definitely put on it…
Welcome to the November 2017 Spiffing Reads Clipstravaganza!
This week: when Mario released a CD album, a tribute to Runic Games, Terry Cavanagh’s bizarre new game, Mass Effect Andromeda redemption and a beat ’em up with no attacks.
This week: cockroaches in a frickin’ PS4, Knight Terror, a troll-baiting Mario list, games we need on Switch and goodbye to Miiverse. AND COCKROACHES.
This week: the press reacts to the closure of Visceral Games, Reddit reveals the designers behind Switch games, RiME gets praised and Sony gets told off.
The Thargoids popped up recently in Elite: Dangerous, and I talked to a group that’s working out what they want and where they came from. It involves everything from barnacles to genocide, with a bit of torture thrown in for good measure.
I have to confess that I’m a useless statistics junkie, and keep records of everything from the number […]
The members of The Manor recount the scariest games they’ve ever played. And there are a few surprises…
This week: Activision patents controversial bots, sublime Zelda propaganda posters, the games that should be on the Game Boy Mini, and a stunning JRPG from Indonesia.
EA has closed Visceral Games and declared that it will ‘pivot’ the single-player Star Wars game it was developing into something with more longevity. But are single-player games really dead?
This week on Spiffing Reads, we kick off with a fevered discussion on what games should be featured […]