Conscript! Wax Heads! Turnip Mountain! The Deadly Path! Pieced Together! Here are some of my favourite games from the WASD show.
Author: Lewis Packwood
Lara is still much loved!
Too clever for its own good.
I wrote an awful lot of things about video games in 2023, not least an entire book.
Make Way is Micro Machines where you have to build the track, and it’s an absolute blast with four players.
Find out more about Virtuality, the company that pioneered VR in the 1990s.
My first book, Curious Video Game Machines, is now available to buy from all good book shops.
There’s a fantastic-looking book currently on Kickstarter, all about the weird and wonderful world of tabletop electronic games.
I’ll see you in York on Wednesday 6th December. Save the date!
A compendium of rare and unusual consoles, computers and coin-ops.
A few highlights from this year’s WASD, including Viewfinder, Have a Nice Death and A Highland Song.
I reviewed this unexpectedly brilliant Indonesian high-school adventure for The Guardian.
Atomic Heart! Zelda! Snufkin! Here are a few of the spangly new video games we’re looking forward to in the coming year.
Citizen Sleeper! Silt! Rollerdrome! Join us as we look back at our favourite games of 2022.
After two turbulent years, 2022 felt like a fresh start.
I found out in a feature for Time Extension.
A look at one of the biggest and most complex articles I’ve ever written.
It turns out the plague really IS all that bad.
Featuring John Romero!
Dome Keeper! Ninja or Die! Planet of Lana! More!
As the venerable machine turns 50 this month.
In which I bring exciting news, and wax lyrical about the wonderful Spiritfarer.
What a stunning bunch.
Three issues in, this beautiful, high-quality gaming journal is getting better and better.
A few highlights from the excellent crop of indie games at London’s newest game show.
Treat yourself for World Book Day.
Another turbulent year, but with some glittering highlights.
The AMAP team chooses their favourite games of the year.
Read my review in issue 57 of Wireframe.
I spoke to the man behind Lowtek Games.
A month after the game hit shop shelves.
Hard as nails.