A MOST AGREEABLE PASTIME

Video Games, Victorian Style

  • Oh geez. I didn’t even realize Bethesda was doing their show ahead of the actual start of E3 too! Guess I’ll be staying up late just to show you fine readers another 5 exciting upcoming new titles! (Just kidding, I’m always up this late)


    #5: Dishonored 2: Death of the Outsider (Xbox, PlayStation, PC)

    I’m a big fan of Arkane Studios and the Dishonored series, so I’m all for some more Dishonored 2, especially with as interesting sounding of a premise as this. I just hope they don’t break it into two halves like they did with the story DLC for the first game.


    #4: Fallout 4 VR (PlayStation, PC)

    I must confess, I still haven’t played Fallout 4 yet, but maybe that was for the best, because now I’ll be able to play it in VR! Maybe. We’ll have to see what playing a 200+ hour game in VR is like. I’m liable to go blind or something! It’s a very good sign for VR fans though, that big companies are willing to bring big name AAA titles to VR.


    #3: Doom VR (PlayStation, PC)

    Whaaaaaaaaaaaaat! Well, now I’m definitely going to go blind. This was probably the game I would have most liked to have experienced in VR and now my wish will come true. I just hope my stomach can handle it, as Doom required quite a bit of furious jumping, dodging, and running in order to survive.


    #2: Wolfenstein 2 The New Colossus (Xbox, PlayStation, PC)

    Well, this looks interesting. Wolfenstein 2 looks like it’ll have no shortage of the crazy, brutal combat we saw in Wolfenstein: The New Order, and a side order of wacky humor that you wouldn’t really expect in a story about Nazis winning the war and taking over America, but somehow it seems to work here. The October 2017 release date is quite a surprise too.


    #1: The Evil Within 2 (Xbox, PlayStation, PC)

    Woohoo! Finally, the sequel to the the first of the great horror games of the current generation! If the combat is as creepily challenging, and the story as fascinatingly complex, as the first one, then this will be quite the game indeed.


    What a great start to this year’s E3. I’d be thrilled with just the games we’ve already seen today, but there’s still many more to come, including what should be a really good Sony conference tomorrow. It’s a hell of a time to be a gamer, I tell you.

  • Wow. Well, E3 hasn’t even actually started yet and there have already been some pretty impressive reveals. There are already far too many for me to even keep track of alone, so for now I’ll just stick to some personal highlights of today’s Microsoft Briefing.


    #5: State of Decay 2 (Xbox and PC)

    2013’s State of Decay put a new spin on zombie apocalypse games by being more than just another zombie headshot simulator and focusing more on the act of survival in general through the use of RPG elements and base/community building. State of Decay 2 looks to be offering more of the same, but on a larger, more complex scale.


    #4: The Last Night (Xbox and PC)

    The Last Night is a game I had heard about a while back that looked very promising, but seemed to have disappeared into development limbo…until now. It seems that The Last Night is still alive and kicking, and getting ready to unleash an amazing looking pixel art cyberpunk action/adventure. Details are still pretty sparse, but what they’ve shown so far sure has a very Flashback feel to it, doesn’t it?


    #3: Ashen (Xbox and PC)

    Ashen sure looks to be a Dark Souls clone with an interesting low poly art style, and the official description of a dark, sunless world sure seems to support that. Personally, that would still be enough to sell me on it right there, but looking into it further, it seems that Ashen will be setting itself apart by bringing a community building system that encourages cooperation over greedy assassination, and that sounds pretty awesome to me.


    #2 Anthem (Xbox, PlayStation, and PC)

    The new BioWare IP, Anthem, was teased yesterday, but that sweet, sweet gameplay has finally arrived today. It kind of looks like Mass Effect and Destiny had a child together. A flying alien robot child that explodes a lot. There’s no doubt that this world looks incredible, but…this is an MMO? Hm. I don’t know how I feel about that, having shunned the world of online multiplayer gaming, but if anyone could entice me back in, it’s probably BioWare. We shall see.


    #1: Metro: Exodus (Xbox, PlayStation, PC)

    Metro: Exodus is a sequel to the post-apocalyptic horror shooters Metro 2033 and Metro: Last Light. Previous games in the Metro series were known for their amazing graphics and atmopshere, and their heavily scripted, and highly linear, single player story campaigns, but it seems that Metro: Exodus is going to up the ante by bringing us an absolutely stunning looking open world. This is the most exciting reveal for me so far, as it seems to combine all my favorite gaming things; sci-fi, horror, first person shooting, AND a massive open world.


    And this is only the beginning of what looks to be a very promising E3 week. Stay tuned for highlights of tomorrow’s Sony Briefing and surely a mass of other E3 articles, the likes of which may just blow your most agreeable minds!


  • I tried watching EA’s presentation last night. Two times.

    The first time I tuned in, it happened to be at a point when some slick, corporate, man facsimile was beaming scarily down the camera and unblinkingly informing me how wonderful something was. I couldn’t even stay watching long enough to find out what that thing actually was, I just had to turn it off instantly. It was like some reflex reaction to corporate bullshit.

    I tried to watch again a bit later. I tuned in at a part where a load of YouTube shouty people were running around killing each other in Star Wars Battlefront II, while some commentator pretended he was excited about it. It wasn’t so much revulsion I felt this time, more boredom at the inanity of it all. I reached for the off button.

    Frankly, E3 presentations are painful to watch. The announcements may be exciting, but the intense business speak and faltering delivery are excruciating. As Polygon points out, it would be better to leave the whole thing to professional actors rather than fumbling middle managers.

    Nintendo seem to be the only company that can provide a presentation worth watching. They do us all a favour by eschewing wonky stage presentations and instead providing slick videos with a healthy dose of fun – like the wonderfully entertaining 2015 Digital Event.

    Until games companies all follow Nintendo’s format, I shall be excusing myself from any further dire E3 live streams. But I shall be certainly following all E3 news with an excited eye.

  • 5789605_sd

    Farpoint is finally here! After being teased as a possible Playstation VR release title last year, Farpoint and the much coveted Aim Controller were delayed for more fine tuning. Luckily, all that extra polish seems to have paid off, as this is one hell of an experience.

    Farpoint quickly strands you on a mysterious alien world and slowly reveals its story through holographic logs that you find while searching for your fellow crew members. While the story is decent enough, it’s not anything particularly original or compelling, but that’s ok because it’s really all just an excuse for you to annihilate hordes of enemies.

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    Oooooo, spooky caves!

    The game starts you out nice and easy with some smaller bug enemies to practice on, but it’s not long before things get serious and you find yourself faced with increasingly large and aggressive groups of foes. You’ll blast your way through various Starship Troopers-style bugs, killer robots, and angry aliens, and they aren’t going to make it easy on you either. They’ll ambush you, flank you, and call their buddies to help if you’re not quick and accurate enough.

    Lucky for you, the combat mechanics and the Aim are both very well designed. Movement is simple and effective with the little thumbsticks on each handle. Aiming is precise and satisfying, whether you’re shooting from the hip by eye or using the nice holographic sights that most guns offer (which is a pretty cool little visual effect in 3D too).

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    Oh good, I’ll be safe here out in the ligh—OH NOOOOOOOOOO!

    Hopefully the Aim will work as well in future games as it does here. It’s really a nice immersive feature, with comfortable grips/controls and impressively varying rumble effects that really make you feel like you’re carrying and firing the weapons you appear to be holding. It really goes to show that full-on first person shooters are possible on PSVR too, as opposed to the basic arcade style wave survival shooters that seem to comprise the majority of VR games so far.

    Farpoint‘s main campaign is relatively short, clocking in at roughly 5-6 hours, but there are also a selection of challenge levels that open up afterwards, and some co-op levels to be played if you happen to be lucky enough to know someone else that has a PSVR and Farpoint (Which I am not…yet!). The game itself sells for less than full price though, so it’s still a pretty good deal of content for your money.

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    Plasma rifle, now with built in energy shields!

    Now for a few complaints though. While motion sickness is a subject of much debate in the world of VR, with different games having completely different results on different people, Farpoint was a bit disorienting for me when played standing up as the game recommends. I had to make some adjustments to the game settings, relocate my camera, and move my seat forward a bit so that I could play sitting down. Luckily it’s still completely playable this way, but it was a slight hassle.

    Also, while Farpoint itself is still freely available everywhere, the Aim Controller, in both solo package and the Farpoint bundle, apparently sold out almost immediately everywhere. Not expecting this, I didn’t pick the game up on release day, and so ended up having to pay a bit extra for the bundle on eBay, the only place I could find it for sale. As of right now the controller and the bundle are already selling for about twice their original price. I’d like to think that this is just temporary and that this isn’t a case of Sony pulling a Nintendo, but one never knows. You’ll have to decide for yourself if you want to rush to buy one now before it gets worse or try to wait it out (If it helps though, neither Aim or regular Move controllers are required to play Farpoint).

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    This gun don’t come cheap, baby!

    In the end though, Farpoint still proves to be one of the best titles I’ve played in VR so far and hopefully it will serve as an example for others to take the risk on producing high quality VR shooters. The Aim is also a very fun and capable peripheral that’s definitely a worthwhile investment if you’re into this kind of thing.

  • EA will kick off E3 2017 with their pre-show presentation tomorrow, so we thought we’d put our heads together and come up with a list of the announcements we’d like to see over the next week or so. Maybe this is finally the year of Half-Life 3

    Hey, what do you mean it will never happen? If E3 has taught us anything over the years, it’s that it is a place where dreams can be made (…and promises broken).


    Professor GreilMercs – E3 (in my household also known as Nintendo Christmas) is always a time for high hopes and dashed dreams, but by now I’ve learned to accept what the Nintendo gods grant us rather than get myself too dangerously hyped.

    Without a doubt Nintendo is going to be showcasing Super Mario Odyssey, one of its big releases for this year. It’s a game that I’m not super excited about, not being a big fan of 3D platformers in general, but that I don’t mind finding out more about. On the realistic side, I wouldn’t be surprised if Nintendo filled in some info about the just-announced Pokemon Ultra Sun and Ultra Moon and padded their presentation with some additional info about the soon-to-be-released Splatoon 2. There are also a number of previously announced Switch games that everyone’s been waiting to hear more about, including Xenoblade Chronicles 2 and the new Shin Megami Tensei game. The game that falls into this category that I would be most psyched to see a trailer for would definitely be Fire Emblem Warriors, and it seems likely since details and images from the game have already started to be included in Famitsu.

    More info on Super Mario Odyssey is a dead cert for E3.

    We should probably also expect to see at least some of the multiplayer-centric fluff that Nintendo has been pushing for the last few years, like the ones from 2015’s underwhelming presentation that included The Legend of Zelda: Tri Force Heroes, Metroid Prime Federation Force, and Animal Crossing: Amiibo Festival (yawn). It also wouldn’t be surprising to see at least one new line of Amiibo announced, and some more Wii U to Switch ports. The most likely of these is the much-speculated new version of Super Smash Bros. for Wii U that would include all the previously released DLC and some new characters and modes (such as the 3DS-exclusive Smash Run mode). This would be a super easy win for Nintendo, and including obvious characters like the Inklings from Splatoon and Spring Man or Ribbon Girl from ARMS would get them tons of points from fans.

    We can expect a few announcements from left field, but as a longtime Nintendo fan any revivals of long-ignored series would be definite highlights for me (the announcement of Kid Icarus: Uprising in 2010 will always be a fond E3 memory for me). It would be great if this were the year we finally found out what Retro Studios (of Metroid Prime fame) has been working on since 2014, and of course a new Metroid game would always be welcomed with open arms (although fans have been waiting for a new 2D game several years longer than a new first-person Prime game). Likewise, any new entries in dormant series such as Advance Wars and WarioWare would be great to see, and I personally wouldn’t mind seeing a Switch follow-up to the Wii Fit series either.

    Could this be the year that we finally see a new Advance Wars?

    Oh, blast it all, I’ve gone and gotten myself overly hyped once again. Well, only a few more hours until we find out what E3 2017 has in store for us. Happy E3, and here’s hoping for a very merry Nintendo Christmas!


    Baron Richenbaum Fotchenstein – My main concern is the rumors about Bloodborne 2 being announced. This seems unlikely, given that From Software has already publicly stated that they have no intention of doing a sequel to Bloodborne, but a man can dream.

    Dare we hope for a Bloodborne sequel?

    If that doesn’t happen though, I’d like to see whatever other new game or games that From Software is working on, more new horror games, more new Marvel games, some big new PlayStation VR titles, Death Stranding gameplay, anything at all about Cyberpunk 2077, and I hear there may be new Wolfenstein and Evil Within reveals coming too.


    Lucius P. Merriweather – In some ways, my dream E3 announcement is that there will be no announcements whatsoever. I already have a healthy backlog of games, and there are dozens of titles from the past couple of years that I’d dearly love to pick up and play – so the idea of adding even more ‘must-have’ games to my purchase list sends a shudder through my wallet.

    Still, I can’t deny I’m excited about another E3 – as Professor GM points out, it’s basically Christmas for gamers. One title that I’ve had my eye on for a while is Vampyr by Dontnod Entertainment, who made the wonderful Remember Me (review here) and Life is Strange. It’s set for release in November, and it’s shaping up to be something special, so I’ll be keeping my peepers out for more news on this intriguing game.

    Vampyr looks very good indeed.

    In terms of surprises, I’d love to hear an announcement of what the oddball Japanese developer Swery has been up to with his new company, White Owls. I loved the Twin Peaks-esque Deadly Premonition (sort-of review here) – so much so that I recently backed the board game version on Kickstarter – and Swery has already promised that his new game will be “perverted, violent and crazy”. The crazier the better, I say.

    I’m also holding out hope that we’ll get some wonderful surprises from Nintendo – top of the list would be the announcement of a new, ‘proper’ Metroid game (2D or 3D, either would be fine). Anything Fire Emblem-related will also see me pricking up my ears with pleasure, and the resurrection of a few old franchises would be more than welcome. Pilotwings, Advance Wars and Wave Race are three that spring to mind. The announcement of GameCube titles on Switch – see my recent wishlist – would also have me jumping up and down with glee.

    Come on, it’s about time we had more Samus in our lives.

    You can file these next three under ‘highly unlikely’, but I would be whooping with delight if there were announcements of sequels to Silent Bomber, Skies of Arcadia and Lost Kingdoms. There’s some vague sense of hope for these, at least: CyberConnect2 have recently been taken off the Final Fantasy VII remake, so maybe they’ll decide to do a Silent Bomber sequel instead (OK, I admit it’s a long shot); SEGA recently said it plans to revive some old franchises, so Skies of Arcadia COULD be among them; and finally, From Software, the developers of Lost Kingdom I and II (and also some game called Dark Souls or something), is supposedly working on three unannounced games, so there’s a chance that one of them might be a Lost Kingdoms sequel.

    OK, it’s a very, very slim chance, but it’s a chance nonetheless.

    Oh, and Half-Life 3. I reckon this is the year. Called it.

  • Recently I wrote that Doshin the Giant is one of ten GameCube games that I’d love to see on Nintendo Switch. All these years later, it’s still a unique and special experience – there’s nothing else quite like it. Its closest influence is probably the old Bullfrog games Populous, Magic Carpet and Black & White, but since then the only game that’s really resembled it in any way is From Dust by Another World creator Eric Chahi.

    The game sees you take control of the titular giant with a mission to please the various tribes that live scattered across several islands. The aim is to use Doshin’s ability to raise or flatten the ground so that they can expand their settlements, as well as plant trees to make them happy. The more they worship you, the bigger  you grow, and the more ground you can raise or flatten at one time. But after the sun sets, you wake up next morning back at regular size, and the process starts all over again.

    It’s a sedate, wonderfully charming game, all primary colours and gentle warmth. I absolutely love it. But I also knew nothing about the person who created it – until now.

    Recently, Destructoid reported on an episode of toco toco that features a look at the influences of Doshin‘s creator, Kazutoshi Iida. He seems like a fascinating character, and I’m envious of his lifestyle: lecturing in game design by day and watching esoteric films in a crumbling, converted elementary school by night. I encourage you to watch the documentary, too – it provides a fascinating insight into his influences.

    I didn’t realise Iida was also responsible for the genre-defying PlayStation game Aquanaut’s Holiday – I’ve never played it, but I remember when it came out people were baffled by this game in which there was no goal except to explore and marvel at the things you find. Since then, plenty of arty games have gone down this route, but Aquanaut’s Holiday was one of the first, if not the first, game to promote exploring for exploring’s sake.

    The documentary also highlighted another game by Iida that I’ve never heard of before: Tail of the Sun. Like Aquanaut’s Holiday, there initially doesn’t appear to be an overall objective except exploring, but gradually it becomes clear that you must feed and grow your tribe in order to build a tower to reach the sun. In that sense, the game seems to be a perfect halfway house between Aquanaut and Doshin, and I’m keen to give it a go if I can find a copy somewhere.

    Most interestingly of all, Iida reveals that he decided early on that he would only ever make three games in his career – once he’d finished Doshin, he quietly left game development for good. He admits that three is an entirely arbitrary figure, and I’m sad that we’ll never see any more of his genius creations, but I respect his commitment to his ideals.

    Still, I can’t help but wish he’d reconsider his position – I would dearly love to see what he comes up with next.

  • blood2cover

    For some reason I never got around to Blood 2 back in the day, or any day since. Perhaps its bad reputation had been subconsciously swaying my opinion about it? Who can say? Whatever the cause, I figured it was time to finally give it a shot and see if what they say about the game is true.

    I literally had not taken a single step in Blood 2 before I ran into my first problem. Upon starting the game, it immediately and unceremoniously dropped me into a subway train and told me to track down Gideon. What? How did I get on this train? Who in the world is Gideon? What is going on?

    I felt like I had missed something. Maybe I accidentally skipped an intro cutscene somewhere, so I quit and started again. Still nothing. I tried YouTube and sure enough, an intro scene existed (though it didn’t explain a whole lot more), it just wasn’t playing for me at all for some reason. Oh well, there couldn’t be that much story in a game like this anyway, could there? I continued on.

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    I…don’t think that’s how blood works…

    As it turned out, there was a good deal more story to this one than the original game, but unfortunately it was almost entirely as vague and incomprehensible as the beginning. Gideon is the new head evil guy, and you have to stop him because…he’s evil and stuff, and then one of his lieutenants, I couldn’t tell you which one since they never bother naming them, tries to shoot you with an experimental singularity gun, which instead of killing you causes a portal to open and this person jumps out. You apparently know this person and call them Gabriel, but she corrects you and says to call her Gabrielle, then immediately runs away. Do I know this person? Did they just change gender for some reason? What the hell is going on?? This is a story?

    Characters just pop in and out like this on a semi-regular basis, with no explanation whatsoever of who they are or whose side they’re on or what their motivation is. Once, a new character was introduced by him suddenly teleporting into the scene next to me, where he just started talking to me like we were old friends, yet no name or explanation was ever given, we just shared some cryptic banter for a minute before he disappeared just as suddenly as he had appeared and things carried on like nothing had happened. The only thing these characters seem to have in common is that your character interacts with them as if they’re very familiar to them and as if the audience should be very familiar with them too, but I don’t understand how. Later I finally came to realize that these mystery characters were the other members of the group that you were with in the very first cutscene of the original Blood, one where they all died and were never seen or mentioned again afterwards. Oh. Great.

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    “Oh boy, a boss fight!”…is not something you’re going to be saying while playing this.

    Other aspects of the game followed in a similarly confusing and frustrating fashion. While the core gunplay was fun enough while it was working, it was often tarnished by bizarre bugs like leaping enemies jumping on your head, and I mean they would literally jump up and stand there on an invisible platform atop your head and just be walking around up there until you finished them off. There was also some really bizarre hit detection going on, with enemies who would sometimes take seven sniper rounds to the head to finish off, but sometimes if you just shoot them once in the leg they’d instantly die.

    Then there’s the level design. Boy, I sure hope you like office buildings, warehouses, alleyways, and sewers, because that’s 90% of the game, just the most generic, uninteresting locations imaginable. I would expect this from G.I. Urban Action Force 5 or whatever generic military shooter of the nineties, but not from a sequel to a game that was entirely made up of horror movie references. In fact, there are almost no horror references to be seen here either, and instead of spitting out Evil Dead quotes, Caleb has now taken to making bizarre references (I hesitate to call them jokes) to 1950’s pop culture, such as Howdy Doody and Frank Sinatra.

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    This is the head evil guy, Gideon. I don’t even watch wrestling, but I’m 99% sure that that’s just a picture of Ric Flair…

    I just don’t know what they were thinking with this game. I had hoped that its bad reputation was exaggerated due to it being a little technologically outdated compared to other shooters of the era, but it seems that history was not wrong about Blood 2. Without all the clever level design and iconic horror references that made the original a classic, all that remains is an unrecognizable, generic mess that’s mediocre at best, if you’re feeling really generous. The developers have apparently long since admitted that this game was rushed out in an incomplete state in order to compete with Half-Life and Unreal and all the other much better shooters coming out in the late nineties, the logic of which is utterly baffling. Fortunately, Monolith survived as a developer and seems to have learned from this mistake, as they’re still around and still producing quality games today, but this misstep would prove to be the death of the Blood series, and a gruesome death indeed. R.I.P. Blood!

  • My amiibo obsession remains as strong as ever, and the biggest chunk of that obsession is reserved for Fire Emblem amiibo. Move over Mario, I will always hold a candle for Roy, Lucina and their quasi-medieval chums.

    Speaking of which, Alm arrived today.

    Alm is one of the two main protagonists in the recently released Fire Emblem Echoes: Shadows of Valentia, a game I’ve still yet to buy. But sod the game, it’s the amiibos I’m after. Well, that’s not quite true – I will get the game eventually, but right now I’m halfway through Fire Emblem Fates: Conquest, and I plan to see off both that and its companion Fire Emblem Fates: Revelations before I dive into Echoes.

    As ever, the level of detail on the amiibo is superb – but I’m not quite sure about his eyes. Is it me, or do they follow you around the room? Anyway, Alm is now on the shelf next to Ike, Roy, Lucina, Robin and Marth – although I may have to put him in a drawer if he starts creeping me out too much.

    And the best news? Celica is also due to arrive later this week. Oh happy day!

  • Ed’s note: We’re proud to welcome Professor GreilMercs to The Manor, one of several new regular contributors. Check out his stuff at http://ivgacademy.com/index.php/blog.


    Late last year, almost exactly four years after its launch, the last Wii U rolled off the production line. During its short lifetime, the Wii U was often misunderstood, not helped by a mangled marketing campaign and general confusion as to how to best utilise its unique second screen. History will no doubt view it as Nintendo’s folly, but despite its small install base and relatively slim catalogue of games, it was home to some of the very best titles of its generation.

    We spent a long time trying to come up with a definitive top ten list of the best Wii U games, which turned out to be a surprisingly difficult job. Here’s what we came up with – be prepared for a few surprises…

    10. Toki Tori 2+

    GreilMercs (review) – The first Toki Tori  game (originally for the Game Boy Color) ranks as one of my favorite puzzle games ever, so I had high hopes for its sequel. The game is perhaps a bit too ambitious and sprawling, but the core mechanics are solid. Toki Tori, a yellow chicken who serves as the game’s protagonist, only has two moves, stomping to repel creatures and whistling to attract them. These combine with a menagerie of colorful characters for Toki Tori to interact with (including birds, crabs, and bats) and lead to a surprising amount of variety to the puzzles. The game is at times a bit frustrating and obtuse, but it’s oftentimes relaxing as well, and overall it’s a lot of fun and quite memorable.

    9. Mario Kart 8

    Lucius – When Nintendo announced Mario Kart 8, I wasn’t too excited. The last couple of entries in the series didn’t set my world alight, and I wondered whether it was time the series was put out to pasture. But my god it’s good. The course design is what makes it so special – swooping, whirling roller-coasters utterly packed with detail, all swishing by at terrific speeds in a whirl of colour. The game barely left my Wii U disc tray for the best part of a year – thanks in part to the generous, excellent DLC, which finally saw characters from other Nintendo series welcomed into the line up. And the music! Such amazing tunes… All in all, it’s by far the pinnacle of the Mario Kart series, only let down by a slightly subpar Battle Mode.

    GreilMercs (review) – To be honest, I found Mario Kart 8 to be fairly underwhelming, and I didn’t feel like the HD graphics and anti-gravity mechanics brought much new to the series. Still, it’s a solid multiplayer game (despite its lack of traditional battle arenas), and the weightier physics of the karts added a bit of realism – well, as much as can be said for a game in which you can carry around a Piranha Plant and shrink opponents with a lightning bolt. The DLC, which expanded the Kart world to include other Nintendo IPs, added some variety to the proceedings. The game has only been bettered with its rerelease on Switch, which is certainly the definitive version.

    8. Super Mario 3D World

    GreilMercs (review) – Super Mario 3D World fulfilled the promise of 3DS’s Super Mario 3D Land, and completely fulfilled the development team’s goal of marrying the straightforward 2D gameplay of the classic Mario games with the variety and freedom of the 3D games, not to mention including a fun and smooth multiplayer experience. The game adds more new mechanics and power ups than most of the games in the series, including the Double Cherry, Goomba Mask, Cannon Box, Light Box, a Piranha Plant you can carry, and, of course, the Cat Suit. Playing as the reunited cast of Super Mario Bros. 2 with their trademark special abilities is a blast, and the secret unlockable character was a great surprise and feels right at home with the rest of the group. The game feels like a successful and satisfying culmination of Nintendo’s 2D and 3D Mario games, and it will be fascinating to see how they top this one.

    Lucius – I just couldn’t get into New Super Mario Bros. U, and I feared that perhaps I was falling out of love with Mario games – but then this beast came along and reminded me why Mario is so bloody great. The sheer number of ideas on display is astonishing – it will introduce a new mechanic but then discard it after just one level, before bringing in something entirely new on the next one. You could easily build an entire game around one of the ideas used in just one level of Super Mario 3D World… and in fact they did just that. Captain Toad: Treasure Tracker is an excellent spin-off game in its own right, but in Super Mario 3D World the Toad levels are just one tiny facet of a glorious whole.

    7. Super Mario Maker

    GreilMercs (review) – I generally shy away from games that focus on creating levels and such, but of course I had to check out Super Mario Maker. The lack of a story mode or sense of progression is offset by the sheer amount of variety of the official and user-submitted levels, much more than you might first think given the finite number of elements available. Although there are a lot of disposable submissions and boring “don’t move” Rube Goldberg-type levels, it’s not hard to find users whose creations easily rival Nintendo’s own level designers. The best levels are the ones that take the familiar Mario elements and make something new with a distinctly non-Nintendo feel, such as head-scratching puzzle levels. The game is surprisingly fun, and a refreshing change of pace from the Newer Super Mario Bros. series, which has for far too long been the default 2D Mario game experience.

    6. Xenoblade Chronicles X

    Lucius (review) – I’ve put around 130 hours into this game and finished the main story, but there’s easily enough content to keep me playing for another 130 hours – or more. The game is simply HUGE. And because of this, it nails the feeling of exploration, as you push your way ever further into the depths of unfamiliar and hostile continents. Like its predecessor, the sheer scale of the monsters you face is flabbergasting, and you’ll regularly be dwarfed by dinosaurs the size of buildings. After spending most of the game running away from these behemoths, there’s an enormous sense of satisfaction at returning towards the end of the game and smiting them with suitably souped up weaponry. Special mention should also go to the crazy story, which starts off with the Earth being destroyed – as openers go, it’s a strong one.

     5. Super Smash Bros. for Wii U

    GreilMercs (review) – The lead-up to any Smash Bros. game is full of speculation and ridiculous amounts of hype, and the lead-up to Super Smash Bros. for Wii U (and 3DS) was no exception. It would of course be impossible for everyone’s favorite character to be included, but director Sakurai did a great job of adding another batch of new and surprising characters to the roster, many of whom had unique mechanics, such as Rosalina and Luma, Little Mac, Shulk, and Wii Fit Trainer. The game is overflowing with modes, including a surprisingly fun board game type multiplayer experience. Although the game isn’t as much of a step forward as Melee or Brawl, it’s still a game that you could (and people do) easily spend hours upon hours mastering, or just pick up every once in a while for some fun with friends.

    Lucius (review) – I had an absolute blast with Super Smash Bros. for Wii U when I first got it. The unimpeachable roster of characters was undoubtedly the highlight, with everyone from Captain Olimar to the dog from Duck Hunt being represented, and there were even a few surprising debuts from non-Nintendo characters, such as Sonic and Pac-Man. The sheer range of playing modes on offer is astounding, and the trophies are brilliant bites of nostalgia, referencing all sorts of long-forgotten Nintendo lore. In the end though, I just found the game wasn’t for me – my interest in fighting games has waned dramatically over the years, and my friends found the multiplayer chaotic and too confusing to enjoy. That said, I can still appreciate that this is easily the pinnacle of the Smash series.

    4. Monster Hunter 3 Ultimate

    Lucius (review) – This was my first Monster Hunter game, and it dug its claws in deep. It’s a hard game to get into, but thankfully I had my MH-loving sister on hand to guide me through the game’s complexities and arcane stats. Once I’d got my head around the idea that the only way to ‘level up’ was to make better armour from bits of the beasts you slay, I spent many happy hours gleefully chopping my way through monsters with an eye on the next fancy outfit I had in mind. And speaking of monsters, the sheer variety of them is phenomenal – and they don’t go down easy, either. Each hunt is a tense game of cat and mouse, first tracking the animal down and then gradually learning its attacks, before carefully laying a trap or going in for the kill. There’s nothing else quite like it out there, and I for one am an eager Monster Hunter convert.

    GreilMercs (review) – I missed out on Monster Hunter Tri for Wii, so Monster Hunter 3 Ultimate was my first real experience with the series. I was wary of the series’ infamously high difficulty curve, but it actually wasn’t too bad, and I spent many an obsessive hour playing the game and then studying up on the nuances of the game’s mechanics online. The gameplay loop, of fighting monsters to gain parts to make better weapons and armor to fight tougher monsters to make better weapons and armor (…) is addictive, and although I definitely feel like I’m missing out on the multiplayer side of things I still had a lot of fun playing solo.

    3. Hyrule Warriors

    GreilMercs (review) – I was pretty obsessed with Monster Hunter 3 Ultimate, but that did not even begin to compare with how obsessed I got with Hyrule Warriors. I’d always been wary of the Dynasty Warriors games because every review I’d read of the games stressed how repetitive the gameplay is, but Hyrule Warriors has so many characters and weapons and adds so many other objectives that you hardly notice it. Levelling up characters, defeating enemies in order to collect materials, and working through the story mode is pretty fun, but completing the adventure mode challenges to unlock new characters, weapons, and costumes is where the game goes from fun to seriously addictive. The Zelda trappings are what tie everything together, and the amount of fanservice is simply fantastic, fulfilling fans long-time fantasies of getting to play as series’ favorites, such as Midna, Ganondorf, Zelda herself, and… Tingle?? A complete surprise to me that it ranks so high on my list of favorite Wii U games, but it’s really that good.

    Lucius – I only played the 3DS version of this game – Hyrule Warriors Legends – but bar a slight graphical downgrade, it’s essentially the same experience. And what an experience it is. Fusing the musou gameplay of Dynasty Warriors with the Zelda universe was a stroke of genius, and the generous list of characters to play with, along with a massive Adventure Mode that takes place on the original Legend of Zelda map, rounds off an extremely generous package that shows real love for the fiction. Like all musou games, the gameplay can become a little repetitive, but slicing down armies of soldiers with one swipe of the Master Sword always brings a smile to my face.

    2. Pikmin 3

    Lucius (review) – My only complaint about this game is that there simply wasn’t enough of it. I burned through the whole thing in a few days, all the time with a joyous grin plastered across my face. The move to HD has been an absolute boon for Pikmin, and the sumptuous environments are worth exploring simply to see the detail that’s been put into them. And the fruit! Surely if there was a prize for Best Looking Fruit in a Video Game, Pikmin 3 would win the contest without problem. Seriously, that fruit is beautiful. I actually remember spinning around a 3D model of an apple for about 15 minutes, just marvelling at its pores. Fruit aside though, this game easily bests the previous two in terms of fun and strategy – it’s just a shame we had to wait nine years for it. Hopefully Pikmin 4 will be a little quicker in coming.

    GreilMercs (review) – I’d played and really enjoyed the first Pikmin game and had been pretty bored with the slow pace of Pikmin 2, but I got ensnared by Pikmin 3‘s absolutely perfect progression and found myself finishing the game in a ridiculously few number of sittings. The gameplay isn’t much different from its two predecessors, but this is a case where Nintendo’s level of polish really elevates this game to its lofty position among the Wii U’s library. The Wii U’s GamePad is super handy, and this was one of the few Wii U games where I felt the boost in graphics really improved the overall experience. The multiplayer modes are quite fun also.

    1. Splatoon

    GreilMercs (review) – The impact of Splatoon can perhaps best be described as doing for shooters what Mario Kart did for racing games: made them fun for everyone. The game is a sublime mix of fresh parts within its core gameplay, including providing multiple objectives  (painting turf vs. splatting enemies) and multiple styles of movement (moving as a kid and shooting with your gun vs. hiding or swimming in the paint as a squid, including up walls). There are tons of modes and weapons, and the neon aesthetics, funky music, memorable new characters, and fun and colorful street style combine with the superbly elegant, “just one more round” gameplay to create a fantastically fun experience. Easily the best new IP from Nintendo that appeared on Wii U, or any Nintendo system for that matter. The only weak link was a somewhat ho-hum single-player campaign, although that may be remedied in the forthcoming sequel on Switch.

    Lucius – OK, confession here. Despite owning this game, I’ve only played about half of the single-player mode, and I’ve never tried it online. And yet here it is at number one. Why? Well, for a start, Prof. GreilMercs is VERY EMPHATIC that this is clearly the best game ever released on Wii U, and who am I to disagree with him? For another thing, online shooters are never going to be my cup of tea, but I can easily appreciate just how important and ground-breaking this game is – trust Nintendo to come up with a highly competitive FPS with no blood or violence. It can be done! Plus the Inklings are a simply awesome piece of character design – I have two of them in amiibo form sat staring at me on my desk right now. The single-player game is also wonderfully designed, full of ingenious levels and satisfying mechanics – just the act of shooting your ink gun is a joy. So, like Smash Bros., this game may not be my personal favourite simply because of its genre – but I am very, very glad it exists.

    Honourable mentions

    We debated for ages about the running order of the top ten. Here are some of the games that got pipped at the post: Tokyo Mirage Sessions FE#, New Super Luigi U, Bayonetta 2, The Legend of Zelda: Breath of the Wild, Project Zero: Maiden of Black Water, Captain Toad: Treasure Tracker, Little Inferno.

    You’re probably wondering why on earth Breath of the Wild isn’t at number one, let alone not even in the top ten. Well, controversially, Professor GM isn’t a massive fan of it, and Lucius hasn’t played it yet, so it was mercilessly chopped from the running early on. We seriously considered a place for Little Inferno in the top ten right up to the end, having both enjoyed it immensely, but finally we decided it was a bit too slight to muscle out the big boys. Lucius also fought for Affordable Space Adventures to have some representation, but it was eventually nuzzled out of the running by Toki Tori 2+.

    So what do you agree with on our list? Let us know your own top ten in the comments below!

  • bloodcoverSpeaking of nineties shooters, how about Blood? Published by 3D Realms and developed by gaming legends Monolith Productions, Blood answers the question that no one asked; ‘What if Duke Nukem 3D was a comically violent horror game’?

    Created with the Build Engine not long after Duke Nukem 3D, it’s impossible to not see the strong similarities between the two on the surface. From the weapon and items systems, to the structure of the levels, to the mini-map, it almost feels like a high-end mod. However, where Duke took his cues from sci-fi and action pop culture of the eighties and nineties, Blood instead found its inspiration in the horror movies of the same era.

    bandicam 2017-05-25 02-11-45-325
    Excuse me sir, have you given any thought to donating blood?

    Blood‘s story is pretty negligible. You’re Caleb, an evil undead guy who is betrayed by his even more evil undead master, and so you must wreak bloody vengeance upon him. That is literally the entire plot right there. The many levels between you and your master have little to no relation to each other and are mostly made up of a random selection of set-pieces ripped straight from popular horror movies. This is all Blood is, really, just a big crazy quilt of all the developers’ favorite horror movies. You’ll travel to sinister temples, grimy slaughterhouses, Camp Crystal Lake, zombie filled malls, and more, and find Easter eggs ranging from The Shining to A Nightmare on Elm Street.

    Along Caleb’s journey you’ll battle quite the menagerie of foes, some of which will surely be quite familiar, such as the robed midgets that look suspiciously like the ones from the Phantasm series or aggressive severed hands that taunt you with ‘I’ll swallow your soul’! Caleb’s dialogue is also entirely and unapologetically made up of direct movie quotes, mostly consisting of lines by Ash Williams of Evil Dead fame.

    bandicam 2017-05-25 01-55-59-160
    Don’t underestimate the power of that flare gun.

    Naturally, in the process of this journey you will commit many a violent atrocity upon your fellow undead. Shooting, stabbing, igniting, and exploding your way through them in ways that would make Shang Tsung blush. Assuming you can survive that long, anyway. This is one tough game. Blood‘s baddies are incredibly aggressive, prone to ambushes, and dish out damage like it’s on clearance sale. Luckily the game offers manual saving, because you are going to die, a lot. Any given corner turned without care can easily end in a swift death. You’ll need to familiarize yourself with your enemies’ weaknesses too, as certain weapons are much more effective on some enemies than others.

    Fair warning, there are some aspects of Blood‘s design that tarnish the experience a bit. The controls are terribly archaic, forcing you to go back to the ancient ways of putting your right hand on the arrow keys and your left hand on Ctrl, Alt, Space, and etc. There is a mouse look feature that can be enabled, but it’s too jerky and imprecise to be relied on. The lack of identification of locked doors on the mini-map and overabundance of key types (there are SIX of ’em!) can make some of the larger, more labyrinthine levels quite the exercises in patience too.

    bandicam 2017-05-27 00-04-29-360
    Hot dogs, anyone?

    That said, while it doesn’t quite live up to my seventeen year old self’s belief that it was the greatest game of all time, twenty years later it still holds up well enough to live up to its legend of being a classic game that can be enjoyed by fans of challenging, over-the-top nineties shooters and of old-timey horror movies.

  • castlevania1

    Welcome to You like Castlevania, don’t you?, my sort-of-answer-to The Year of Zelda. I’ll be playing every game in the series that I can get my grubby little hands on for fun and profit (they pay me in VHS tapes full of 8 out of 10 Cats Does Countdown episodes).

    Naturally, it all begins with the original Castlevania for NES where we first encountered Simon Belmont and his quest to severely whip the behinds of Dracula, Frankenstein’s monster, The Mummy, and more. In retrospect, Simon may have been ahead of his time and trying to spare us all from the Universal Monsters movie universe. It’s a decent game, but much like many first wave NES games, it’s noticeably more clumsy and rough than the sequels it would spawn, and it’s easily the hardest game in the whole series.

    castlevania11-e1495858739599.jpg
    [Insert obligatory Devo joke here]
    Combat is clunky, enemies are vicious (especially the bosses), health is scarce, and there are soooo many insta-death pits for you to fall or be knocked into (you WILL learn to hate the infamous flying Medusa heads). On the bright side it has an amazingly iconic soundtrack and for those of us that were around at the time, it has that irresistible flavor of nostalgia that still makes it worth a rare replay.


    castlevania2

    Simon’s Quest was an interesting next step, though the changes were a little jarring at the time. This was one of that wave of first generation NES sequels where they decided to try something massively different than the original, much like Zelda 2 and Super Mario Bros. 2 (sorta). It actually turned out pretty well though, despite some laughable translations and the poorly explained leveling system. The game just lets you run wild in the “open world” and you’re pretty much on your own figuring out which is the right way to go and exactly what the hell it is you’re even trying to do. It had been so long since I played this one that I actually had to make a little map to keep track of things. Little did we know that these light RPG aspects would return again someday to become the norm for the series.

    castlevania21.jpg
    What a horrible night to have a curse.

    The only real downsides of the game are the severe lack of bosses and the fact that a few times the clues you get regarding directions are completely wrong due to overseas translation issues. It still holds up pretty well overall though.


    hauntedcastle

    Oh, you’ve never heard of the arcade game Haunted Castle? Well, there’s a good reason for that (aside from the fact that I’ve never seen this game in a single arcade in my entire life). This is possibly the most sadistic game I’ve ever played. It’s a game that’s blatantly designed to make you fail miserably and quickly. I’m surprised they even bothered putting all the levels in because there’s isn’t a chance in hell that anyone actually finished this game in the arcade. The words difficult and punishing take on a whole new meaning here, with enemies and traps constantly coming at you from every direction, doing massive amounts of damage, making you wonder why you even have that big health bar full of 18 little bits or so when all it takes is 2-3 hits to empty it entirely. You also have an extremely limited number of continues before it suddenly cuts you off, and you don’t even get to see how many you have left, you’re just done when you’re done. Even using save state spamming, it was a struggle to get through this game.

    hauntedcastle
    This guy will take 60% of your health just by breathing on you.

    The last level may very well be the worst level ever designed. It’s just a single bridge that starts crumbling behind you as soon as you step on it, and you just have to keep running forward while bats rush towards you at random times, from a terribly awkward angle that you can only really successfully counter with a moving jump attack. If you miss and more than a few of the bats hit you, you’ll die. If you slow down to try to aim more than a few times, you’ll fall and die instantly.  This goes on for around 2 minutes straight, which doesn’t sound so bad on paper, but it’s a terribly long time to be forced to repeat the same precise actions over and over again without fail, especially when you only get one chance at it. If you should somehow manage to make it across the longest bridge of all time, you’ve still got a multi-formed Dracula boss fight to get through at the end. Good luck with that. It was interesting to see once, but I can’t imagine that I would ever bother touching this one again.


    That’s all for this installment of You like Castlevania, don’t you? Tune in next time for Game Boy shenanigans, the Japanese adventures of Kid Dracula, and more!

  • Ed’s note: We’re proud to welcome Richenbaum Fotchenstein to The Manor, the first of several new regular contributors. Check out his stuff at https://virtuanaut.net/.


    Before I begin, let me take a moment to thank our esteemed host, Lucius Merriweather, for welcoming me into this fine Manor, and thank you in advance to you poor readers out there, for allowing me the opportunity to befoul your unsuspecting eyes with my uncouth words.

    Now, if you’ve heard of Strafe, it was most likely due to its controversially NSFW (due to graphic violence) promotional trailer that dropped a few years ago, when the game’s Kickstarter campaign began. If not, Strafe is essentially a parody/tribute to the X-TREEEEEME first person shooters of the 90’s, presented in the form of a sadistic, procedurally generated roguelike. This description alone will either fascinate you or send you screaming for the hills, depending on whether or not you happen to live in that particular patch of land, residing deep within Niche territory.

    Personally, as a long-time fan of classic Quakes and Dooms and such, I found the concept very compelling… BUT, now that the time has come, does Strafe live up to its hype? Even now, I’m not entirely sure, which in itself is not exactly a glowing endorsement for the game at all, is it? Strafe absolutely nails the over-the-top 90’s attitude, both in-game and through the course of its continuing, impressively amusing marketing campaign, but when it comes down to the gameplay, it’s a bit of a mixed bag, one that contains many unfortunately amateurish mistakes.

    Welcome to the Icarus. It will probably be fine.

    The combat is fun, but it’s definitely overly simplistic, with no AI to speak of, just enemies rushing headfirst towards your position once triggered, in a way that feels more similar to post-nineties wave shooters like Serious Sam than the nineties shooters it’s trying to emulate. It’s also viciously difficult, to a degree that will probably put most players off pretty quickly. Not to toot my own horn, but I can beat any Dark Souls type game or roguelike you throw my way, but I still haven’t finished Strafe. (Mark my words though Strafe, I’ll get you someday.)

    Time to… PAINT THE TOWN RED!

    Another aspect that is oddly both exciting and frustrating is the amount of secrets and Easter eggs. Exciting, because there are so many nods to classic shooters and interesting little hidden mini-games, such as a secret arcade cabinet that lets you play a Wolfenstein 3D clone (done in Game Boy style for some reason) to win some extra power-ups. Frustrating, because most of the secrets are so obscure that you almost certainly won’t find any of them on your own. Having to really work for those optional, non-necessary secrets is one thing, but you also have features like teleporters that allow you to skip worlds, which would be very nice to have access to, considering the fact that full runs of this game can take up to 3-4 hours – but that would be too easy. Instead you have to assemble each teleporter in each world, piece by piece, and 3/4 pieces are random drops, some of which have incredibly low drop rates. I still have never seen the last piece I need to assemble even one of these things, and oh boy am I not a fan of being forced to rely on completely random luck over skill.

    The game is also plagued by some baffling design issues, like an absolutely worthless mini-map and weapon upgrades that somehow actually make your weapon worse, as well as a disturbing amount of performance and sound issues and game-breaking glitches across all platforms. While it seems that the developers are trying their hardest to fix all the problems, you have to wonder why it was released in this state to begin with. This is an indie game with no big-company-enforced deadline to meet, yet here we are, about to receive a fifth patch within the first few weeks of release.

    I disagree philosophically with the fall-through-the-ground-forever feature.

    I love the idea of this game so much, and it’s obvious that the devs were really passionate about it. I even still kind of like it despite all its unfortunate flaws (is this what Stockholm syndrome feels like?), but I simply cannot recommend this game to anyone but the most fanatical nineties shooter fans and/or the most masochistic gamers in search of a challenge that goes beyond ‘hardcore’, into a realm that is, sadly, perhaps too X-TREEEEEEEME for its own good.

  • Look what just arrived in the post!


    Sir Gaulian has been banging on about how good Darksiders is for years, so I finally decided to try it for myself. I initially dismissed the game as a bit emo for my tastes – the ‘LOOK AT ME I’M SAD AND ANGRY’ stylings of try-hard sequel Prince of Persia: Warrior Within sprang to mind – but I’m told it’s more like Zelda than anything else, and that pretty much sold it to me.

    The fact that THQ Nordic is releasing this remastered edition on Wii U at all is something of a surprise. It comes seven years after the original game and seven months after the release of Warmastered on Xbox One and PS4, not to mention a good five months or so after the announcement that Nintendo has ceased production of the Wii U. It’s likely to be one of the last boxed releases for Nintendo’s retiring console.

    But by all accounts, it’s an excellent game to go out on.

  • Let’s get this out of the way first: Xenoblade Chronicles X is big. Really big.

    Xenoblade Chronicles on the Wii was a pretty damn massive 100+ hour adventure, but its sequel (of sorts) knocks its predecessor into a cocked hat in terms of scale. At around 50 hours in, there was still an entire continent I hadn’t even set foot on.

    Getting to that 50-hour mark, however, took a lot of perseverance. Having played the previous game in the series, I thought I’d be able to slip into the gameplay fairly quickly, but no – X throws a cavalcade of new, complicated systems at you with only the briefest of explanations as to how they work, and I spent the first few hours in a state of utter bamboozlement. At least the fighting system remains broadly similar, so I sort of knew what I was doing when trying to beat things up. But it took me many, many hours to learn the tricks of that arcane system of Arts and Auras on the Wii game – I genuinely don’t know how someone new to the series could possibly hope to work out what the hell was going on in Xenoblade Chronicles X without extensive reading of the manual and online forums.

    Speaking of which, you really need to read the in-game manual from (virtual) cover to cover to have any clue as what to do. It’s the first time I can remember actually reading a game manual in a very, very long time – probably since when they used to have exciting cartoon pictures of what the pixelly things on screen were ‘meant’ to look like, and space at the back to note down passwords. The fact I haven’t read a manual in years is a testament to how most modern games have improved by providing thorough tutorials and help, allowing you to play with confidence without the need for written explanations – in this sense, Xenoblade Chronicles X is thoroughly old school.

    Just look at all of the info you’re presented with. It took me HOURS to work out what all of it means.

    So, it’s not the easiest of games to get into, then. But my word, what rewards it offers to those who can master its complexities.

    The story is compelling – it starts off with Earth being destroyed, which, as an opener, surely takes some beating. The survivors take off in various ark ships in search of a new home, but they are followed by the aliens that laid waste to the Earth. One ark ship – New LA – crash lands on a planet called Mira after being attacked, and the game sees you exploring the new planet in an attempt to find the ‘Lifehold’ section of the ship that contains stasis pods in which the residents of New LA are sleeping. But the aliens are also attempting to find the Lifehold in an effort to wipe out the human race, for reasons which remain unclear.

    But because its Xenoblade, you’re also trying to gather up jewels to decorate dresses, building a Back-to-the-Future style time machine and putting on firework displays for the potato-like Nopon folk, because what would a JRPG be without oddball subquests?

    It’s damn pretty though. I should have mentioned that, it’s an extremely pretty game.

    And speaking of quests, my god there’s a lot of them. Xenoblade Chronicles had a ridiculous number of missions along the lines of ‘kill X of these monsters’ and ‘collect X of these things’, and Xenoblade Chronicles X ups the ante even further. I’ve no idea of the total number of quests in the game, but it’s certainly considerably more than the previous one. After playing for over 130 hours and completing the main story, I still have an untold number of missions to complete. You could literally play this game for years – especially as it introduces online multiplayer and ridiculously hard ‘Nemesis’ battles that occur around once a month. (I barely scratched the online components, but there’s a healthy number of people playing it, even a couple of years after the game’s release.)

    So it’s big and intimidating, but Xenoblade Chronicles X is also one of the most rewarding and compelling games I’ve ever played. Getting my own Skell – a sort of giant bipedal mech – at around 5o hours in was one of the most exciting gaming moments I’ve ever experienced. Some have criticised the length of time it takes for the game to give you one of these metal beasts, but I think the waiting just makes the eventual moment all the more satisfying. Having a Skell completely changes the way you perceive the map, and it suddenly lets you confront the huge beasts you’ve been running away from for most of the game. It’s a pivotal moment, but it’s not the only one – there’s an even better part a few tens of hours further on, which I won’t spoil for you here.

    You’ve probably realised by now that I’m pretty fond of the game. It’s not without its flaws: intimidating complexity, some naff music, repetitive quests and a morosely unfunny running gag about eating a Nopon ‘friend’ who tags along with you are just some of them. But the amount of things to do is mind-boggling – and it captures the excitement of exploring an unfamiliar alien world better than any game I’ve played before.

  • For The Year of Zelda, I’m aiming to finish all of the Zelda games I’ve yet to complete before treating myself to Breath of the Wild at the year’s end. It’s going pretty slowly so far – I’ve only managed to complete Oracle of Seasons from the list – but that’s mostly down to putting 100+ hours into the sublime Xenoblade Chronicles X, as well as going mad for Fire Emblem. Now that Xenoblade is nearly done (my level-50 Skell is fully tooled up and raring to defeat the final boss), I can throw myself into my Zelda quest with renewed vigour.

    But even though my intended purchase of Breath of the Wild is still months away, I couldn’t resist treating myself to one of the sweet, sweet amiibo that accompany the game.

    Pre-orders for Breath of the Wild amiibo came and went in minutes, but I was lucky enough to spot the Link Archer for sale in Sainsbury’s of all places.

    As ever, the detail on these amiibo figures is fantastic. I love Link’s little pointy ears.

    Link has now taken pride of place on my office-desk amiibo line-up, right next to Chibi-Robo. I’m tempted to get all of the Breath of the Wild amiibo, but realistically I’ll probably stick at the Link Archer and Zelda – if I can get hold of her. Last time I checked, the Breath of the Wild Zelda amiibo was going for silly money on Amazon (one reseller was charging a hopeful £118), but as with other amiibo, she’ll probably come back into stock at a reasonable price once the initial demand fades.

    I can wait…

  • What ho, chums!

    First of all, a big thanks to everyone who has contacted me about writing for A Most Agreeable Pastime, it’s great to hear from you. Sorry for my lack of replies so far – I’ve been hugely busy over the past couple of weeks, but I will get back you all eventually. There are exciting times ahead in The Manor, watch this space!

    Last week I wrote about The Legend of Zelda: Oracle of Seasons, as The Year of Zelda got off to a cracking start. I actually finished that game quite a few weeks ago, and I fully intended to slide straight into Oracle of Ages – but Fire Emblem leapt into my face like a barking Chiahuahua with ADHD and insisted that I play with it.

    It all started with Fire Emblem Heroes, that gacha-style mobile game that, to all intents and purposes, is a sort of ‘Fire Emblem Lite’ with added gambling. I was sceptical of its tiny maps and lack of permadeath at first, but it soon had its quasi-medieval tendrils hooked into me. In fact, I’ve been playing it every single day, often multiple times – the tiny maps and constantly refreshing quests are perfect for quick five-minute breaks during the working day. I’ve been tending to my ‘A’ team of Lucina, Ephraim, Camilla and Setsuma like a digital shepherd with an overly fond and possibly questionable appreciation of his flock.

    And as sure as soft drugs lead to hard drugs and The Beatles led to dance music (FACT: without ‘Tomorrow Never Knows’ there would be no Chemical Brothers), my time with FEH spurred me into buying Fire Emblem Fates: Birthright, and now I can’t put the damn thing down.

    I’m still not sure whether it’s better or worse than Fire Emblem: Awakening, but I’m certain that it’s damn good fun. The story is compelling, the little support vignettes between the characters are almost always endearing, and the swoopy 3D of the battles genuinely made me gasp the first time I saw it. I also liked the fact that they’ve done away with weapon durability – swords, axes and lances are now effectively unbreakable – but I miss moving characters over the map world, as it’s hard to get the same sense of progression.

    Anyway, I’m almost done with Birthright now, but I’ve already downloaded its companion game, Fire Emblem Fates: Conquest, and I’m keen to see the conflict from the other side. Not only that, you wouldn’t believe the number of hours I’ve been putting into Xenoblade Chronicles X… but more on that another time.

    All in all, it means that The Year of Zelda has been put on hold briefly – at least until I can liberate the residents of Nohr/Hoshido and New Los Angeles, that is.

  • A while back, I set myself the goal of finishing all of the Zelda games I’ve yet to play before I start the latest game in the series, The Legend of Zelda: Breath of the Wild. Oracle of Seasons is the first one I can tick off that list.

    Originally released for the Game Boy Color back in 2001, just as the ageing handheld was being superseded by the Game Boy Advance, Oracle of Seasons is an odd fish. For a start, it was the first Zelda game to be developed by an outside studio, Capcom, and confusingly, it was actually released as two games – Oracle of Seasons and Oracle of Ages. At the time, I assumed that this dual release was a way to jump on the Pokemon bandwagon, a tactic of releasing two basically identical games with a few minor differences. But that’s not the case – each game is a fully fledged, unique, standalone adventure, although there’s an overarching narrative that spans the two. Cleverly, you get a password when you complete one of them that lets you carry over your save game to the next instalment, although it doesn’t matter which order you play the games in.

    Apparently, the whole thing was originally going to be THREE games, each representing an aspect of the Triforce. But the third game was cancelled, and the protracted development saw the concept undergo enormous changes – hence why the games were released so late into the GBC’s life cycle. In fact, they didn’t emerge until well after the release of the GBA, the GBC’s replacement. The Oracle games’ huge ambition and wonderful graphics are typical of late-stage software for an ageing console, as developers finally master the hardware and are able to push it to its absolute limits.

    The Rod of Seasons lets you change, ahem, the season, which is key to solving puzzles.

    But to start with, I wasn’t enormously enthusiastic about playing Oracle of Seasons. I recalled a few reviews from the time being a little lukewarm about the game, especially in the wake of the astonishing Ocarina of Time, so I never saw it as a ‘must-play’ title. How wrong I was.

    I’ll just put this out there right now – I reckon Oracle of Seasons is better than Link’s Awakening. In fact, I’d easily class it in my top 5 Zelda games, it’s that good. It’s just packed with so many great ideas, such as a boxing kangaroo called Ricky that you can ride on to leap over holes and punch out enemies. (In fact, that bit was so fun, it’s a real shame that Link stuck to riding boring old horses in the later entries – bring back Ricky, I say.) The collectible items are also inspired, particularly the magnetic gloves, which allow you to attract or repel certain enemies and pull yourself across gaps by latching onto a metal pole.

    Hey Ricky, you’re so fine, you’re so fine you blow my mind, hey Ricky!

    But it’s the brilliant dungeons that really make the game. The below instalment of Boss Keys does a much better job than I could of explaining what makes these dungeons so good. They’re a joy to play through – challenging but never frustrating, with a real sense of achievement when you make it through alive. Wonderful stuff.

    I’ve already started on the next game, Oracle of Ages, and judging by how much I enjoyed Oracle of Seasons, The Year of Zelda is going to be a very fun year indeed.


    This article is part of The Year of Zelda, an attempt to play through all of the Zelda games I’ve yet to finish.

  • img_6378.jpg

    Just look at the wee little fella! He’s brightened up my desk with his cheeky little face – surely Chibi-Robo easily takes the prize as the cutest amiibo so far.

    IMG_6376

    I bought the cheeky scamp as part of the above package with the game Chibi-Robo Zip Lash – I spotted the bundle for the absolutely bargainous price of £16 online, and I couldn’t resist adding it to my collection.

    IMG_6377.JPG

    I’ve never played the original Chibi-Robo game, but I hope to some day – I listed it as one of the ten GameCube games I’d most like to see on the Nintendo Switch Virtual Console. Chibi-Robo Zip Lash met with fairly mediocre reviews when it came out, but I’m still keen to give it a go. To be honest though, I bought the bundle more for the amiibo than the game.

    IMG_6379

    As with previous amiibo, the attention to detail is fantastic. Chibi’s cable is made from a kind of stiff rubber that’s different from the plug atop his head, and I love the little grass patch he’s sitting on. Bravo, Nintendo, bravo.

  • Video game writers wanted

    You may have noticed it’s been a bit quiet in The Manor lately. Sir Gaulian announced his retirement in February (although he’s promised to pop back in to say hello when the fancy takes him), and I’ve been riotously busy with work, to the point where all blogging duties have ceased.

    However, things are a little calmer now, and the blogging fires are lit within me once again – there’s a veritable avalanche of articles in my head that are poised to cascade into my computer. But it’s a little lonely in The Manor all by myself – which is why I’d like to put the call out for some lodgers.

    If you’re a games blogger or fancy yourself as a bit of a writer, get in touch at amostagreeablepastime at gmail dot com with a link to your work, and we can have a jolly old chat. It would be great if we could get together a team of writers who want to contribute regularly, but if you just want to write the odd guest post, that’s wonderful too.

    Let’s get this old house rammed to the rafters with writing talent.

    Typewriter Manual Old Manual Typewriter Vintage

  • Cancelling my Nintendo Switch preorder felt like a turning point for me. It wasn’t just opting out of the newest handheld console from the same company that had me hunched over the monochromatic screen of a Game Boy for more than a decade, in my mind it was the moment I decided that it is time to call time on writing about video games.

    In many ways it feels right to make the switch.

    The Nintendo Switch is everything I’d have wanted when we started this blog.  Nintendo handhelds have always been a big part of both why and how I play video games. And from moment I received a Game Boy for Christmas 1990 it was rare to find me without a handheld somewhere within arms length. Whether it was a well-worn copy of Super Mario Land 3: Warioland on the Game Boy or the balls-to-the-wall-nuts spin-off WarioWare Inc. Mega Microgames! on the cramptacular GBA Micro, handhelds were where I spent most of my video game time.

    Which is why the decision to not buy it was so symbolic. Not feeling the need to embark on the next stage of that handheld journey meant something more than just saving $500-odd. It meant acknowledging that I was ready to let go of something I’d carried with me for the better part of three decades.

    And I couldn’t let completely let go without cutting the cord completely. And that means also letting go of writing here.

    But oh what a time I’ve had. Like the time I wrote about Warioware being my Nintendo nostalgia. Or when I had an existential crisis playing The Talos Principle. Or of course when I wrote about parental sex. These are all pieces I had a ball writing and I hope will stay here for more people to read and enjoy.

    Most importantly I hope you’ve all enjoyed this as much as I have.

    So it is with part sadness, part trepidation and part grief that I sign off here for the last time.

    It’s been grouse.

    Sir Gaulian

    *Click*

  • This week on Spiffing Reads, we start with a look at who Geralt is in real life…

    geralt-in-band-of-brothers

    The voice behind The Witcher (Eurogamer)

    Even though I’ve never played any of the Witcher games (except the board game), I found this a fascinating read. Partly because it turns out that Geralt lives in Bournemouth. It was also fascinating to read about the divorce between Geralt as perceived by the game-playing public and the actual nature of the voiceover job – just a few days in a sound studio that was quickly forgotten about as the actor moved on to other projects.

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    Punching Nazis (Eurogamer)

    Last week I featured a well-written article from Mr Biffo about his uncomfortable feelings surrounding the internet celebration of the smack in the face received by neo-Nazi Richard Spencer live on TV. This article by Alexis Kennedy covers the same topic with some excellent, well backed-up points. It turns out that Nazis really WANT to be punched – because it means you’ve given up arguing against their skewed world view.

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    Love, Loss and the Human Threads of The Banner Saga (Kotaku UK)

    This article passed me by last week, but I’m glad I discovered it – it’s another very well written piece by Sam Greer, who wrote an excellent article on Shadow of the Colossus a while back. This time she muses on what makes The Banner Saga so damn good – and after reading it, I’m itching to sample the game for myself.

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    20 years after its release, Final Fantasy VII’s Trumpian dystopia has arrived (A.V. Club)

    At first glance, this article seems like a very stupid idea – a comparison of the Donald Trump administration with the imaginary world of Final Fantasy VII. But if you ignore that and read on, the author makes some really interesting points and covers some political ramifications of Trump’s presidency that I hadn’t even considered. Splendid stuff.

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    Video games don’t love or hate you – they’re just built that way (Eurogamer)

    RIP Wii U: Nintendo’s glorious, quirky failure (The Guardian)

    And finally, we have a couple of great articles by Keith Stuart. The first pulls back the veil on video games and reveals the simple programming tricks that can fool us into thinking computer opponents in games have some kind of personality. The bit about how AI racers are programmed in Micro Machines is fascinating – it turns out there’s no AI at all.

    The second is a bittersweet look back at the Wii U, a machine that no one seemed to understand, yet still had some of the best games released in the past five years. Bye bye Wii U, I for one will miss you.

    Sob.


    Spiffing Reads is a regular feature where we pick out the best gaming articles of the week. If you’ve read anything interesting, please let us know in the comments.

  • This week on Spiffing Reads, we kick off with a couple of interesting opinion pieces on the Nintendo Switch…

    nintendo-switch-joy-con

    Don’t Judge Switch by the Stagnant Competition (Kotaku UK)

    This article struck a chord with me, particularly in how it accuses many in the games industry of not being able to look past technical specs. “There are a few problems with how we look at it, the first being the hardware bores who talk tech in terms of upper limits rather than capabilities. The deathly-dull teardowns of components, the red-meat comparisons for the troll brigade, none of it’s illuminating. It’s not that specs or framerates or resolutions are unimportant, just that they’re much less important than the overall experience they’re being used to create, which gets lost beneath meaningless technical gotchas.” Personally, I stopped caring about tech specs once they stopped counting ‘bits’.

    Switch’s challenge is unique software, not PS4 competition (GamesIndustry.biz)

    Another fascinating article from Rob Fahey, with some really interesting points about the timing of the Switch’s launch in the console cycle in comparison with its predecessor, the Wii U.

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    The six worst US presidents in video game history (The Guardian)

    I have to thank this article for reminding me that in a gaming world somewhere out there, J. K. Simmons is the US President.

    The Invisible Bunnies That Power World of Warcraft (Kotaku UK)

    I love this story. It turns out that some of the spells in Warcraft are powered by invisible rabbits – and they’re just one of the bizarre animal-based shortcuts that programmers have used to save time.

    walkman-tetris

    How a Tetris clone on the front of a tape-player led to spiritual enlightenment (Eurogamer)

    This is something a bit different – an article from a self-confessed ‘non-gamer’ about how gaming changed her perception of the world. I’ve experienced a bit of ‘Tetrishead’ myself, but nothing like she describes. A great read.

    THE PUNCH HEARD AROUND THE WORLD – by Mr Biffo (Digitiser 2000)

    Nothing to do with video games, this one, but a very well written and interesting article about the internet reaction to neo-Nazi Richard Spencer getting punched on live TV. Mr Biffo echoes my own feelings – as much as I loathe neo-Nazis, beating them up is nothing to be celebrated. And if anything, it’s only going to strengthen their resolve.

    sqij

    The story behind the worst game ever made (Eurogamer)

    It’s always interesting to hear tales from the eighties gaming scene, which was basically a kind of pixellated Wild West where anyone could do pretty much anything and get away with it. But even then, it’s hard to believe that a publisher could release a game that literally doesn’t work at all and still get away with it. Sort of puts modern day-one patches into perspective.

    sin-city-video-game

    The Sin City game that never was (Eurogamer)

    My first thought on reading this headline was that Sin City would make a brilliant video game, particularly with it’s stark black and white (and red) stylings, a la the under-rated MadWorld. But then I read how the publisher and writer kept demanding horrible, horrible changes to the characters and script, to the point where it was a mercy that the game was eventually killed.


    Spiffing Reads is a regular feature where we pick out the best gaming articles of the week. If you’ve read anything interesting, please let us know in the comments.

  • zelda-breath-of-the-wild

    Like pretty much everyone else in the gaming world, I’m very excited for the release of The Legend of Zelda: Breath of the Wild. After the slightly lacklustre reveal of the Nintendo Switch, I’ve decided to get the game on the Wii U and hold off on purchasing a Switch until there are a few more games. But before I buy it, I want to polish off the few Zelda games I’ve yet to complete.

    I’ve played almost every Zelda game out there, but there are still a few that passed me by for one reason or another. I missed out on Minish Cap on the Game Boy Advance, although I recently purchased it for the Wii U. I played Phantom Hourglass on the Nintendo DS, but I never got around to buying its sequel, Spirit Tracks. I got Skyward Sword just after its release, but six years on, I’ve still yet to play it. I’m not sure why I keep putting it off – somehow it just feels like I need to save it for a special occasion.

    Well, I guess now that special occasion has arrived. The release of Breath of the Wild is shaping up to be a landmark moment for the series, and I’ve resolved to play through every Zelda game I’ve missed before buying this latest entry. That might mean I miss playing it at release in March, but I can wait – it will only make playing it for the first time all the sweeter.

    Changing the season in Oracle of Seasons is key to solving puzzles.
    Changing the season in Oracle of Seasons is key to solving puzzles.

    At the moment, I’m about two-thirds of the way through Oracle of Seasons, one of a pair of Zelda games for the Game Boy Color that were, uniquely for the series, co-developed with an outside developer, Capcom. I remember the two games, Oracle of Seasons and Oracle of Ages, got a lukewarm reception at the time, but I’m heartily enjoying my playthrough of Seasons. I’d even go so far as to sat that – heresy! – it’s better than Link’s Awakening. Don’t lynch me!

    Anyway, here’s the list of Zelda games I’m planning to play through before finally getting my hands on Breath of the Wild, roughly in the order I intend to play them. I’m leaving out Four Swords, Four Swords Adventures and Tri Force Heroes, as really they’re spinoffs (and they don’t particularly appeal to me, anyway).

    • Oracle of Seasons (GBC)
    • Oracle of Ages (GBC)
    • Minish Cap (GBA)
    • The Legend of Zelda (NES)
    • The Adventure of Link (NES)
    • Spirit Tracks (DS)
    • Wind Waker HD (Wii U)
    • Skyward Sword (Wii)

    I’m aware that the two NES titles might be a slog to play nowadays, and Adventure of Link is renowned as being the worst in the series, so I may very well just dip into these rather than playing them to completion. Similarly, I’ll probably only dip into Wind Waker HD, as I completed the original back in the GameCube days, but I’m intrigued to see how they’ve tarted it up for the HD generation.

    I’m also intrigued to play Freshly-Picked Tingle’s Rosy Rupeeland on the DS, starring everyone’s favourite fairy-wannabee manchild. If I can get hold of it, I might add it to the list.

    72095_front

    Are there any Zelda games you’ve missed out on? I’d love to hear if you’re planning a similar Zelda marathon ahead of the launch of Breath of the Wild.

  • This week on Spiffing Reads, we start off with a worrying look at what madness Twitch hath wrought.

    twitch

    How Twitch is turning ‘always be streaming’ into a career with zero balance (Polygon)

    Once I got past the slightly baffling headline, this turned out to be a fascinating and slightly scary article about how much time people spend streaming on Twitch in the hopes of making it big. In a way, Twitch is the modern equivalent of scratching out a living as an amateur rock band hoping to sign a multi-million dollar record deal. Some do make the big time, but the majority will struggle to get by – and the price is high. This writer says he spent 6 days a week streaming for 12 hours a day, which is apparently what viewers ‘expect’. It sounds like utter madness to me. And now Twitch has launched ‘In Real Life’ (IRL), a way for streamers to keep streaming on their phones when they would normally be, well, just living their life. We really are living in The Truman Show.

    zelda-crying

    The big Zelda: Breath of the Wild interview (Eurogamer)

    A chunky interview with Zelda director Eiji Aonuma. Probably the most interesting part is that they considered making Link a woman for a while, and they still haven’t ruled out the possibility for the next installment. Sounds like a good idea to me – would be interesting to see how it changes the dynamic of the game.

    chicken_02

    The costs of developing Easter eggs (Polygon)

    A really fascinating article on something I’ve always wondered – how to developers justify the time it takes to implement Easter eggs when they are usually up against it in terms of simply delivering the game on deadline? Well worth a read.


    Spiffing Reads is a regular feature where we pick out the best gaming articles of the week. If you’ve read anything interesting, please let us know in the comments.

  • I started watching yesterday’s Fire Emblem Direct expecting news about Fire Emblem Warriors and the new mobile Fire Emblem game. So imagine my delight when we got news of no less than FOUR upcoming Fire Emblem games – and some sweet, sweet new Amiibo to boot.

    Fire Emblem Echoes: Shadows of Valentia is a remake of the Japanese exclusive Fire Emblem Gaiden, the second game in the series. And – surprise, surprise – it’s being released in May, just a few short months away. Even better, it’s coming with two lovely-looking Amiibo featuring the two main characters, Alm and Celica. I spent much of last night searching in vain for somewhere I could preorder them – goddamn I need these so bad. And just when I thought I had my Amiibo addiction under control.

    I NEED THIS.
    I NEED THIS.

    Echoes looks like an interesting departure for the series, which sounds like an odd thing to say when it’s actually a remake. But Gaiden was unique in that it had free-roaming and dungeon elements, whereas later games stuck to turn-based battles and mostly linear maps. I can’t wait to give it a go.

    fireemblemechoes_shadows1

    The other unexpected game was a new Fire Emblem title coming to the Switch, which marks the first time since Fire Emblem: Radiant Dawn on the Wii that the series has been released on a home console. The release of that game alone will probably be enough to push me into buying a Switch, I reckon. No real details on it yet, save for the tentative 2018 release window.

    Fire Emblem Warriors is looking pretty slick, and the franchise seems like the perfect fit for Koei Tecmo’s musou stylings. The big news is that it’s coming to the New Nintendo 3DS as well as Switch in the autumn, so I’ll almost certainly be buying the 3DS version. I loved Hyrule Warriors Legends, so this purchase is another no brainer.

    Finally, Fire Emblem Heroes on Android is coming out surprisingly soon, at the beginning of February (no date on the iOS version yet). I was a bit concerned about the chibi, big-headed art style at first, but it’s already growing on me, and the large character artwork is beautiful.

    mobile_fireemblemheroes_illustration_03

    I’m a bit concerned about the small play area though – each map is just a tiny one-screen grid. This makes sense in that play sessions can be short, but I feel like it might torpedo the tactical depth of the main series. Also, the free-to-play elements could prove annoying: you can buy orbs that randomly give you a new hero, but the orbs can also be acquired through playing. Throwing money at a random number generator sounds a bit like gambling to me. But I’ll reserve judgement until I play the damn thing.

    Anyway, as a big Fire Emblem fan, I’m pleased as Punch with this unexpected Fire Emblem bonanza. Now could someone let me know when I can preorder all this lovely stuff?

  • I was going to post this on Friday, but then the whole Nintendo Switch reveal got me all hot under the collar and I had to write a lengthy diatribe about it. I’m sure further thoughts will be forthcoming… Anyway, we’ve had some cracking gaming articles over the past couple of weeks, now that the December end-of-year list-a-thon is behind us. Here are a few of my favourite Spiffing Reads.

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    Seven reasons why grown ups should play more video games (The Guardian)

    An impassioned and well-written argument by The Guardian’s Keith Stuart on why video games should be regarded as more than a ‘guilty pleasure’. It certainly made me think a bit more about why we play games, something I wrote about myself a while back. One day, perhaps there won’t even be a need for defences like this – you don’t see articles on seven reasons why grown-ups should watch football, after all.

    how-amstrad-action-changed-my-life-148370859298

    How Amstrad Action changed my life (Eurogamer)

    Another brilliant article from the wonderful Ellie Gibson. I could probably write a similar feature about how Amiga Power changed my life.  I haven’t, yet, but I did do a podcast on it.

    Gaming’s big trends to keep an eye on in 2017 (GamesIndustry.biz)

    An intriguing look at what’s in store for the year ahead – the points about mobile gaming and VR are interesting, but the section on harassment at the end really made me think.

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    LAB RATS: WHY VIDEO GAMES CAN BE ADDICTIVE – by Mr Biffo (Digitiser 2000)

    A thoughtful look at how, in extreme cases, games can become a substitute for socialisation. Well worth a read. I’ve certainly used video games to comfort myself when feeling lonely before, and I’m sure most of us have done it at some point.

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    Super Mario Run is hardcore as shit if you give it a chance (Tired Old Hack)

    An excellent review of what makes Super Mario Run so gosh darned good. Toad Rally really is where the Baby Marios get sorted from the Bowsers.

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    Developer Says Publisher Sabotaged His Game (Kotaku UK)

    There’s been an ugly/cringeworthy online spat going on between Poncho developer Danny Hayes and publisher Rising Star Games. Hayes complains that he hasn’t made any money from the game thanks to the publisher, and Rising Star Games claims that he didn’t hit any of his development milestones. Watching the two air their dirty linen in public is fascinating, if a little lurid and voyeuristic.

    How We Accidentally Made a Racist Videogame (Kotaku UK)

    A great read about the dangers of ignoring diversity, however innocently it’s done. I had to read the last part between parted fingers of embarrassment on behalf of the protagonist.


    Spiffing Reads is a regular feature where we pick out the best gaming articles of the week. If you’ve read anything interesting, please let us know in the comments.

  • nintendo-switch-console

    I didn’t get up at 4am this morning to watch the Nintendo Switch Presentation – I’m not a masochist. But I logged on first thing to devour all the juicy information that Nintendo revealed about their new console. And it left somewhat of a dry taste in my mouth.

    The main thing I was hoping for was games, games, games. Nintendo have been pretty quiet in 2016, with only a handful of titles trickling out of their studios for Wii U and 3DS. So I assumed, like many, that they’d been beavering away on Switch games and would reveal a bevvy of titles to launch with their brand new console. This doesn’t appear to be the case.

    Super Mario Odyssey looks bloody great, even if the ‘real world’ sections seem slightly odd. Watching the trailer made me salivate at the prospect of playing another 3D Mario game, but it won’t be out until ‘holiday 2017’. It was the same story with many of the other ‘launch’ titles. Most will be coming later this year (or probably next year, or even the year after that in case of Xenoblade Chronicles 2, which I struggle to believe will launch this year), and only five titles will be ready for launch day: 1 2 Switch, Just Dance, Skylanders, Super Bomberman R (hey, Konami still make video games!) and Zelda: Breath of the Wild.

    Zelda is of course a must buy, but since it’s also coming out for the Wii U, I don’t really feel like I need to rush out and buy a Switch at launch – especially since the other launch titles are somewhat uninspiring. I’m sure many other people will be feeling the same way. There seems little point in getting a Switch until the number of games is at least in double digits.

    In general, the games that were revealed were – apart from Mario and Zelda – fairly underwhelming. Xenoblade Chronicles 2 and Fire Emblem Warriors look great, even if they’re both seemingly very far off. But Splatoon 2 and Mario Kart 8 Deluxe come across as slightly tarted up versions of the Wii U games I already own, so I don’t feel the need to rush out and buy them. Arms looks fun, if a little lightweight. And the rest… well apart from new versions of FIFA and Street Fighter II, that was about everything of note.

    It’s not exactly an inspiring list. What the hell have Nintendo been up to for the past couple of years? Where are all the amazing first party games?

    And the price! My god. £280 for a Switch with no games included, and £75 for another pair of JoyCon controllers. Yowch. At this selling point, Nintendo have priced themselves out of the casual market, and they’re also charging a good £80 more than it would cost for a PS4 with pack-in game – yet their console is significantly less powerful than Sony’s machine. As a fan of Nintendo games, I will end up buying a Switch at some point – but I wonder who else will.

    Anyway, let’s take a look back at my ‘wish list for Nintendo Switch‘ and see which ones we can tick off:

    Battery life of at least 8 hours

    Nope, nope, nope. They reckon it will have battery life of 2.5 to 6.5 hours depending on what you’re playing. That, frankly, is rubbish.

    A new ‘proper’ Metroid game

    Uh uh. We got Mario and Zelda, while new entries in other Nintendo franchises were notable by their absence.

    One terabyte of storage – minimum

    Pffft, definitely not. The Switch will have 32GB of storage. 32GB. I’m starting to wonder whether Nintendo know what the hell they’re doing.

    Game saves on the cloud

    Possibly. It’s not quite clear at this point, but they’ve certainly announced a new online service. Speaking of which…

    A subscription-based Virtual Console service

    Well, Nintendo’s new online subscription service promises a free NES or SNES game each month, so that’s something at least, if not quite the ‘Netflix for old video games’ that I was hoping for. But next to Sony and Microsoft’s monthly free game giveaway, it seems positively stingy. And the wording seems to suggest that the games will only be playable for a month before they get deleted from your hard drive, which seems even stingier. Hmmm.

    More amiibo

    A big fat no. Corrin is still MIA.

    Some sort of crossbuy thing

    Nope. Although this one might still be a possibility.

    GPS-enabled games

    Hmmm, there was no mention of GPS. But then again, Nintendo didn’t reveal hard specs for the console either. Put it down as a maybe?

    Improved Streetpass

    Again, no. At least, not that we know of. UPDATE: The Switch definitely won’t have Streetpass. Or Miiverse, which seems like a bizarre decision, as the social network is one of the Wii U’s best features.

    StarFox 2

    Nope. Yeah, I know it was a long shot.

    To sum up, I think the Nintendo Switch is a great idea. The idea of a home console you can take with you on the move is very appealing, and it has some neat features. The JoyCon controllers in particular look pretty nifty, and the ‘HD Rumble’ they feature sounds like a great innovation. (Apparently they can simulate effects like ice cubes rattling around in a glass in your hand.)

    joycon_controller_map

    Other features sound good, but hardly essential. It’s good to hear the console is region free, but that’s only going to appeal to a minority of people who import games. And the fact that you can play with eight players on one console is great, yet will only be utilised by a tiny percentage of the audience. Especially as the JoyCons cost £75 a pair.

    Which brings me on to the two big negatives hanging over the whole presentation like the permanent wreath of cloud around Zelda’s Death Mountain: the price and the lack of games.

    Really, the Switch needed to be £200, £250 max. At £280 with no games, it’s already put me off buying one at launch, and I’m sure the same is true of many others. A console seen as ‘underpowered’ compared to its (now ageing) rivals shouldn’t cost nearly a third more than them. And the price of the accessories is eye-watering. The infrared camera on the JoyCon is a nifty idea (apparently it can detect hand gestures and will be able to record video in the future), but it’s also a gimmick that is unlikely to be used often, and we could probably do without it for the sake of bringing down the crazily high cost.

    But the main reason for buying any console is the games, and I just don’t see enough of them. Zelda: Breath of the Wild remains the big draw, but that’s already coming out for the Wii U, a console I already own. The rest are either ports of old games, niche titles, reworkings of Wii U games or so far in the future that they don’t even have a name yet (like Shin Megami Tensei – New Title).

    nintendo-switch-officiail-specs

    It feels like Nintendo are making the same mistakes all over again by launching an expensive console with poor battery life – just like they did with the 3DS, which saw a price cut mere months after release. And it seems like only yesterday that the late Satoru Iwata was publicly apologising for the Wii U games drought, yet here we are again with a Nintendo console that has gaps in its release schedule so big that you could drive a bus through them.

    It was only last year that Nintendo of America President Reggie Fils-Aime claimed that the company had learned from its mistakes on the Wii U. Certainly, this time around Nintendo has managed to convey much more clearly what their new console does in comparison to the muddled messaging around the Wii U. But Reggie also said this:

    “We have to do a better job from a software planning standpoint to have that continuous beat of great new games that are motivating more and more people to pick up the hardware and more and more people to pick up the software.”

    Judging by the sparse line up of Switch games for the year ahead, Reggie hasn’t been listening to his own advice.

  • nintendoswitch_hardware-0-0

    We’re only days away from the Nintendo Switch press conference, and I’m very excited to find out more about Nintendo’s next console. In an ideal world, these are the things I’d like to hear.

    Battery life of at least 8 hours

    The Nintendo 3DS was hobbled at launch by weak batteries – the most you could expect was about 4 hours of gaming, and turning on the 3D feature drained the batteries even quicker. Thankfully, later editions improved the battery life somewhat, but seeing as the Switch is much more powerful than the 3DS, my worry is that it will drain power like nobody’s business. If they can get it to run for around 8 hours off one charge, I’d be more than happy.

    A new ‘proper’ Metroid game

    Come on Nintendo, you know you want to. After Metroid Prime: Federation Force was released to the sound of a deflating balloon, Metroid fans like me are more determined than ever to play a new, ‘proper’ installment of the seemingly dormant main series. This could be a long shot though, as the Metroid games have never been huge sellers.

    Metroid: Other M was the last entry in the main series, but that came out back in 2010.
    Metroid: Other M was the last entry in the main series, but that came out back in 2010.

    One terabyte of storage – minimum

    The ‘deluxe’ version of the Wii U still only came with 32 GB of storage, and the basic edition had just 8 GB. Considering the size of modern games, this is a piddling amount – and if Nintendo want to encourage downloads from the eShop, they’d better up the hard drive size of the Switch considerably. One terabyte would be about right. But if they go down the route of using SD cards, I sincerely hope you don’t have to unscrew the back of the console to switch them, like you have to do with the New Nintendo 3DS.

    Game saves on the cloud

    The introduction of the Nintendo Account now at least unifies the 3DS and Wii U eShop experience, and Miiverse works the same on both consoles. But with the Switch I’d love to see all of my purchases and saves registered to the cloud, so I can easily switch consoles and don’t have to worry about losing games – which is exactly what happened when my 3DS was stolen. Not to mention the faff I had to go through to upgrade to a New Nintendo 3DS XL.

    A subscription-based Virtual Console service

    It seems pretty likely that we’ll be getting GameCube games on the Switch, which is great news – I’ve already picked out the games I’d most like to see. But I’d love to get more out of the Virtual Console. I’d love to play through all those old NES and SNES classics on my Switch, but buying them all individually is not only horrendously expensive, it’s also a waste. For every classic game I’ve bought and loved (Gargoyle’s Quest, Fire Emblem: The Sacred Stones), there’s another one I’ve bought and pretty much given up on straight away (Mega Man II, Kid Icarus). If Nintendo charged a subscription fee that allowed access to the entire library for a fixed amount each month, I’d be throwing my money at them – and I wouldn’t keep feeling burned by buying old games that disappoint.

    More amiibo

    Just more amiibo. I love the damn things, keep ’em coming. Preferably more Fire Emblem ones. Speaking of which, what’s happened to that Corrin one we were promised?

    What happened to the Cloud, Corrin and Bayonetta amiibo?
    What happened to the Cloud, Corrin and Bayonetta amiibo?

    Some sort of crossbuy thing

    I’ve bought quite a few indie games on the Wii U and 3DS – the ‘Nindie’ scene has been brilliant on both consoles. But I don’t particularly want to buy them all again for Switch. If games like Severed get rereleased, I’d like the option to download them for free without having to buy them again.

    GPS-enabled games

    Pokemon Go showed just how effectively GPS location can be used in games, and some patents suggest that the Switch will have in-built GPS. I’d love to see how Nintendo could use this in games like Animal Crossing and, well, Pokemon.

    Improved Streetpass

    I love Streetpass. It’s a great idea, and seeing a new Mii pop onto my console from the 3DS of a passer by is always a treat. But what if rather than simply say hi to other Switch users, your Mii could invite them to do battle? Perhaps you’d both have to accept within a minute for it to start, but before you know it, you’re playing against someone you’ve only just met in a bus queue. The one big failing of Pokemon Go was that it was too passive – huge crowds assembled, but they were all playing alone. An upgraded version of Streetpass with real-time challenges could make gaming more social.

    StarFox 2

    Come on Nintendo, we all know you finished the game. Why not go ahead and release it? I mean, it’s been more than two decades now…

    starfox2_snes_game_box

  • gamecube-console-set

    Eurogamer recently reported the rumour that the Nintendo Switch will have support for GameCube games on the Virtual Console. If true, this is fantastic news, as the GameCube has an enviable library of titles to draw from, many of which never reached the audience they deserved. Big hit titles like Super Mario Sunshine, Luigi’s Mansion and Paper Mario: The Thousand Year Door are a sure bet for revival on the Switch Virtual Console, but there are loads of excellent GameCube games that are less well known or successful yet nonetheless deserve to see the light of day again. Here are the ten GameCube titles I’d love to play on the Nintendo Switch.

    Fire Emblem: Path of Radiance

    This was the first Fire Emblem game to embrace 3D and voice acting, and it was the first to feature Ike, now immortalised in Super Smash Bros. and as a rather fetching amiibo. I never got to play it at the time, so I’d really love to get my hands on this one. Seeing as previous Fire Emblem titles have already made their way to the Virtual Console, I reckon there’s a good chance we’ll see this one appear on Switch.

    fire-emblem-path-of-radiance

    Doshin The Giant

    I’ve written before about how much I love this game. Doshin the Giant is a bit like a cross between From Dust and Black & White – you control a big, friendly, yellow giant called Doshin, and you gain worshippers by clearing land for them so their villages can grow bigger. And YOU grow bigger as more and more people start to love you. But at the start of the next day, you find yourself back to normal size and the process starts all over again. It’s weird, relaxing and utterly, utterly wonderful.

    doshin-the-giant

    Skies of Arcadia Legends

    Skies of Arcadia originally came out on the Dreamcast, and it’s one of my favourite RPGs of all time. The ship battles were great, and assembling a crew from across the world of floating islands was compelling – plus those famed SEGA blue skies were very much in evidence. The GameCube version adds the ‘Legends’ subtitle, along with lots of extra discoveries and tweaks. Most notably, the only real problem with the original has been fixed: the frustratingly high encounter rate has been reduced, so you can explore in relative peace without being pounced on by enemies every five seconds.

    skies-of-arcadia

    Lost Kingdoms II

    Although it’s not particularly well known, the first Lost Kingdoms was one of the best games for the GameCube – I’ve written about what makes it so good right here. The sequel is even better, but it was released right near the end of the GameCube’s lifespan and is pretty difficult to get hold of now: it currently goes for £30-40 on eBay. Both games were developed by FromSoftware, the folks behind Dark Souls and Bloodborne, although the Lost Kingdom games are a darn sight easier than those later titles. The series’ USP is that you battle enemies using cards, which transform into allies that fight on your behalf. Almost a year later, Phantasy Star Online Episode III (also on GameCube) would go on to use a similar card battling system. Speaking of which…

    lost-kingdoms-ii

    Phantasy Star Online Episode III: C.A.R.D. Revolution

    The third Phantasy Star Online game switched to a card battling system that divided fans of the series. Now, with the rise of Hearthstone and its ilk, card battling is very much de rigeur, so in many ways this game and Lost Kingdoms II were ahead of their time. In other words, now seems to be an ideal point to re-introduce them to the world. Of course, the multiplayer online element is crucial to Phantasy Star Online Episode III, so any re-release would require those servers to be dusted off and kicked into life again. The sheer expense of this might put paid to any hope of it seeing a second life on Virtual Console, but here’s hoping that SEGA and Nintendo see sense.

    phantasy-star-online-episode-iii

    Chibi-Robo!

    We’ve seen a few Chibi-Robo games over the years, but generally the sequels have been disappointing and not a patch on the charming GameCube original. You play a tiny household robot tasked with cleaning up after humans, but you’re constrained by having to constantly top up your batteries by plugging into the mains. The real draw though is the domestic drama that plays out in the background as the family weathers a pending divorce. Shigeru Miyamoto had a hand in its development, so perhaps that fact alone will be enough to secure it a Switch rerelease.

    chibi-robo

    P.N.03

    P.N.03 was announced as one of the ‘Capcom Five‘, a bevvy of GameCube exclusive titles that looked set to revive the fortunes of the ailing console. The other four were Killer7, Viewtiful Joe, Resident Evil 4 and Dead Phoenix: but Dead Phoenix was cancelled, and the other three quickly lost their exclusivity and were launched for rival consoles. P.N.03, on the other hand, remained exclusive to GameCube – probably because the game was somewhat of a commercial failure. Yet despite its lack of success, it’s a real cracker of a game from Resident Evil creator Shinji Mikami, and it offers a vibrantly different take on the run and gun shooter. Lead character Vanessa Z. Schneider is balletic but, counter-intuitively, has somewhat restricted movement, leaping left and right, backwards and forwards to precisely measured distances. This movement set in turn demands precise shooting and dodging, and it remains a unique and fascinating game that sticks in the memory.

    p-n-03

    Cubivore: Survival of the Fittest

    Although this Japanese release was localized for the North American market, it never made it to Europe, so bringing Cubivore to Switch would provide the first opportunity for gamers in the UK to sample its weirdness. You play a carnivorous cube that starts off with one flappy limb, and the idea is to make your cube stronger by eating other cubes, which cause it to mutate. Different colours give different abilities, and you can mate with lady cubes to spawn a new generation with new mutations – as well as an extra limb. Limbs are important because you can only attack cubes with an up to one more limb than you have, so you need to max out your appendages to take on bigger baddies. Oh, and in a rather gruesome twist, you defeat enemies by wrenching off their limbs. How very un-Nintendo.

    Battalion Wars

    Battalion Wars is a spin-off of the Advance Wars series, but rather than being a turn-based strategy game, it’s a cartoony third-person shooter. However, it still retains some strategy elements, as you control a squadron of troops that you can switch between, ans each can be given specific orders, such as holding position of attacking certain targets. In essence, it’s a bit like the venerable Second World War game Hidden & Dangerous, but without the extremely slow pace, realistic setting and brutal difficulty. A sequel was released for the Wii, but the series has been dormant ever since, so it would be great to see it revived on Switch.

    battalion-wars

    Eternal Darkness

    Despite the best efforts of director Denis Dyack, Eternal Darkness has yet to receive a sequel, which is a crying shame as it was one of the most original and creepy games of its time. Inspired by H.P. Lovecraft’s writings, it tells the tale of attempts to revive ancient gods that are set to wipe out mankind. The game starts with Alexandra Roivas investigating the murder of her grandfather in his mansion, where she comes across the Tome of Eternal Darkness. The book details the many attempts by individuals to thwart the revival of the Ancient Ones, and as Alexandra reads each chapter, you take control of whoever wrote that particular passage. There are 12 playable characters in all, everyone from a Roman centurion to a Franciscan monk, and each chapter plays very differently according to the abilities of your character. But the game is most famous for its ‘sanity meter’ which fills up as you encounter more and more ethereal horrors. If it maxes out, weird, disorienting effects occur that often break the fourth wall – your TV might turn off, or the game will suddenly announce it’s deleting your save file. The magic system is also pretty clever, as you pick out runes to cast a spell: the more runes, the more powerful the spell, but the greater time you’re left vulnerable while casting. If we can’t have a sequel to this wonderful horror game, the least Nintendo could do is revive it on their next console. And there are hints it might be on its way.

    eternal-darkness

    So that’s my wish list for GameCube games that should be revived on Switch – which ones are you looking forward to seeing?

  • As ever, my gaming time was at a premium this year, but even so I managed to plough through a fair portion of my gaming backlog, finally finding time to play games like Journey and Uncharted 2.

    Despite buying a PS4 in September, I still didn’t play that many games released in 2016, yet the new games I did manage to play left a lasting impression. And there are dozens of 2016 releases that I can’t wait to play through in the coming year, among them the newly rebooted DOOM – which Sir Gaulian has been raving about in his best of list.

    The Best Games of 2016 That I Actually Played

    the-last-guardian-tricoThe Last Guardian

    It was worth the wait. I’m currently halfway through The Last Guardian, and it has reawakened feelings I experienced when playing through the sublime ICO and Shadow of the Colossus: namely, an uncanny sense of isolation and wonder, combined with a strong emotional bond with my companion. And speaking of the companion in this game, Trico is simply amazing to behold – at times I have genuinely believed he’s a real creature that’s somehow become trapped in my PS4.

    no_mans_sky_foundation_update_base_buildingNo Man’s Sky

    It’s not for everyone, and Hello Games didn’t quite deliver on the rash promises they made in the lead up to No Man’s Sky‘s release, but I’ve immensely enjoying pottering around the universe they created. There’s sheer joy to be had in simply roaming the galaxy and stumbling across its many weird and wonderful creatures. And those 70s sci-fi inspired planetscapes are genuinely poster-worthy. Plus, with the latest expansion, you can now build your own space shed for intergalactic pottering.

    pokemon_go_-_screenshot_of_mapPokémon Go

    Despite being fairly broken at launch, Pokemon Go was phenomenally popular, and with good reason: the urge to catch ’em all in the actual real world is overwhelmingly strong. I gave up on gym battling fairly early on, but I still play the game regularly in the hope of completing my Pokedex. And thanks to frequent updates, the game is now actually stable and full of great features. Most importantly, it got me back into mobile gaming – speaking of which…

    super-mario-run-toad-rallySuper Mario Run

    Much has been written about the game’s divisive £8 price point – there’s a good summary here – but to me this game has been incredible value for money. Unlike the initially broken Pokemon Go, Super Mario Run has the extreme polish that you’d expect of a fully fledged Nintendo game – and Toad Rally is utterly compelling. It turns out that competing against your friends for coins and Toads is exactly the ingredient that Mario needed all along. I wrote off 2D platformers earlier this year, but Super Mario Run is the game that made me fall in love with them again.

    steamworld-heistSteamWorld Heist

    Technically this came out in December 2015, but I’m including it here because I didn’t play it in time for last year’s list – and because it’s bloody fantastic. The universe of SteamWorld Dig is reimagined in space as a side-on, turn-based shooter – like a 2D XCOM with steam-powered robots. The design is incredible and there’s a warm sense of humour percolating through the game – I can’t wait to see what Image & Form come out with next.

    BUBBLING UNDER: Deus Ex GO, Valkyria Chronicles Remastered, Really Bad Chess.

    The Best Games of 2016 That I Would Have Played If I’d Had The Time

    fire-emblem-fatesFire Emblem: Fates

    I’m gutted that I missed out on the lovely special edition of this game – I’ve been coveting Sir Gaulian’s copy. I adored Fire Emblem: Awakening, and I’m fresh from a playthrough of the GBA game Fire Emblem: The Sacred Stones, so I’m itching to throw myself into Fire Emblem: Fates. The general word seems to be that it doesn’t quite hit the highs of Awakening, but I haven’t played a bad Fire Emblem game yet.

    tokyo-mirage-sessionsTokyo Mirage Sessions #FE

    Again, I wish I’d been quick enough to nab the special edition of this game. And rather than going down in price, the base game is now selling for more than its RRP in many places, reflecting the limited number of retail copies, no doubt. Still, I can’t wait to play through this unique crossover between Shin Megami Tensei and Fire Emblem – next year I’ll be watching online game shops like a hawk, ready to swoop in when the price is right.

    ace-attorney-spirit-of-justicePhoenix Wright: Ace Attorney – Spirit of Justice

    I was disappointed that Capcom didn’t bother localizing the intriguing Sherlock Holmes Ace Attorney spin-off, but at least we have this game, the sixth in the main series. The fifth was a huge return to form, and Spirit of Justice seems to have kept up the series’ standards, judging by the good reviews. I can’t wait to see what Maya has been up to all these years.

    virginia-screenshotVirginia

    I spent a good portion of this year playing through the wonderfully odd and obtuse Deadly Premonition, so what a coincidence it was when another game inspired by Twin Peaks was released at the same time I was exploring a different version of murder in small-town America. The idea of a story with no dialogue is hugely intriguing – and the fact that this game is only a couple of hours long means that there’s a good chance I might actually find the time to play it in 2017.

    BUBBLING UNDER: Uncharted 4, INSIDE, Dishonored 2, XCOM 2, The Witness, Monster Hunter Generations, Firewatch, DOOM, Titanfall 2, That Dragon, Cancer, Hitman, Duskers.

    [As written by Lucius Merriweather on the cusp of 2017.]

  • For me the year 2016 in videogames is notable for a couple of reasons.

    The first is that this year marks the moment Forza Horizon shtick wore out its welcome, and that despite its slavish dedication to paying homage to Australia’s unique auto history, I couldn’t force my way through the now by-the-numbers open world racing of Forza Horizon 3.

    I played the fewest games in 2016 I probably have in any other year of my adult life. Which makes this a rather hard post to write. I haven’t followed what’s been happening in the world of video games terribly closely – which has been wonderful truth be told – but if there was a year to be ‘out of the loop’ this was it.

    Because although I’d made a conscious decision to completely block out video games media and coverage, when snippets did creep their way to my attention through the information cracks and crevices in modern day living, it felt like I’d been picked up and sent way back in time. A return to Willamette Shopping Mall? A trailer featuring Watch Dogs’ T-bone?  Rocket-launching Revenants? In many ways – whether it be through the return of some of my favourites from years past or the release of games long in the making – my abridged experience of 2016 felt like a year designed to remind me personally of the things I love about video games. And the things I love about video games were encapsulated perfectly in my favourite games of the year.

    Doom

    Classic Doom always will hold a very special place in my video game lexicon. It is the one game I’d say without reservation every human being should – if they have any interest in pop culture of any kind – at least experience once in their life.

    I’d probably say the same thing about this year’s Doom.

    Doom is quite simply the same as it ever was. It’s prettier sure, and there are some more modern day trappings sprinkled across the top, but Doom is now as Doom was then. It’s impossible to know what would or could’ve been, but I can’t help but feel that if the Masters of Doom had the latest technology in the 90’s, this is what they would’ve unleashed upon an unwitting society.  It’s fast, it’s violent, it’s frenetic, and it’s fantastic.  From the moment the first zombie-soldier shuffles on to the screen, it feels just as it did more than 20 years ago. The masters may have changed, but Doom is back in a big way.

    DOOM_Mars

     

    Watch Dogs 2

    Watch Dogs 2 is perhaps the perfect follow-up to what I still consider one of this generation’s finest video games. Although I found Chicago the more interesting place to hack, San Francisco is clearly the more logical place for cyber-shenanigans, what with most of the world’s social media hailing from the city by the bay.

    The feel and flow of the series’ storytelling also got a significant overhaul; which despite not being as brooding aired as much of modern humanity’s dirty laundry as the grittiest pop culture yarns, with gender, sexuality and racial discrimination all getting subtle yet powerful cameos in such a clever and understated way that it’s not far-fetched to hope it paves the way for smarter representation of social minorities in video games.

    But it was the story about how a ragtag bunch of activists bond – and I mean really become friends who care for one another – that wins the game my highest of praise. Watch Dogs 2 is a thoughtful game wrapped in a veneer of fun and frivolity, a game that successfully tackles some of western civilisations’ greatest challenges from living in a hyper-connected world, and a game that treads that fine line between preaching and informing.

    The fact Watch Dogs 2 is incredibly fun to play is nothing short of a miracle, and why it’s without a doubt my favourite game of the year.

    wd2

     

    So there you have it; a shorter list than most previous years, but one that is filled with two games that for mine have packed a far harder punch than any in previous memory. Please let us know your favourite 2016 games in the comments.  Happy New Year and I hope to be around these hallowed halls more frequently in 2017.

  • fire-emblem-sacred-stones-cover-art-gbaNintendo’s Virtual Console policy continues to frustrate me. Certain titles are exclusive to the Wii U or 3DS, which makes sense up to a certain point – Wii games wouldn’t really work on a handheld, for example. But why make Game Boy Advance games exclusive to Wii U? Surely the only reason is to drive sales of the ailing console, yet these games would be much better suited to playing on the 3DS. Why can’t GBA games be sold on both consoles? Why not have the option to buy the games once and download them on both platforms, like Sony offers with the PS3/PS4 and Playstation Vita?

    What’s especially irritating is that Fire Emblem: The Sacred Stones was previously made available on the 3DS as part of the 3DS Ambassadors programme for early adopters of the console. Yet five years down the line, these games have still yet to be made available to ‘regular’ punters. Come on Nintendo, open up the vaults to everyone, regardless of which console they own – there’s pure gold to be had in those game coffers.

    And Fire Emblem: The Sacred Stones really is pure gold. I remember at the time of its release, it was criticised as essentially being a reskin of the previous title in the series, which was simply called Fire Emblem in the west. Even though the latter was the seventh game in the turn-based strategy RPG series, it was the first to be localised for western audiences, and it was an absolute cracker. I reminisced about it for 1o1 Video Games That Made My Life Slightly Better a few years ago, particularly about its unforgiving permadeath mechanic, which ended up leaving me with the thousand-yard-stare of a war general who’s seen to much. So many purple-haired youngsters sent to their deaths…

    Good old Seth, what a powerhouse that man is.
    Good old Seth, what a powerhouse that man is.

    Actually, I never quite managed to see that game to its end – by the later levels, I’d lost so many characters that it was becoming impossible to get through the stages with my weakened band of war heroes. Sacred Stones on Wii U, on the other hand, benefits from the ‘Restore Point’ mechanic that’s added to all Virtual Console games – which essentially lets you save at any point. I’m not ashamed to admit that I abused this mechanic to the full, so by the end I still had a full crew of warriors (until the brutal final battle, that is).

    I’m still a little conflicted about this: by carefully saving regularly and replaying sections if a character died, I was able to see the inter-character relationships develop across the game. But it also felt a little like cheating, and it meant I never quite experienced the highs and lows of seeing a favourite character just about scrape through to fight another day, or see a dutifully raised knight perish suddenly thanks to a silly mistake or unexpected ambush. Still, at least I finished the damn thing.

    Ah, Dozla - so playful with that axe!
    Ah, Dozla – so playful with that axe!

    It’s clear that Intelligent Systems realised that people love seeing characters bloom and get to know each other, hence why this mechanic is hugely beefed up in the most recent games, Fire Emblem: Awakening and Fire Emblem: Fates. They also saw the good sense to add mid-level save points.

    Sacred Stones isn’t quite as good as series pinnacle Awakening, but for my money the story is much better than its prequel, Fire Emblem. The pixellated graphics also have a wonderful charm to them – in many ways I prefer them to the more beefed up graphics of later entries in the series. Having said that, they look utterly shit on the big TV screen, as pixels become the size of fists and lose all their charm – I played the game using the gamepad screen instead, on which the graphics seemed much more at home.

    Finishingo Sacred Stones has left me hankering for more Fire Emblem, although thankfully I still have the DS title Fire Emblem: Shadow Dragon waiting in the wings. Although again, it’s on the Wii U and not the 3DS, its natural home. Why, Nintendo, why?

    Franz starts off as a bit of a weed, so it's satisfying to see him grow up into an armoured death dealer.
    Franz starts off as a bit of a weed, so it’s satisfying to see him grow up into an armoured death dealer.

    Hopefully all this Virtual Console nonsense will be sorted out the the Nintendo Switch, so finally we can have all of our Nintendo games in one place, as well as the option to play them at home or on the go. And while I think about it, I would love to see the big N localise the initial six games in the Fire Emblem series, which still haven’t made it to the west. Go on, Nintendo, you know you want to.